Jump to content

trancespotter

Premium Member
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About trancespotter

trancespotter's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. This mod could prolly be made by just modifying some weapon attributes in TES5Edit and adding Armour and Weapon Types Matter ( http://www.nexusmods.com/skyrim/mods/62577/? ).
  2. I tried those but it's still not what I'm looking for. Those essentially just lowered my carry weight to 50 when naked and then increased it when I put on some armor. Being naked and having my carry weight at 50 still allowed me to carry a couple of swords, daggers, firewood, unequipped armor, and a lot of random trinkets despite not having anywhere to put them. That's not realistic. What i'm looking for (and have made through combining some mods and TES5Edits) is a mod that, even though my carry weight will still be at 50, will require me to have a backpack/bandolier in order to carry items that I don't have equipped. Another way to look at it is that the carry weight of 50 lbs is the potential amount of weight I can carry, but I need somewhere to put those 50 lbs of stuff. Wearing armor and sheathing weapons could have zero carry weight or a reduced carry weight similar to the Unhindered/Conditioning perk, so those could still count towards the 50. Or a mod that requires the player to have a bag to carry any non-equippable/non-wearable items.
  3. Yea, the weapons will still be weightless when they're drawn. Anything that is equipped on your body or being drawn should be weightless, everything else, whether it's potions or extra unequipped armor/weapons, should be at their full weight. This would essentially have weapons and armor on their own encumbrance scale and all other items in a different encumbrance scale.
  4. Having a backpack/satchel or some sort of storage should be required before being able to pick up non-weapon non-armor items. It's silly that my character can be completely naked yet still be able to carry 300 pounds of weight.
  5. Basically, just make the Unhindered/Conditioning perk apply to equipped weapons. Equipped weapons shouldn't weigh anything anyways since they hang in a sheath and so their weight is spread out over your body.
  6. Is there a mod that makes equipped weapons weightless? Essentially the Unhindered or Conditioning perk but for weapons.
  7. I'm not at my computer right now but I'm assuming you just want to change the damage/weight/speed values of each of those mods? All you'd do is open the mod esp files in TES5Edit, expand the Weapons category in the left hand pane, select a weapon and edit its properties in the right hand pane. As far as getting the proper progression, you'd just have to look at how the author of WAF did it and it follow what he did.
  8. I'm trying to reduce the movement speed of the player when when a weapon is equipped. When I get in game and add the weapon to my player's inventory and equip, my movement speed stays normal. However, when I go to the Active Effects menu, it shows my movement speed is reduced and when I exit out of the menu my character's speed is slower. When I drop my weapon, my movement speed stays reduced and won't return to normal unless I go to the Active Effects menu. Basically, it seems like the only way for my speed reduction to activate/be removed is if I go to Active Effects menu. Obviously, I don't want this to happen and want the speed reduction to work without having to go to the Active Effects menu. Ultimately, I want all of my equipped weapons to have one movement speed reduction and my unequipped weapons to have a bigger movement speed reduction. In TES5Edit I have the following setup: QUEST: Carryweight (<-----I'm using Clothes and Fortify Armour Carry Weight Project as a base and I just haven't changed the names yet) Flags: Start Game Enabled, Run Once ANAM - Aliases Marker: 01 00 00 00 ALST - Reference Alias ID: 0 ALID - Alias Name: FortifyCarryWeightC&A ALUA - Unique Actor - Player "Prisoner" [NPC_:00000007] ALSP - Spell: FortifyCarryWeight "Fortify Carry Weight" [sPEL: 05000802] ALED - Alias End: <Blank> MAGIC EFFECT: FortifyCarryWeightSelf, Fortify Carry Weight Flags: Recover, Detrimental, No Hit Event, No Duration, No Area, Power Affects Magnitude Archtype: Peak Value Modifier Actor Value: Speed Mult Casting type: Constant effect Delivery: Self Dual Casting-Scale: 1.00 Casting Sound Level: Normal Everything else is 0, NULL, or None. SPELL: FortifyCarryWeight, Fortify Carry Weight Base Cost: 0 Flags: Manual Cost Calc Type: Ability Charge Time: 0 Cast Type: Constant Effect Target Type: Self Everything else zero or Null EFID - Base Effect: FortifyCarryWeightSelf "Fortify Carry Weight" [MGEF 0507A0F4] EFIT - Magnitude: 75 (<---for testing so I can get a large debuff to know it's working) Conditions: Type: Equal to Comparison Value: 1.0000 Function: WornHasKeyword Keyword: VendorItemWeapon [KYWD: 0008F958] None: 00 00 00 00 Run on: Subject Unused: 0 Parameter #3: -1 Any help would be appreciated! =)
  9. SkySouls - Unpaused Game Menus http://www.nexusmods.com/skyrim/mods/77104/? The only annoying bug I've found with it is that the dialogue menu stays in screen when the buying/trade menu pops up, so you have to tab out of it and then buy/trade as normal but the NPC may wander off. Souls Quick Menu http://www.nexusmods.com/skyrim/mods/72238/? Good compliment to the above mod. Takes a while to set up in game and get used to it, but very well worth it.
  10. I've eventually come to realize that when Waiting or Sleeping it shows me the exact time of day as well as the exact number of hours that I'll be waiting/sleeping. I highly doubt that stopwatches that showed the time down to the last second were available in Tamriel. Thus, I propose a simple mod idea of changing all of the time notifications from having an exact time display to just a general time estimate. For example, instead of showing "I would like to rest for 9 hours," instead it will show "I would like to rest until I naturally wake up" OR "I feel like sleeping in" OR "I'm going to take a few hours nap." Additionally, it shows the time numerically as "9:52 AM" or "5:34 PM." Instead it should show the time "It is mid morning" or "It is afternoon" and remove the actual numbers.
×
×
  • Create New...