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Everything posted by Raycheetah
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What division of the US Army would Power Armor fall under?
Raycheetah replied to Omegacron's topic in Fallout 4's Discussion
they don't bid any more. most of it is made by UNICOR (Federal Prison Industries) who don't need to bid for contracts as their workforce are virtually slave labour and their costs are rock bottom as they get paid for the workforce AND the products they manufacture. no free enterprise with a regular paid workforce can compete against that which is why UNICOR are not allowed to compete in the public market and are limited to government contracts. we're talking everything from fatigues up to Patriot missile systems being manufactured by forced labour. [/RANT] I'd be interested to know when (and under what administration) that change took place. =0[.]o= -
The swampfolks from Fallout 3... in Fallout 4?
Raycheetah replied to SignorNessuno's topic in Fallout 4's Discussion
Given the putative origin of Supermutants in the Commonwealth (Institute meddling with FEV, which suggests limited numbers and little impetus to migrate), I think that some variation of Point Lookout's "Swamp Folk" would've made a better fit for Far Harbor. I'd go with the suggestion someone made above of a flotilla of rafts or some other sort of pilgrimage from Maryland to Maine in search of a quasi-Lovecraftian gewgaw. They wouldn't have to be exactly as they were in PL; in fact, rival factions of Swamp Folk to work with/against would have been more interesting than the generic psychotics of the fog, i.e., Trappers. =^[.]^= ETA: Someone mentioned Swamp Folk women. In this hypothetical scenario (take it and run, if it strikes your fancy, modders!), it might be revealed that Swamp Folk are actually a matriarchy, and the only reason we never saw the women-folk is because they have better things to do than run around the swamps like their dim-witted brethren who do so simply to get out from under momma's thumb once in a while. Sound implausible? It's a reflection on how some rural households in the US have been run in certain cultural circles. Often Granny or mawmaw rules the roost, letting the menfolk do their thing, but never letting them get into too much trouble. A clan of Swamp Folk might even have left Point Lookout ten years ago after some fool outlander killed half the boys who went out to play in the swamps. =^[.]^= -
Summarise: Nuka World story effects
Raycheetah replied to cattywampus4's topic in Fallout 4's Discussion
I asked what would happen in that scenario not long after Nuka World was released but didn't get a meaningful answer. Don't you also need to reach Level 30 before accessing NW ? Not sure off the top of my head what the level requirement is for NW to become available, but you'll probably want to have some good levels under your belt before you start it. =^[.]^= -
Summarise: Nuka World story effects
Raycheetah replied to cattywampus4's topic in Fallout 4's Discussion
There is also the option of doing a playthrough in which you don't meet Preston and the gang until AFTER you do Nuka World. That changes things quite a bit. =^[.]^= -
I think I found shovel handle inspiration gun
Raycheetah replied to aegean77's topic in Fallout 4's Discussion
Great find! It helps that the guy who built it has an awesome sense of humor; I especially enjoyed his cat's reaction to his project. =^[.]^= -
While I can't speak to a level-specific crash, and while I am likely equally as limited in my expertise (especially where FO4 is concerned, having modded almost exclusively in Skyrim, with a li'l bit in FO3), I recommend you browse Gopher's YouTube channel, if you haven't, already: https://www.youtube.com/channel/UC1CSCMwaDubQ4rcYCpX40Eg He has a couple of modding playlists, and the general information there might provide some nuggets. Good luck with fixing your issue, and also with your illness. About a year ago, my wife came through a bout of cancer (she's now NED, thank goodness!), so I know what living with that lifestyle change can be like. =^[.]^=
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Two modded baseball bat variants, a Revolutionary Sword, and Kremvh's Tooth, all forged by hand: =^[.]^=
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Fallout New Orleans trademark registration - real or fake?
