Jump to content

LordElfa

Supporter
  • Posts

    45
  • Joined

  • Last visited

Posts posted by LordElfa

  1.  

    I think you are jealous because you are not a finalist

    Ya that must be DD's reasoning. He's just jealous. :yes: :thumbsup:

     

    Never figured him for jealous; clownshoe for sure but not jealous...

  2. LordElfa: simply open plugins.txt and add an * before the plugins you wish to activate. Mods without a plugin should work as usual.

    Thanks, that worked. Now if only the game was stable enough that it didn't crash randomly when you can't F5 anymore.

  3. I donated 3 months of premium to a modder and I haven't heard anything from them and when I look at my purchases it show my donation as expired. I bought it on April 1st. Were they notified? Their activity shows they've been on almost everyday.

  4.  

    Ok so you have a batch file that is changing the Player's equipped items all in one shot and closing the console?

     

    And this doesn't work for that?

    player.removeallitems 
    player.additem 0000463f 
    player.additem 00023431
    player.additem 0016892e 
    player.additem 001738aa 
    player.additem 0001F278 1
    player.equipitem 0000463f
    player.equipitem 00023431
    player.equipitem 0016892e 
    player.equipitem 001738aa 
    hidemenu console
    

    Well, first, you don't need to use additem, they are automatically added when you equip them. Second, the problem is getting the settlers to keep the gear on and not change clothes while you fast travel.

  5.  

    Would this work?

    hidemenu containermenu
    hidemenu console
    

    Here's a list of the strings valid for hidemenu if containermenu doesn't work:

     

    http://www.creationkit.com/UI_Script#Valid_Menu_Names

     

    EDIT: I know that's for Skyrim, but it shouldn't be too different. I have no idea how many of those types SKSE added though, but I'd imagine they'd be present in F4SE, though I have no clue if those are accessible in the console.

     

    EDIT2: The last time I touched scripting (which making complicated bat files counts if you ask me) was in FO3 :facepalm:

     

    Thanks so much for that!

     

     

     

    SAdly while it did work, what I wanted it to work for didn't work itself.

     

     

    You see, my problem was I wanted to assign outfits to settlers but using the console ended up with them reverting to their defaults on fast travel. Unless, that is, I opened a trade window, unequipped, then re-equipped an item.

     

    So my idea was to dress them up, the open the window, unequip, re-equip then close window all via console but it didn't work.

     

     

    Are you willing to show the code of what you were trying?

     

    Here is something I had in a batch file that worked (with an npc selected):

    unequipall
    additem 14831B
    additem 913CA
    additem 4CE87 48
    additem 3000800
    additem 2000800
    equipitem 14831B
    equipitem 3000800
    equipitem 2000800
    openactorcontainer 1
    

    Now I'm thinking if I just add the line: HideMenu Console

    it will close the console, and the player is left with the open inventory menu, ready to close with a click. Which is what I want.

     

    What were you trying? Maybe someone can help figure it out.

     

     

    removeallitems
    equipitem 0000463f
    equipitem 00023431
    equipitem 0016892e
    equipitem 001738aa
    equipitem 0001F278 1
    unequipitem 0001F278
    player.removeitem f 0
    openactorcontainer 1
    equipitem 0000463f
    equipitem 00023431
    equipitem 0016892e
    equipitem 001738aa
    hidemenu containermenu
    hidemenu console

     

    Basically, empty their inventory, give them a certain outfit and weapon+ammo, open trade, take everything off, put it back on, close trade then close console. If you take something off manually while the window is open and put it back on and then close it all manually it works and they keep their stuff. It's as if doing it through console doesn't register the same way so they revert.

  6. You're welcome :smile:

     

    Pay it forward! Trawl around here and help out other people :smile:

    SAdly while it did work, what I wanted it to work for didn't work itself.

     

    You see, my problem was I wanted to assign outfits to settlers but using the console ended up with them reverting to their defaults on fast travel. Unless, that is, I opened a trade window, unequipped, then re-equipped an item.

     

    So my idea was to dress them up, the open the window, unequip, re-equip then close window all via console but it didn't work.

  7. Would this work?

    hidemenu containermenu
    hidemenu console
    

    Here's a list of the strings valid for hidemenu if containermenu doesn't work:

     

    http://www.creationkit.com/UI_Script#Valid_Menu_Names

     

    EDIT: I know that's for Skyrim, but it shouldn't be too different. I have no idea how many of those types SKSE added though, but I'd imagine they'd be present in F4SE, though I have no clue if those are accessible in the console.

