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Sebviz

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    Denmark

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  1. ENB doesn't suck, it's just a more integrated way of editing the graphical features of Skyrim like changing the color of the sky at a curtain point in time or changing the direct color of the sunlight. Reshade can't do that. Reshade is a stack of overlayed effects that use some G-Buffer channels to produce some of it's features, but its existence is totally justified. Right now I'm rocking a Reshade preset and it looks beautiful for a 2011 game with added volumetrics and screenspace reflections.
  2. Does the new Skyrim SE support the pbr shader model or did they just copy some techniques from the new engine into the same old one?
  3. I have a strange lighting problem that is really annoying. When I move towards a light source it will fade into existence and out again when I move away from it. I've made a video to demonstrate the problem :-) Any clues? https://www.youtube.com/watch?v=AZJZefKopEU&feature=youtu.be
  4. Finally an update! :-) I've been sick and busy as f***. We're in the process of renovating our bathroom and have a syrian refugee staying at our place who keeps forgetting his Apple-id. NEVER ever loose your password for an Apple-id where the password-reset-email is abandoned! Apple will suck your will to live out of you. Anyway I'm almost done with the main frame. I'm gonna finish up the parts that is missing and start incorporating your comments. After that I'm going to start on the low poly model. When the main frame is ready, I can begin on the armor plates and upgrades :-)
  5. I have no Idea to be honest. This is where I start asking for help! :-) The benefits from using an already existing skeleton is tempting, but if it means that it will look silly, I would prefer to do the extra work and get it animated on a new skeleton. What do you think?
  6. First of all, thanks for the feedback! It's nice to be confirmed in the idea of getting this in-game. Secondly build-in weaponry (of all sorts, depending on how far people are wiling to participate) is on the to-do-list. Holding a 10mm pistol with those mech-arms are gonna look ridiculus :-D I'm also very fond of the idea of a powerful jetpack that launches this thing in the air, to move fast across the Commonwealth, instead of walking. I'm not sure how fast this thing is going to move, it depends on how it's going to animate. It's a good idea! I've thought out a scenario where the player discovers a large underground vault-looking hangar where it's lit up by a single light far in the back, when the player flicks a switch. How the player gets to the hangar I havn't wondered about :-) whether it be your story or mine or some third or fourth idea, I'm thinking that a poll where everybody can give their go at it, is going to determine how it's going to be introduced :-) I think it's primary goal is to serve as a tool for defending settlements. When the settlement-raiding mod is complete and doesn't rely solely on bat files but an automatic scripted system, the battles can vary from ant squashing to Prime-demolishing :-) No problem at all!
  7. Maybe this would help make it less uncomfortable?
  8. Thanks for the feedback! Ill go over the entire model, when it's fleshed out and tweak it. A sattle-ish seat and roll-bar would be a good idea :-) Also I think I'm gonna redo the arms. They seem to have their elbow-bending point a weird place and perhaps too long? here is an update on the legs and the back. Slow and steady - but hey, no GECK yet anyway :-(
  9. Here is an update on the arms and the color scheme. I was thinking maybe going RobCo-blue as the base color? :-) HIGH-RES HERE
  10. I think Flyingdebris is on point here. The Liberator is a huge, not very flexible machine with a lot of armor and firepower. It's going to require a LOT of juice and resources to work and it may not be ideal for everything. It's going to be balanced and not some cheat mod. It would be nice to go head on with a Deathclaw without being the small ant you are in a PA too :-) -weapons will be hardmounted on this thing without the scope-to-eye zoom. Anything else would simply not work. I'm not sure how, but maybe you could equip an invisible weapon or a weapon without a mesh and have it be attached to the hardmounted weapon modeled onto the armor. -The terminal is pretty much just the current pipboy inside the PA. An idea - There is a way to turn your loading screen into a green shade model-viewer - that effect could be the view inside the Liberator? I think a lot of the points are possible as mods to the Liberator just like they are possible with the PA :-)
  11. I would say the nexus front page is THE place to check :-)
  12. here is a more fleshed out test of the plastic wrap :-) http://i.imgur.com/96tKKdY.gif
  13. Thanks for the feedback! :-) Regarding the design - When I first started on the concept art, FO4 hadn't come out yet, so all I had to go on was the concept material for FO3, and that's probably why it looks kinda rough and mechanical. I must say, I really love the idea of making it like a PA frame and then adding protection like you've sketched (fantastic sketch btw!). Definitely going that route! I did some initial sketching of that hip-torso part to make it a bit easier to animate and less mechanical. It's a feature I've seen on a couple of robots in FO4 (the Assaultron ect.) It's like a sheet of plastic, wrapped around the mechanical parts. It looks a bit MGS-like to me. All good points. A lot of work ahead :-)
  14. Hey peps! I'm a long time lurker and user of the nexus mod community and I've decided to do a personal project in my spare time (I'm a professional 3d artist). Like all of you guys, I'm putting a lot of time in playing FO4 right now and pretty psyched and have been since it came out. This project of mine will mainly focus on getting a game-ready, low poly model ready for import into the GECK when it's available and they Idea is that if anyone feeling like trying to get it to actually be operable/ride-able in-game you are free to do so. I will do my best to provide any assistance in the endeavor :-) Is it something people are interested in or should only hope for a portfolio piece? anyways here's the concept I've made and my progress so far on the high-poly model:
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