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vemerce

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  1. I do not. I'm not opposed to installing another mod as a work around, but I'd like to be able to make mine "self sufficient" and figure out why I can't set the ownership properly. I've been at this for like 9 hours so far, so it would be much more satisfying to be able to resolve it. lol
  2. Hey all. I'm hoping someone here can help me. I've made an assortment of new horse skins that I've had no problems getting into the game. The problem I am having though, is there's no way for me to actually make the horses owned by the player. I've tried... - Setting Faction of Horse to PlayerHorseFaction - Placing the Horse in the world and setting the Cell View Ownership to NPC: Player - Adding the Script "PlayerHorseScript" to the horses. - Using the console to target the horses and type "setownership" ...Nothing I've tried so far changes them to be owned by the Player. Ideally, I would like it so that if I spawn these horses at all, even via console, they come out already belonging to the Player. If that's not possible, I would settle for sticking them in the world and needing to mount them in order to own them. Could someone please point me in the right direction? I'm out of ideas and Google/YouTube searches have become less than helpful with this matter. Thank you.
  3. Hello all. I followed the tutorial posted by Rece on YouTube... I was able to make a lightsaber and a crystal and put them into the game. However, they can't be upgraded and the sabers disappear if you try. The crystals also can't be selected to add to a lightsaber. What am I missing here? Is there a step missing from the tutorial, or can custom lightsabers never be made to work with the in-game upgrade system? Thanks! Edit: Doh... Watching the video again, when I wasn't quite so tired, he explains the missing step at the very end. If anyone else is having this issue at any point, you just need to edit together an upcrystals.2da file. Once your crystal(s) are added in there, their sabers can be upgraded no problem.
  4. If you apply a morph to your player character, does the Portrait automatically update to match the new appearance, or is there a way to do that? Thank you.
  5. I should just clarify what my goal is at this point and maybe someone can direct me right to it. I want to make a character who has the icon for "Qunari" and has the "Magi" background. I don't care about race specific dialogue. Can copy an entire race over and rename them with another ID for all I care. My character having that is my ultimate goal, even if I have to manually make him that way somehow and can't use Character Creation. (I intend to use meshes to make him a Qunari then.)
  6. Hmm. I had originally thought that changing my Race would only remove any Race specific dialogue from NPCs. It looks like the easiest way to achieve this goal would be to copy, say, the Human and give it a different ID behind the scenes (changing it to something other than 3 or 4) and renaming it to Qunari. Of course, I have no idea how to copy an entire race and change the ID. I'm new to the toolset, and while the first screenshots above are mildly helpful, I could have really used some instruction as to how you get to the point of copying a race and making it appear in the Character Creation window with a new name to begin with. (I wasn't able to reverse engineer that based on the screenshot.) But at least we figured out that for your "Hobbit" race the problem is it needs a different ID number because the game thinks they're a Spirit. Lol
  7. Okay, so I've included a picture just to show exactly what I'm talking about. Having the character flagged as a Dwarf works, even though Dwarves can't be Magi. So this has to be something specific to the Qunari. Also, I've looked over the toolset wiki page and I can't find anything about adding custom races. The closest thing I can find is about adding custom classes. Is there something I can tweak about the Qunari that will allow me to play a character that is flagged as one or would I have to recreate the entire race with a new ID, but call it Qunari and use the same icon somehow? Thanks! http://www.starwarsbeyond.com/blog/wordpress/wp-content/uploads/2015/11/Example1.jpg
  8. Okay, so I've set my sights a bit lower now. I've decided that I want to instead add an individual character and have the game recognize him as a Qunari. I figured the easiest way would be to edit the save file and make his race 4. Then I load the game and it correctly lists his race as being Qunari, but now the icon below that for his Origin is just a gray square and says nothing when you mouse over it. I'm assuming this is because the Qunari are not flagged somewhere as being a playable race and/or they're not authorized to have a background. Anyone know what I would need to fix to make this work?
  9. Okay. That's in the vein of what I was asking about. Do you know why it broke when you'd get to Daveth and Jory? And is there a way to change the icon for Hobbits to a new piece of art, instead of a Dwarf portrait? Thank you.
  10. Hello. Can someone tell me what would be required to add a custom Race icon and rename a race? For instance, if I wanted to add an alternate line of Elves... How would I go about add the new variation, renaming them, and setting an icon for them? I've tried searching for this info, but it doesn't look like anyone has ever attempted to add a new racial variation before? Thanks!
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