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Garagorn888

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Posts posted by Garagorn888

  1. Hi,

     

    For some reason when I create a character online on a server, it doesn't save.

    It may be to do with the authorization server being down, though I haven't heard of anyone else having the issue.

    I've got a valid account and logged in with the same details each time I logged in, but the common 'Can't Connect To Authorization Server' error appears before I get to the server browser. The Master Server can't connect either, but then I'm pretty sure that's very common.

     

    Then when I log in, I can create an account, start playing on a server, export my character, and close the game. But next time I log in and join the server, my character doesn't appear in the 'Select Character' menu.

     

    Last year, when I played the game regularly, the account system worked fine. It may be to do with Bioware completely migrating to EA and migrating servers.

     

    Does anyone know how common this issue is and is there a workaround?

  2. Then you've got a bug somewhere because it began a full drive scan on my system despite Skyrim and Oblivion both having proper registry settings. Fallout 3 does too even though it's a fake directory for FO3Edit to use, yet NMM spent the time trying to hunt down all 4 games and didn't indicate any were detected until the folders the games were stored in were found.

     

    NMM found all of my games instantly, without scanning any directories. Got it from the registry. The few folks I've asked about this have said the same. Have you moved your install folders around at all?

     

    NMM only starts scanning when it can't find proper install paths in the registry.

     

    It found Skyrim in my directory from the registry pretty much instantly.

     

    You might need to note that there are some people who don't have install paths in the registry because... we don't even have install paths!

    Not everyone's a 'true fan' of Bethesda. The only Beth game I have is Skyrim. I actually agree that it's pretty annoying that the NMM starts scanning for games I don't have, wasting time and CPU power, without my permission.

     

    And my virus scanner forces a delay on the 'cancel' button while it checks to see what the button's doing to my computer... -.-

    Though I suppose that delay's nowhere near as bad as actually continuing the scan itself...

  3. Concerning that law:

     

    This program is OPTIONAL. There is a warning before you even download that there will be a scanner if you check the update notes page.

    None of the developers are legally obliged to add any type of warning before the scan. You may decide whether or not to install the application in the first place, and that is not the responsibility of the developers.

     

    Basically:

    Get some bloody self-control! The only thing keeping you from stopping the scan is your own lack of willpower. Grow up, seriously.

  4. Hi,

     

    I know you're busy at work on other features.

     

    However, one thing I've found really irritating with the NMM(Well, Skyrim in general really but the NMM can fix it more easily) is that if I accidentally launch the game, I HAVE to let it launch. It's especially annoying when I'm still trying to install mods, and then suddenly I flinch, click the launch button, and then the game just launches.

     

    So what I suggest is simply a... well, 'Cancel' button basically.

     

    Thanks,

    Jaz

  5. The scanner is ONLY going to try to find Skyrim.

     

    Besides, even if it did try to find anything else, it's no worse than the thousands of trackers already scanning your system 24/7 without you ever knowing about it. At least the NMM tells you it's CURRENTLY scanning.

     

    http://www.mozilla.org/en-US/collusion/

     

    If you have Firefox, install that plugin and you'll never worry about NMM being even a slight itch on your privacy compared to other trackers. ;)

  6. I was just wondering.

     

    The wilderness of Skyrim is set up as about a hundred cells all linked together.

     

    Following this concept, would it be possible, theoretically, to LINK together multiple cells, as in... an interior to an exterior?

    This way, it could be possible to have realtime windows and doors.

  7. Plus, I can't remember the exact command, but I recall there's a command that gives you not only an insanely powerful sword, but an insanely powerful katana that boosts your stats by crazy amounts.

     

    So it doesn't just do a lot of damage, it gives you enough stats to do A LOT of damage with it.

     

    And it's vanilla, so I don't understand why you would even need any new 'god items'.

     

    Plus there's all of those DM commands, influence commands, etc...

  8. Shaughn.. There are about half a dozen of those dryads in there too with one in the second area you come to ! However they are the only totally naked things in the whole mod.

     

    PJ156.. Good points that's why I had it set on mature before but there isn't that option here. Thing is I've been moaned at for it not being mature enough by some people and others have slammed me for shocking topics. It's really hard to say I think I'm on the borderline.

     

    MokahTGS.. At least I know how to spell all those words !

     

    KaldorSilverwand.. That's the thing there isn't anything explicit but some people might get upset if it hasn't been flagged as adult if they use that as a warning system.

     

    Anyway I uploaded the mod and stuck it to adult just to be on the safe side with a reverse warning that it wasn't really that adult if that makes sense. Only thing is I then had to register myself to look at adult content so I could find it as it disappeared. The adult tag blocks it from your view if you haven't agreed that you can handle that sort of stuff however I don't think that's doing it any harm as it's got more downloads than the one I put in two days before it !

     

    Well, you also have to consider the fact that teenagers my age(I'm a lot more mature though) would just set themselves to see adult content anyway.

     

    The whole 'adult content' argument's stupid anyway because if you want to avoid it, it's not hard to click another link on the page and navigate away within seconds. Unless a kid's parents are total and utter retards, it doesn't really matter.

  9. Speaking as a player/builder I can say without any doubt that the NWN series (both 1&2) will give you the greatest bang for your gaming buck, hands down. The sheer scale of the amount of content available is just huge. Even TES game fail to offer as many new stories, and gaming options as this game. And there is more being made all the time.

