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edison12345

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  1. I've always used NMM and I here from a lot of people that MO is "better." Ok fine, maybe it is, maybe it isn't. I'm used to the simplicity of NMM. But with a neo-NMM I'll be able to have the best of both worlds, so I welcome the change. + I just remembered the word "Neo" is defined as "new," Neo Nexus Mod Manager has a good ring to it, if your still deciding on a name(wink wink nudge nudge :D). Also It looks like from all the comments below that NNMM is one of the acronyms people are calling it, so it would stick well enough.
  2. I THINK I GOT THE SOLUTION Believe it or not it, all you have to do is "set timescale to 30" in your console before you use the cot. I did some digging in the GECK and narrowed it down to 1 variable in a script that's located on an activator right where you spawn in on the boat. The script command "set gamehour to 9" is what's screwing things up. It isn't exactly the main problem either: When Timescale is not at the default value of 30 it has been reported to cause problems and gamehour is a relating time variable which can pick at it. So, when I set the timescale to 30, it instantly fixed my problem. I suggest you all to try it out.
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