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Posts posted by LordElfa
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Is Nexus a professional company or a babysitting club?! Enough with all this petty, childish crap, from everyone, please.
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LordElfa: simply open plugins.txt and add an * before the plugins you wish to activate. Mods without a plugin should work as usual.
Thanks, that worked. Now if only the game was stable enough that it didn't crash randomly when you can't F5 anymore.
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I don't use NMM, I prefer to do it manually so how do I manage that?
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1.5 is a beta patch and it disables them.
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Of course they intended for PC modders to sell mods for this game on consoles. Can't be letting console squips start having things for free.
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Since Wasteland Workshop gave us streetlights finally the hope is that someone can make them wireless. I'd do it but I'm a talentless hack.
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You have a robot turned sexy sexbot at your command and you want your dead wife back? Wait, I thought the pods stopped working?
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A cryopod you could get in and wait an infinite amount of game time. Wake up, it's the year 3000, the world has rebuilt itself, had another nuclear war and it's a wasteland again.
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Because it is so HARD to install and use one of the PLACE ANYWHERE mods?
Beth artists crafted the world using PLACE ANYWHERE CAD functionality, so why shouldn't you?
'Snapping' is just a sometime convenience, NOT a definition of the ONLY way to build.
Why are you such a jerk everywhere you go?! Learn to talk to people.
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Good, good, thank you so much guys, I just wanted to make sure. :laugh:
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I donated 3 months of premium to a modder and I haven't heard anything from them and when I look at my purchases it show my donation as expired. I bought it on April 1st. Were they notified? Their activity shows they've been on almost everyday.
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Ok so you have a batch file that is changing the Player's equipped items all in one shot and closing the console?
And this doesn't work for that?
player.removeallitems player.additem 0000463f player.additem 00023431 player.additem 0016892e player.additem 001738aa player.additem 0001F278 1 player.equipitem 0000463f player.equipitem 00023431 player.equipitem 0016892e player.equipitem 001738aa hidemenu console
Well, first, you don't need to use additem, they are automatically added when you equip them. Second, the problem is getting the settlers to keep the gear on and not change clothes while you fast travel.
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Would this work?
hidemenu containermenu hidemenu console
Here's a list of the strings valid for hidemenu if containermenu doesn't work:
http://www.creationkit.com/UI_Script#Valid_Menu_Names
EDIT: I know that's for Skyrim, but it shouldn't be too different. I have no idea how many of those types SKSE added though, but I'd imagine they'd be present in F4SE, though I have no clue if those are accessible in the console.
EDIT2: The last time I touched scripting (which making complicated bat files counts if you ask me) was in FO3 :facepalm:
Thanks so much for that!
SAdly while it did work, what I wanted it to work for didn't work itself.
You see, my problem was I wanted to assign outfits to settlers but using the console ended up with them reverting to their defaults on fast travel. Unless, that is, I opened a trade window, unequipped, then re-equipped an item.
So my idea was to dress them up, the open the window, unequip, re-equip then close window all via console but it didn't work.
Are you willing to show the code of what you were trying?
Here is something I had in a batch file that worked (with an npc selected):
unequipall additem 14831B additem 913CA additem 4CE87 48 additem 3000800 additem 2000800 equipitem 14831B equipitem 3000800 equipitem 2000800 openactorcontainer 1
Now I'm thinking if I just add the line: HideMenu Console
it will close the console, and the player is left with the open inventory menu, ready to close with a click. Which is what I want.
What were you trying? Maybe someone can help figure it out.
removeallitemsequipitem 0000463fequipitem 00023431equipitem 0016892eequipitem 001738aaequipitem 0001F278 1unequipitem 0001F278player.removeitem f 0openactorcontainer 1equipitem 0000463fequipitem 00023431equipitem 0016892eequipitem 001738aahidemenu containermenuhidemenu consoleBasically, empty their inventory, give them a certain outfit and weapon+ammo, open trade, take everything off, put it back on, close trade then close console. If you take something off manually while the window is open and put it back on and then close it all manually it works and they keep their stuff. It's as if doing it through console doesn't register the same way so they revert.
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You're welcome :smile:
Pay it forward! Trawl around here and help out other people :smile:
SAdly while it did work, what I wanted it to work for didn't work itself.
You see, my problem was I wanted to assign outfits to settlers but using the console ended up with them reverting to their defaults on fast travel. Unless, that is, I opened a trade window, unequipped, then re-equipped an item.
So my idea was to dress them up, the open the window, unequip, re-equip then close window all via console but it didn't work.
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You're welcome :smile:
Pay it forward! Trawl around here and help out other people :smile:
I will, thank you again.