     

    If you buy NWN for $10 that is money very well spent.

     

    Actually, Skyrim can safely compete with NWN's wide range of stories and gaming options following the release of the Creation Kit.

     

    However, the NWN series is still one of the greatest series' ever developed and due to it's unique gameplay, it can easily be purchased either alongside or competitively with Skyrim. The NWN series also offers more moral options than any other game I've yet seen, safely competing with even the Fable series*.

     

    * = Although tbh, that's not that hard due to Fable's being more linear than claimed, but that's an argument for another time...

  10. Hi,

     

    I just noticed Campaigns are all being combined into the same category as all other 'Modules'. I'd like to suggest an ammendment to this.

     

    Though it would have course be even better if modules were split up into 4 or 5 categories, I instead suggest that you split the 'Modules' category up into two seperate categories:

     

    Standalone Modules

    Full Campaigns.

     

     

    I suggest this as it's not really accurate to call an entire Campaign a 'Module' due to the fact that all Campaigns are made up of multiple 'Modules' and are not actually 'Modules' themselves. It would also allow users to find their preferred module type more easily.

    For example, if I wanted to play the game quickly and just needed a short entertaining module to play, I could then easily browse the 'Standalone Modules' category.

    If I wanted to play the game for a long term and needed a story-driven or open-world full out campaign, I could then easily browse the 'Full Campaigns' category.

     

    Just a suggestion that would both improve the accuracy of the category titles and improve user experience of the site.

  11. Do you mean on the front page of the site? It will only show a mod there if it has an image uploaded.

     

    Ah I see.

     

    Does this mean that if there's no image set as the 'Front Image' or whatever it is, it won't appear in Latest Files?

    Or are images auto-detected regardless of whether they're set up as the Front Image?

  12. Kinda off topic but...

     

    There are programming projects working on extending the capabilities of the Auto-Downloader to work with SP projects?!

     

    This would increase the mod community's activitity amazingly and get so many more downloads for mods!

     

    I've actually been put off a lot of mods myself because of the task of downloading them and then updates manually. Having an Auto-Downloader would be awesome, although the NMM is supposed to support NW eventually anyway I think.

  13. Preparing for the new neverwinter game i take it?

     

    Isn't it some type of casual Facebook-type MMO? Not interested in MMOs.

     

    Yes it's an online game, but you can mod the game, the game will have a creation kit with it, though im not sure if the uploading will be possible beyond the game itself though.

     

    More info: http://www.playnever...out_neverwinter

     

    Does'nt look like you can share mods beyond the game, but we don't know that for sure yet, but you can play the game singleplayer if you want to.

     

    Did you not see the news that said it's going to be a F2P MMO?

    It's going to become a Champions Online clone, but somehow maybe in the Neverwinter style.

     

    Basically, nobody should be interested.

     

    I suppose if they do allow external mod uploads, it would make sense for them to be hosted on the Nexus though. If so, I'd welcome the extra mods, especially since Neverwinter's gonna be free. :P

  14. Hi,

     

    Just wanted to point out that the Neverwinter Nexus has stopped showing 'Latest Files' correctly.

     

    There have been about 3 or 4 modules released since the last mod shown in 'Latest Files' and not one of them is showing as a new file.

     

    You probably already knew about this but figured I'd point out just incase. It's not really a major issue though.

     

    Thanks,

    Jaz.

  15. How's that for service huh? :thumbsup:
    Its almost scary. It seems like all you need is to have some medium to big sized modding community start a thread in some corner of the internets about what they'll do with their mods for Dark0ne to appear between the shadows with the siren song of "Hi. Do you know about... the Nexus?".

     

    Actually, the modding community came to Dark0ne.

     

    Dark0ne never goes to others. They come to him.

  16. @Natterforme

     

    I don't think Baldur's Gate or Icewind Dale were very easily modded though it was possible. Pretty much the only mods are a few major overhauls. That would nowhere near fill up the 10-20 categories for each game.

     

    Though if they were combined, this site would have to be renamed to ForgottenRealmsNexus of course. :)

  17. The NWN community can do better than this! There's only about 20 mods on the Nexus so far!

     

    Just kidding, I know you guys'll eventually wake up and upload those thousands of mods to the Nexus. ;)

     

     

    NWN1 and 2 are amazing games. I stopped playing for ages because I began to despise the Vault's site design and refused to download mods anymore. But now I can finally get all of those mods I missed such as 'Path of Evil', which I actually beta-tested ages ago but didn't get the full version of...

  18. Hmm, a texture artist called NeilMc? It wouldn't happen to be the same person as NMC would it? (His mods are marked as "by NeilMc_NMC")

     

    It probably is actually.

     

    Why:

    • Same Name - NeilMc
    • Same Career - Texture Artist
    • Same Level of Grammar - Brilliant
    • Same/Higher Level of Texturing Skill - Amazing

  19. -'ADL compatible', 'CEP compatible', and 'DWFI compatible'. Personally I have no idea what these mean, but they have been suggested.

     

    DMFI (not DWFI) is Dungeon Master-Friendly Initiative. Mods that follow guidelines to make them easy to be run as multiplayer sessions with a DM presiding.

     

     

    CEP is Community Expansion Pack. It's a mod for NWN1. I think it just adds loads of objects for builders to use. I've seen it but I've only downloaded it once and didn't really need it.

     

    I have no idea what ADL is. A phone line provider? :P

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