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OhNoIBotchedAQuest

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Everything posted by OhNoIBotchedAQuest

  1. Agreed! I think two things would be important - the first is that the talking should be reduced in general, maybe by a slider that a player can control if you wanna get really fancy, and the second is that lines pertaining to a certain topic shouldn't be repeated. If a pawn says "X enemy is weak to Y!" then nobody should repeat that same bit of information for the next five minutes or so. Could be a little complicated to execute the second part though. If lines are stored in groups - like all the dialogue about something being vulnerable to fire - then it should be easy to do. If not, that means going over every line to figure out which goes where.
  2. So. I missed my chance to finish the Lost and Found quest, and this being my first play-through of the game, I want to get to as much of the significant stuff as possible. As far as the plot goes, I've just unlocked access to the noble quarter of Gran Soren, but have yet to do anything there. Is it possible for someone to find/make a mod that forces the quest to become available again? I'm not sure if that'd break anything, but as far as I'm concerned it beats the alternatives of restarting the game or finishing it while missing a few character-centric quests. Or, if that doesn't work, is there a way to "rollback quests" so the game just acts like the quests that caused Lost and Found to fail were never completed in the first place? At the very least, if nothing else, is there a mod that lets you transfer character and pawn data between saves, so I could restart the game without losing any of my levels or equipment? Could that be done simply by dragging and dropping some files? Sorry for all the questions, but this has pretty much put my game at a halt since I don't want to start all over, and I don't think I'd be able to keep playing with the knowledge that I'm missing out on a bit.
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