Raycheetah replied to LadyMilla's topic in Fallout 4's Discussion
The one thing I noticed about that video is that no one who would ostensibly be involved outright said "This is BS." At 8:23 in the vid, an image is shown of what Obsidian posted on Twitter, a "Magic Eight-Ball" with the words "Very Doubtful." If it was BS, why not completely debunk the rumor? Of course, the next question would be, if Obsidian IS doing Fallout New Orleans, how much of the Fallout 4 game will it contain? Will it include settlement building, expanded crafting, and familiar tech? Or will it be similar (as New Vegas was to FO3), but not the same? Meh, it gives us all something to chatter about, which might be the whole point. =0[.]o= -
Kris' Skyrim mod, Interesting NPCs, always added depth to both followers and to the world at large. Even if you didn't involve yourself in the surprising variety of quests hidden behind the new characters, just their interactions livened up some of Skyrim's more dreary locales. I expect Tales from the Commonwealth to be even more polished, reflecting on what Kris and his team learned from Interesting NPCs. =^[.]^=
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The question of morality with regards to synthetic beings might better be based not on whether or not they are "alive," so much as on whether or not they are "conscious." Sapience (self-awareness, as opposed simply to sentience, the ability to perceive one's environment, without necessarily being aware of one's one place in it) is a more limiting parameter. Synths are self-aware, have emotions, and evolve as persons. A good example of the latter is how the synth raider in Libertalia wasn't originally "programmed" by Dr. Amari to be a raider, but eventually fell down that route, the same way any human might. In contrast, a robot, even one with as developed a "personality" as Codsworth, is still limited to its programming. So, free will factors into it, as well. Are synths human? Arguably, they are something similar, but not the same. Is it moral to treat them the same way we would treat other humans? As fellow sapients, I would say so, just as it would be to treat an alien race of sapients according to our best social standards. Finally, with regard to morals, it may be better to consider how the way in which we treat others affects US, because how we interact with them defines aspects of our OWN humanity. A synth may or may not be human, but treating it callously or abusively degrades the one who does so. ='[.]'=
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Why many things still survive in the Fallout Universe
Raycheetah replied to Minardiau's topic in Fallout 4's Discussion
I always thought that pre-war food was so well preserved because low levels of radioactive material were incorporated into them as preservatives (thus, the rads you accumulate from eating them). =0[.]o= -
I don't believe gen 3 synths are terminator-esque, although I do think it would have been quite cool to have a gen 2.5 that were. Imagine shooting someone in the face, only to reveal a metal skull behind the skin or a glowing eyeball, or shooting their arm off and revealing metal parts, all the while they're still coming at you because they can ignore pain. Anyway, I think gen 3 synths mostly biological, virtually indistinguishable in anatomy, except they're made in a lab. I don't remember who said it, but I do remember someone in the game says the biological differences between synth and human are so small, they can only be detected in an autopsy. Also, I didn't catch where synths don't age at all. They could still age, but a synth child is unable to grow up. Growth and aging are two separate processes. An adult human ages, but no longer grows. Speaking to the issue of maturation in synths, I would agree with you, except for the fact that synths aren't grown like classical clones; they're constructed. It may be that the Institute hadn't yet mastered the biological science necessary to provide for a natural growth/maturation process on any but a cellular level (wound healing, hair growth, etc.). Otherwise, Institute Bio Sciences would be involved in their manufacture, not Robotics. Thus, Shaun is a prototype child synth, (ostensibly) created to test the mental and emotional aspects of the project. ='[.]'=
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Gopher is a well-respected mod author and modding expert, whose YouTube channel contains MANY useful "how-to" vids for modding popular games. This is his vid on CBBE and bodyslide, how to install it properly, and how it works: Hope that helps! =^[.]^=
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Here's a much shorter synopsis video (SPOILERS!): It includes information taken from the demo (SPOILERS!) which explains the rationale behind the Sole Survivor being involved in the post-war development of a vault, and it actually makes sense. It also looks like it has the potential to render obsolete any other settlements you may have, depending on whether or not your shiny, new vault suffers from the same Charisma-based population limit as a regular settlement. =^[.]^=
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Fallout 4: delusion or great game?
Raycheetah replied to SignorNessuno's topic in Fallout 4's Discussion
GamingSins' admittedly biased video (hint: They HATE FO4!): https://www.youtube.com/watch?v=b37cWOGDzsc Still kinda fun to watch, even if their "sins" can be a tad arbitrary, at times. -=^[.]^= -
Random cat appearing then vanishing next to me
Raycheetah replied to LeonTubrok's topic in Fallout 4's Discussion
It's a glitch in the Matrix: =^[.]^= -
Did the success of the Season Pass prevent more DLC?
Raycheetah replied to Raycheetah's topic in Fallout 4's Discussion
This leaves me to wonder if we're gonna get any of the new construction goodies from Nuka World (presumably there will be some) with that DLC, or if those assets will never be made available in an official release? =0[.]o= -
Did the success of the Season Pass prevent more DLC?
