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alexdeadite

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Everything posted by alexdeadite

  1. please help i havent idea what can i do.ACIDFX & ACIDcriticalFX EXIST,are ready to work but i cant save!!
  2. SCN ACIDDisintegrationScript Float Timer Short DoOnce Short IsPile Begin ScriptEffectStart set ObjectREF to GetOwnerLastTarget SetCriticalStage DisintegrateStart PMS ACIDFX PMS ACIDcriticalFX Set Timer to 7 Set DoOnce to 0 Set IsPile to 0 End Begin ScriptEffectUpdate If DoOnce == 0 If IsPile == 0 If Timer <= 6 ObjectREF AttachAshPile 2 Set IsPile to 1 EndIf EndIf If Timer <= 0 SetCriticalStage DisintegrateEnd SMS ACIDFX SMS ACIDcriticalFX Set DoOnce to 1 EndIf Set Timer to (Timer - GetSecondsPassed) EndIf
  3. If you are using only one of these three or any other HUD that is designed to allow you to change the appearance of information on the display instead of oHUD, install it either before or in place of oHUD and treat it as if "oHUD" in the following instructions. 3. FlashlightNVSE in particular needs to be installed after oHUD (and by implication: MCM). It replaces oHUD's "menus\prefabs\flashlight_battery.xml" file. (Other XML mods may also need to fall into this place in the install order. If some similar mod isn't working, this is the first thing to try.) 4. UIO needs to be installed last. This is so it can stitch together all the various XML files from various mods into a combined "User Interface". If a UI mod doesn't indicate that it supports UIO, the Nexus download page has easy instructions on how to add that support yourself with a simple text file. TL/TT;DR Summary: Most mods that add XML files should be installed before the following. Check their instructions carefully to determine which order is recommended by the author. You should determine they are basically functioning correctly or adjust their install order prior to introducing the following. Note you will probably not be able to "adjust" any of their settings until the following are installed. 1. [MCM] 2. [MCM Bugfix 2] 3. Your override package of the DarnUI "start_menu.xml" file if applicable. See the link in the second paragraph of this article. 4. [oHUD] 5. [FlashlightNVSE122] (and other exceptions to the general rule of installing before these.) 6. [UIO] Note also that you should reinstall all of these after you install/uninstall any other HUD/UI/Menu mods because these in particular need to see those earlier mods' XML files at the time these mods are installed. Just deactivating and reactivating doesn't always work. As a general rule of thumb, all other HUD/UI/Menu mods should be installed prior (i.e. higher / lower numbered order) to these. Of course there are always exceptions (such as FlashlightNVSE) that you won't know about until they give a similar problem or just won't show up. In those cases, initially try placing them after oHUD but always before UIO. -Dubious- -------------------------------------------------------------------------------------------------------- are you trying to install NVAC mod?? http://www.nexusmods.com/newvegas/mods/53635/
  4. my script is the same that a aliendisintegrator changing anything why dont compile? ScriptName radioactivityDisintegrationEffectScript Float TimerShort DoOnceShort IsPile Begin ScriptEffectStartSetCriticalStage DisintegrateStartPMS RadioactivityFXShaderPMS effectspellradioactivitySet Timer to 1.8Set DoOnce to 0Set IsPile to 0End Begin ScriptEffectUpdateIf DoOnce == 0If IsPile == 0If Timer <= 0.5RadiactivityAshPileSet IsPile to 1EndIfEndIf If Timer <= 0 SetCriticalStage DisintegrateEndSMS RadioactivityFXShaderSMS effectspellRadioactivitySet DoOnce to 1EndIfSet Timer to (Timer - GetSecondsPassed)EndIfEnd
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