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rainofchaos

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  1. Hi, We need additional male and female voice actors for our mod ASX - Adult Show XXX If you have a good microphone and are willing to do dialogue, some moaning or sexual sounds. For some parts we only need dialogue, so if you aren't interested in making moaning or sexual sounds, please contact me too. Then please contact me, RainOfChaos
  2. Hi, We need additional female voice actors for our mod ASX - Adult Show XXX If you have a good microphone and are willing to do dialogue, some moaning or sexual sounds. Then please contact me, RainOfChaos
  3. Step 8 is replacing the animation files of that race, with the ones that you want to include in the game. So for instance you have the mt_walkforward.HKX and you want to replace it with your own walking animation, then you have to replace that file with your custom animation with the same name. 1. Create your animation. 2. Name it: mt_walkforward.HKX 3. Copy it over to the animations folder of your new race and overwrite the existing file (if it exists). If it doesn't exist, then just copy it.
  4. Do you need female voice acting? I can't seem to PM you btw.
  5. Hi..do you add the spells manually?..or with NMM?..I've tried both ways..frozen characters...yes i ran the generator..Fores 2.1 seemed to work fine..but i can't get it anymore...
  6. Hi, I had the same issue with CK. Here are some steps on how to fix this: http://www.fmscout.com/q-3529-Steam-Game-is-Currently-Unavailable.html I did step 1 and restarted steam, now it works again. Cheers, RainOfChaos
  7. Hi, I had the same issue with CK, game was unavailable. Here are some steps on how to fix this: http://www.fmscout.com/q-3529-Steam-Game-is-Currently-Unavailable.html I did step 1 and restarted steam, now it works again. Cheers, RainOfChaos
  8. Hi, I had the same issue with CK. Here are some steps on how to fix this: http://www.fmscout.com/q-3529-Steam-Game-is-Currently-Unavailable.html I did step 1 and restarted steam, now it works again. Cheers, RainOfChaos
  9. With a new NPC I used this method: You can fix the grey face quite easily in CK: Change the interpolation value from 1 to 0 on the skintone.dds file in the 'Character Gen Parts' Tab of your character.
  10. Care to make a video tutorial for this, or a more descriptive tutorial? For instance how to fix lydia in breezehome.
  11. Have you ever read a tutorial on www.creationkit.com ? Just follow the beginner's and you should gain enough knowledge to accomplish this.
  12. Have you read this tutorial? : http://www.creationkit.com/Bethesda_Tutorial_Dialogue#Scripting_Dialogue The answer to your question is in it.
  13. Read my steps on how to create a New Race with custom animations, in another topic answer: http://forums.nexusmods.com/index.php?/topic/564708-actors-animations/page__p__4659201&do=findComment&comment=4659201
  14. There is a way to do this, but like fore said, only by replacing existing animations. To make new (replacing) animations that don't interfere with the rest of the skyrim characters. I created a new Race and a new Actor class for the animations. Then you can change the animations that you want on the new Race. Here are the steps that I made: Step 1. Copy the Meshes/Animations of the Actor 'Character' to a new map with your new race name (I'm going to use the name NewRace, as an example). (You can extract the animations with a BSA reader/unpacker tool found on nexus) - Copy the following folders and files from, Meshes\Actors\Character\ to your new folder (Meshes\Actors\NewRace\): _1stperson animations behaviors character assets character assets female characters characters female facegendata defaultfemale.hkx defaultmale.hkx - Delete the following, but keep the folder structure intact: 1. Every file in 'facegendata' 2. Every file in 'character assets', but NOT the files with 'skeleton' in the name. So in the end you have the files: skeleton.hkx, skeleton.nif, skeletonbeast.nif still in your folders. 3. The same goes for 'character assets female'. Step 2. Go in CK. Step 3. Duplicate the race you want (Give it a custom name, For example: NewRace001) - Under 'Copied Data' --> Select a Morph Race (I chose NordRace) and Select an Armor Race (I chose NordRace, if you forget to do this, then your actor won't have a body). - Tab 'Body data' --> Change Skeleton and Behaviour Graph (Notice that you do this for male and female, you can switch between them in the above menu: Editing : male, female) to the new Actor folder you created at step 1 - Press the OK button. Step 4. Add an actor (For example: newRaceCharacter001) - Set Race --> NewRace001 - Optional: Check Unique - Press the OK button. Step 5. Then save everything, close the whole creation kit. And start it up again with your .esp as active file. Step 6. Now in Top menu-item Gameplay --> Animations, there should be a NewRace Actor. - Insert all the childs from the 'Character' Actor. - Then let the horror begin of copy pasting all the syblings in the childs. IMPORTANT: Don't forget to Select a Child/Sybling and rename it, because when it is duplicated it only get's copied and not saved afterwards. As for the Standard duplicate name the action/animation event gets DUPLICATE001 after the name, you can rename this to something to your liking. If the name has a * after it, you know that it's going to be saved when you 'Close' this window NOT 'Cancel' and save the .esp. Try to save often in between the renaming process, because my CK crashed a few times and it's not fun to do 100 items again. Step 7. Add the new Character somewhere ingame. Step 8. Overwrite an existing animation and play the game with the .esp to test it out.
  15. As far as the CK tutorials go, I only could find triggering of Object Animations and not for Actors. I'm also interested in this animation triggering for actors.
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