Raycheetah replied to Raycheetah's topic in Fallout 4's Discussion
Source: http://www.polygon.com/2013/4/15/4226804/skyrim-dev-support-team-moves-on-to-bethesdas-next-project Well, I can see that as the official reasoning. However, with Skyrim receiving just three DLCs within three of months of release, then NOTHING, and the fact that Bethesda struggled with the PlayStation ports, reading between the lines, I'd say we missed out on some stuff they just weren't gonna try to cram into the consoles: http://www.geek.com/games/bethesda-admits-skyrim-players-may-never-get-dawnguard-on-ps3-1512649/ I'm pretty sure I wasn't the only player who expected to see more DLC in 2012, and we all know that Bethesda creates content which goes unused for lack of time and resources. Can I prove it? No. But if Dragonborn released for PlayStation 3 on February 12, 2013, why didn't Bethesda tell us that it was the LAST DLC until April? =0[.]o= At any rate, FO4 is a hot, new game, and as a consumer, I would've expected more ongoing support, though admittedly, we have gotten more than we did with Skyrim (speaking to my points, above). But when you're offered a chance pay in advance for a pig in a poke... That pig might end up being less meaty than you'd hoped. ='[.]'= -
Given that Bethesda has definitively stated that Nuka World will be the final DLC released for FO4, I have to wonder: Had so many not bought into the "$40 (or whatever it was) buys all DLC" deal, would Bethesda be shutting things down so quickly? After all, if a significant portion of FO4 players paid for the Season Pass (in either iteration), wouldn't there be a discernable break-even point at which it would cease to be profitable for Bethesda to create new content? With Skyrim, Bethesda stopped making DLC prematurely due to technical issues with the console platforms; it was pretty clear that we would have seen at least a little more DLC content, had that issue not become the PR and developmental disaster it was. It seems, therefore, that production of DLC for open-world games (aside from data-mining their own products for construction kits to sell piecemeal) has a limited value to Bethesda, and having front-loaded a large portion of their FO4 income into what amounted to a short-term subscription can't have provided much incentive to keep creating new content. ='[.]'=
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Lovely sexy robot voice, but I still associate your words with Elmo. As for Bethesda, they're City Hall, and you know what they say about fighting them. They didn't care before, and It's pretty unlikely that they care one iota more after not reading your note (which is what I expect would be their reaction to receiving it). It'll take something which actually affects them before they'll take any actions, and those actions aren't likely to align with what you need them to do, except by sheer coincidence. Bummer. ='[.]'=
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The lack of faction currency in Fallout 4
Raycheetah replied to SignorNessuno's topic in Fallout 4's Discussion
Very good points. Vault-Tec clearly allowed for the potential post-war use of pre-war money, given its prevalence within vaults after the war. However, once a vault has been exposed to trade with the outside world, pre-war money would stabilize at the value it has in the Commonwealth, where it can be found in substantial quantities, but is more commonly used as a crafting resource. I don't see the BoS having much reason to trouble themselves establishing a separate economy, since they trade all across the continent, and having a ready-made economic system simplifies their own mission, while their explorations would net them substantial financial resources in caps they collected or looted from fallen enemies. Regarding the Institute having its own currency system, that should have been a given. I could see there being an exchange rate for caps, even within the insular and isolated Institute, which would need currency for its infiltrators to use within the Commonwealth. The Minutemen, if truly inspired by the US Constitution, might wish to re-establish a system of exchange based on Gold and Silver coin. However, given the scarcity of both (and yet the potential for an explosively HUGE find to turn up), it would be neither practical nor stable in an economy the size of the Commonwealth. Caps work, and no need to deviate from that. The Railroad, being a clandestine organization, wouldn't want to draw attention to their agents (or to expend limited resources) attempting to manage a separate currency, though I could see them engaging in counterfeiting, if they could find a way. The CoA could use small units of nuclear material; not enough, individually, to constitute a crafting component, but useful as such in higher quantities. That would make them at least semi-convertible in the larger Commonwealth economy, even if not interchangeable with caps. But I think that the immersion factor simply wasn't enough reason for Bethesda to bother. Mods, anyone? =^[.]^= -
Apparently, if a settlement is purely made up of robots, it's maximum happiness is 50. If you throw some robots into a human settlement they will pull down the happiness overall (not to 50 but they'll lower the average). According to this.... What a great vid, Puddy! Thanks for sharing! =^[.]^=
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Assaultron dominator is owning me
Raycheetah replied to JackTrenton's topic in Fallout 4's Discussion
If you know where the gorramed thing will be coming from, use some of those mines everybody hoards. Just liberally pepper the road with 'em, then give the Dominatrix a love-tap with your favorite rifle to let her know you're there. She comes a-running, loses her legs to your mines (you did plant 'em in depth, right?) and then you can pick her metallic butt off at leisure. =^[.]^= -
Sadly, there is no in-game lore that I could find regarding that classification of Super Mutant. Still, there's some interesting information on Commonwealth Super Mutants to be found here: http://fallout.wikia.com/wiki/Institute_super_mutant =^[.]^=
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How to use the new power conduits from Contraptions?
Raycheetah replied to Stargazer09's topic in Fallout 4's Discussion
You mean the Fusion generator that requires no Fusion Core to build, or Nuclear Physicist, for that matter? =0[.]o=