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sirfeather

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Everything posted by sirfeather

  1. Well it may be a good idea for oblivion then, but none the less I like the idea of the rebound system.It would make it more challenging. That aside it would also be fun trying to think of horrible scary rebound effects of failed spell casting. Like imagine you try and summon something that is beyond your level/grasp it comes out a mixture of parts from different summonings and it attacks you and stuffs the possibilities are endless ya?
  2. Well I think necessities would be nice, maybe what your looking for (if you want a truly hardcore mode) is something like replacing all rabbits with bears (mod for that is already out) or replacing all bandits with dremora lords. http://www.thenexusforums.com/index.php?/topic/462621-spellsreboundsconsequences/
  3. Though extending it to 99 would be nice :P http://www.thenexusforums.com/index.php?/topic/462621-spellsreboundsconsequences/
  4. Me and a friend were talking about the basic magic game used in all elder scroll games. About how you have to be a certain level to use certain magic spells in the different arts. I was thinking though, wouldn't it be better if you could use any spell at any level, but how to do so with out making another pointless god mod? Simple add in a rebound system, based on your luck/knowledge of the art you may/may not get a rebound effect. The severity of said rebound would also depend on your luck and knowledge of the magic. Example say you got caught off guard in a oblivion gate. Your about to die but you realize I have this awesome summoning but I'm not quite skilled enough to be using this, with this mod the idea is if you feel lucky you could choose to use the spell and maybe collect the rewards from it or suffer the consequences of your ignorance.
  5. Well it may be a good idea for oblivion then, but none the less I like the idea of the rebound system.It would make it more challenging. That aside it would also be fun trying to think of horrible scary rebound effects of failed spell casting. Like imagine you try and summon something that is beyond your level/grasp it comes out a mixture of parts from different summonings and it attacks you and stuffs the possibilities are endless ya?
  6. It would be really awesome if I could possibly try and use the kid as a weapon. Just swing him around like a sword :) http://www.thenexusforums.com/index.php?/topic/462621-spellsreboundsconsequences/
  7. Me and a friend were talking about the basic magic game used in all elder scroll games. About how you have to be a certain level to use certain magic spells in the different arts. I was thinking though, wouldn't it be better if you could use any spell at any level, but how to do so with out making another pointless god mod? Simple aid in a rebound system, based on your luck/knowledge of the art you may/may not get a rebound effect. The severity of said rebound would also depend on your luck and knowledge of the magic. Example say you were to do this for oblivion, and you got caught off guard in a oblivion gate. Your about to die but you realize I have this awesome summoning but I'm not quite skilled enough to be using this, with this mod the idea is if you feel lucky you could choose to use the spell and maybe collect the rewards from it or suffer the consequences of your ignorance.
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