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IWantedMyDog

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About IWantedMyDog

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    Australia
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    Skyrim

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  1. I'll give it a try, I edited the models in mudbox so the textures did not get taken with. I'm using the most recent Nifskope but I haven't done BSUV or tangent spaces. I'll give it a try. Sorry, not sure what you mean by normal map?
  2. Now I'm even more baffled, I somehow get the skin working in nifskope but when I go into CK the shading is all over the place and makes it look like a camo-bun? This happened with my dog mod as well and I've no idea why, I'm leaving the *n.dds untouched This is very frustrating and I can't find anyone having similar "random shading" issues
  3. Hey guys So I'm a bit baffled. I am slightly changing the rabbit mesh and textures for skyrim to make some unique bunnies. The mesh was no problem. However in nifskope when I go to change the texture, it overlays the new texture over the old texture, but does not replace. Even though I have replaced the texture for the two places in the list it shows up. It's very subtle as this is a white rabbit with grey points, see how it's slightly darker on the nose? The eye changes properly. The mesh UV seems correct? to shows as in CK: The shading is also wonky when I put it in CK but I think I know how to fix that. Currently I am leaving *_n.dds as is This happened in both nifskope 1.1 and now in nifskopeAlpha How may I make this a white bunny with grey points? Edit. I think I have put this in the wrong subforum...
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