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xaviander

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  1. I have read that there is a way to see with FO4 edit or Logging through Papyrus, the last mod or command that was executed before the crash. If this is accurate, then why would anyone spend so much time to disable mods one at time instead of reading the logs to see what was running when it crashed? I have been tdisabling mods 3 or 4 at a time for hours and my game just keeps crashing, then saves crash and sometimes even saves that worked before the crash seem to get corrupted after the fact. I almost started the game over again until I read about using the logs. Anyone know how to view the logs for this? Would same many of us hours of trial and error! I find it hard to believe no one has developed a tool to track when a program crashes in modded FO4! I would imagine all it would take is a running FIFO log of executed code? Maybe it is not a simple as I imagine. I only know rudimentary programming.
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