     

    EDIT2: The last time I touched scripting (which making complicated bat files counts if you ask me) was in FO3 :facepalm:

    Both of those work, you just saved me, thank you so very, very much. How can I repay you?

  8. I've put together a Bat command that involved using "openactorcontainer 1" as part of it. Now I need to know if there is a way to make that window close and close the console all in one foul swoop or at least close that window.

     

    Can you activate keypresses within the console or at best, a command to close the trade window?

  9. Have you tried disabling the AI to see if you can get into the area and dispose of the spawned creatures?

    I just tried it, the crash still occurs. I believe there is some kind of bugged spawns still in there causing the crash. I remember when I spawned them they didn't have heads and some would keep regaining health as soon as combat ended, only I could kill them.

  10. --------------------------------------------------------------------------------

    Proxy detected: none

    --------------------------------------------------------------------------------

    --------------------------------------------------------------------------------


    --------------------------------------------------------------------------------

    Keep-Alive: timeout=10, max=100

    Connection: Keep-Alive

    X-HW: 1459699974.dop003.at1.t,1459699973.cds026.at1.c

    Content-Disposition: attachment; filename="512MB-1-0-1.rar"

    Accept-Ranges: bytes

    Content-Length: 536870912

    Cache-Control: max-age=26794278

    Content-Type: application/octet-stream; charset=binary

    Date: Sun, 03 Apr 2016 16:12:53 GMT

    ETag: "1413036562"

    Last-Modified: Sat, 11 Oct 2014 14:09:22 GMT

    Status Description: OK.

    --------------------------------------------------------------------------------

    Average speed: 3.8 MB/s for 22.9 MB. Total: 22.9 MB.

    Average speed: 6.2 MB/s for 25.9 MB. Total: 48.7 MB.

    Average speed: 8.6 MB/s for 32.9 MB. Total: 81.7 MB.

    Average speed: 9.2 MB/s for 29.3 MB. Total: 111.0 MB.

    Average speed: 12.0 MB/s for 44.2 MB. Total: 155.2 MB.

    Average speed: 14.2 MB/s for 49.5 MB. Total: 204.7 MB.

    Average speed: 23.1 MB/s for 96.1 MB. Total: 300.7 MB.

    Average speed: 30.7 MB/s for 114.6 MB. Total: 415.3 MB.

    --------------------------------------------------------------------------------

    Expected size was: 512.0 MB.

    Downloaded 512.0 MB in 26 seconds.

    Calculated speed: 19.7 MB/s.

    Maximum instant speed reached: 38.2 MB/s

    --------------------------------------------------------------------------------


    http://www.speedtest.net/result/5221484272.png

  11.  

     

     

    Did you by any chance spawn anything, any ghouls or people around the area?

    Yeah I spawned some deathclaws to test out some turret mods. Is it the cause of the CTD?

     

    Very possible. I used a bat file from a creature spawning mod to spawn ghoul groups at 3 different settlements and the next day even getting within loading distance of them caused immediate CTD. I tried cell resets, settlement replacement mods, creature replacement mods, nothing fixed the issue. After about 10 hours of trying to repair the damage I gave up and went to a save 27 hours earlier in the game.

     

    I lost one sleep complex, 5 restaurants and I had just finished redressing every settler in 30 settlements and I lost that too.

     

    Well, I'm F****, I'm nearing end-game now with Defend the Castle even though I CAN'T Go there. My save now is 4d 12hrs, And I deleted early saves in hopes of repairing the current save. Guess It's time now to restart a new game(i crei).

     

    Anyways Thanks mate for the assistance. Hope Bethesda release GECK sooner so some modders might create a fix for this.

     

    You're welcome, I'm sorry for your time loss, I can feel your pain, Make sure to always do a hard save at least every 12 hours of gameplay to make sure you never have to go through this again.

  12.  

    Did you by any chance spawn anything, any ghouls or people around the area?

    Yeah I spawned some deathclaws to test out some turret mods. Is it the cause of the CTD?

     

    Very possible. I used a bat file from a creature spawning mod to spawn ghoul groups at 3 different settlements and the next day even getting within loading distance of them caused immediate CTD. I tried cell resets, settlement replacement mods, creature replacement mods, nothing fixed the issue. After about 10 hours of trying to repair the damage I gave up and went to a save 27 hours earlier in the game.

     

    I lost one sleep complex, 5 restaurants and I had just finished redressing every settler in 30 settlements and I lost that too.

×
×
  • Create New...