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PanickII

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Everything posted by PanickII

  1. After a lot of consideration and organisation of ideas, I thought I might chuck what I have worked with on the table and see what kind of input I get. What I am working on is exactly what the title says, an anime mod for skyrim that literally replaces all the existing races with anime related ones. This is assuming that replacing all NPC's and races with the outlined ones is possibly without completely breaking the game. This is also something that will be enormously difficult and time consuming, and will probably require a lot of outside support to go anywhere fast. I haven't gone too much farther than doing preliminary modeling, organisation, and research, however for the moment it seems feasible. For the initial testing, the Vocaloid race will be used simply because I have pre-existing models/textures for it. That being said, what I have so far (which will be updated as I move along) is included in the following Google slide doc here: https://docs.google.com/presentation/d/1enh-6BfVM1frC24dTxZudWl9beR1wH3W5E7bYjc0bLM/edit?usp=sharing The current race default skills that are balanced to the anime races are here: https://docs.google.com/spreadsheets/d/1fmynpsGIw7UlxBo6hAhJvP7Ft_C2h5FEb0V2xBEciDQ/edit?usp=sharing NOTE: THIS IS STILL EXTREMELY PRELIMINARY, SO DO NOT EXPECT MUCH FOR THE MOMENT. Any help in producing content for this mod would be greatly appreciated. While I may have modeling experience, its mostly with drafting related projects in Rhinocerous 4-5, and my horrible endeavors to try and use Blender for precision based modeling. Any and all useful input would also be appreciated. My current issues are as follows: Getting textures applied onto the Vocaloid models is not working as expected in Nifskope as outlined here: http://forums.nexusmods.com/index.php?/topic/3773475-converting-garrys-mod-npcplayer-models-into-skyrim/ For the life of me, I cannot figure out what the Orc replacement will be. It has to be something Gender neutral (having the capability for being both male and female) and it also needs to be based in heavy armor or something similar, seeing as how most of the other races are magic based. Suggestions are greatly appreciated.
  2. verify the integrity of the game in steam first. You want to isolate away from steam and the computer to figure out if its ENB or something in relation to ENB. After that, see about deleting and re-adding ENB completely. If you still observe issues, verify that it only happens with skyrim. If all of these fixes dont work, then at that point it would probably be a windows issue. If you get different results through the above troubleshooting or if it doesn't work, chuck another post in here and then we'll go from there.
  3. The materials were sort of half added in the .smd import from garry's mod, however none of the textures were added/imported. I was hoping that it would keep the textures acrost file formats. Also the import process goes like so: Garry's mod addon (GMA)-->Source Textures/models (.SMD and .VTF)-->Blender imports Source and exports .3ds (was having issues directly exporting with blender)-->Import into NifSkope from the .3ds file. The models themselves came through amazingly, its just this goddamn texture thing thats driving me crazy!! Also, If i can manage to get this process down in such a way as to be replicated, I will absolutely document every bit of it so if anyone else wants to use Garry's mod stuff (with permission of course) they can totally do that with my tutorial.
  4. I verified that both the default texture for the hair in Garry's mod and on the converted .dds file is exactly 1024X1024, and also, I already covered the texture resources for this portion as seen here: I do appreciate the input though, I completely forgot to check the resolution of the texture, but sadly it was correct (if only it was so easy).
  5. After about a week of toiling and struggling to get this to work, I have finally broken down and am asking for help/pointers with this. My Ultimate goal is to do a complete overhaul of the skyrim NPC's and all playable races to be changed to the ones I specify. Namely anime models. That being said, I wanted to start by borrowing models from Garry's mod for this process to simplify things (Upon figuring this out and having the capability to finish this process permission will be asked to the respective mod/addon owners in garry's mod for this usage). That being said, I am fully able to decompile the gmod files and get the full models of what i need. I am even able to import them into blender with no problems and get them into NifSkope for editing. Now, however, I have hit this immense and frustrating roadblock, and I cannot proceed without getting past it. My problem relates to textures, and may be partially related to the fact that I originally got them from gmod. I cannot, for the life of me, figure out how to properly apply my textures (in .dds format) onto the model. Completely ignoring everything that i will have to do after this and solely focusing on the texturing process, how on earth do i add the .dds textures to my model? The current thing I'm trying to do is the hair as seen here: Which currently looks like so: The settings on the NiTrishape are as follows: And the BSLightingShaderProperty and BSShaderTextureSet, respectively: I am currently running Nifskope version 2.0.0 Pre Alpha A, and have the settings for rendering turned on for textures. Any help, even links to other posts that are relevant, would be immensely appreciated.
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