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Would this work?
hidemenu containermenu hidemenu console
Here's a list of the strings valid for hidemenu if containermenu doesn't work:
http://www.creationkit.com/UI_Script#Valid_Menu_Names
EDIT: I know that's for Skyrim, but it shouldn't be too different. I have no idea how many of those types SKSE added though, but I'd imagine they'd be present in F4SE, though I have no clue if those are accessible in the console.
EDIT2: The last time I touched scripting (which making complicated bat files counts if you ask me) was in FO3 :facepalm:
Both of those work, you just saved me, thank you so very, very much. How can I repay you?
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I've put together a Bat command that involved using "openactorcontainer 1" as part of it. Now I need to know if there is a way to make that window close and close the console all in one foul swoop or at least close that window.
Can you activate keypresses within the console or at best, a command to close the trade window?
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I just tried with all AI off and in wire mode on foot. I'm running out of ideas to salvage it.
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Have you tried disabling the AI to see if you can get into the area and dispose of the spawned creatures?
I just tried it, the crash still occurs. I believe there is some kind of bugged spawns still in there causing the crash. I remember when I spawned them they didn't have heads and some would keep regaining health as soon as combat ended, only I could kill them.
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Proxy detected: none
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Keep-Alive: timeout=10, max=100
Connection: Keep-Alive
X-HW: 1459699974.dop003.at1.t,1459699973.cds026.at1.c
Content-Disposition: attachment; filename="512MB-1-0-1.rar"
Accept-Ranges: bytes
Content-Length: 536870912
Cache-Control: max-age=26794278
Content-Type: application/octet-stream; charset=binary
Date: Sun, 03 Apr 2016 16:12:53 GMT
ETag: "1413036562"
Last-Modified: Sat, 11 Oct 2014 14:09:22 GMT
Status Description: OK.
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Average speed: 3.8 MB/s for 22.9 MB. Total: 22.9 MB.
Average speed: 6.2 MB/s for 25.9 MB. Total: 48.7 MB.
Average speed: 8.6 MB/s for 32.9 MB. Total: 81.7 MB.
Average speed: 9.2 MB/s for 29.3 MB. Total: 111.0 MB.
Average speed: 12.0 MB/s for 44.2 MB. Total: 155.2 MB.
Average speed: 14.2 MB/s for 49.5 MB. Total: 204.7 MB.
Average speed: 23.1 MB/s for 96.1 MB. Total: 300.7 MB.
Average speed: 30.7 MB/s for 114.6 MB. Total: 415.3 MB.
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Expected size was: 512.0 MB.
Downloaded 512.0 MB in 26 seconds.
Calculated speed: 19.7 MB/s.
Maximum instant speed reached: 38.2 MB/s
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http://www.speedtest.net/result/5221484272.png
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Did you by any chance spawn anything, any ghouls or people around the area?
Yeah I spawned some deathclaws to test out some turret mods. Is it the cause of the CTD?
Very possible. I used a bat file from a creature spawning mod to spawn ghoul groups at 3 different settlements and the next day even getting within loading distance of them caused immediate CTD. I tried cell resets, settlement replacement mods, creature replacement mods, nothing fixed the issue. After about 10 hours of trying to repair the damage I gave up and went to a save 27 hours earlier in the game.
I lost one sleep complex, 5 restaurants and I had just finished redressing every settler in 30 settlements and I lost that too.
Well, I'm F****, I'm nearing end-game now with Defend the Castle even though I CAN'T Go there. My save now is 4d 12hrs, And I deleted early saves in hopes of repairing the current save. Guess It's time now to restart a new game(i crei).
Anyways Thanks mate for the assistance. Hope Bethesda release GECK sooner so some modders might create a fix for this.
You're welcome, I'm sorry for your time loss, I can feel your pain, Make sure to always do a hard save at least every 12 hours of gameplay to make sure you never have to go through this again.
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Did you by any chance spawn anything, any ghouls or people around the area?
Yeah I spawned some deathclaws to test out some turret mods. Is it the cause of the CTD?
Very possible. I used a bat file from a creature spawning mod to spawn ghoul groups at 3 different settlements and the next day even getting within loading distance of them caused immediate CTD. I tried cell resets, settlement replacement mods, creature replacement mods, nothing fixed the issue. After about 10 hours of trying to repair the damage I gave up and went to a save 27 hours earlier in the game.
I lost one sleep complex, 5 restaurants and I had just finished redressing every settler in 30 settlements and I lost that too.
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1.5 update disables the console entirely, at least in survival mode. and the game forcibly "ignores" anthing but its default content. mods the take a .esp dont work althought simple texture and model replacers work if they follow the default paths.
Do you think this is just for testing purposes?
Nvidia Contest Joke
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Never figured him for jealous; clownshoe for sure but not jealous...