*Title In the image provided, it shows launching directly through the script editor/extender as an option, but will having SE mods in the mods section then launching through the SE then ignore the normal process for installing and using SE mods? Usually there's a longer process to it, and with FO4 and FNV I've always wanted to use SE mods, however I've also been too lazy to set up the respective SE's so I've settled with the ability to one time click and use the mods I have. Stuff like ENBs use SE mods too, so if this helps me in anyway, can someone explain how that part works?