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Everything posted by SkyTaylor21
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[LE] Custom Sword Texture Issue
SkyTaylor21 replied to SkyTaylor21's topic in Skyrim's Creation Kit and Modders
Ok, I'll give it a go whenever I can find the time :) -
[LE] Custom Sword Texture Issue
SkyTaylor21 replied to SkyTaylor21's topic in Skyrim's Creation Kit and Modders
You mean just uploaded so people can look at it and try to fix it? -
[LE] Custom Sword Texture Issue
SkyTaylor21 replied to SkyTaylor21's topic in Skyrim's Creation Kit and Modders
I'm using a newer version of blender ( I think it's 2.7 maybe) and I didn't think there was a nif plugin for that one. And my last comment has a typo... I didn't export it as an .obj, I exported it as .3ds. Not sure if that makes a difference -
[LE] Custom Sword Texture Issue
SkyTaylor21 replied to SkyTaylor21's topic in Skyrim's Creation Kit and Modders
They should be the same as the iron sword. I just exported it as an obj and imported it into nifskope over the iron sword then exported it as a nif. IMG of the BSLightingShaderProperties -
I made a lego sword for skyrim or at least attempted to but for some reason the texture isn't smooth and flat like it was supposed to be. For the texture I just used a simple grey dds and no normal map. This is the image https://imgur.com/a/UMDFj The thing that bothers me most is the fact that you can see the faces of the mesh and the fact that it is shiny. I really just want a flat grey sword with very little gloss. If anyone has any ideas, I would be glad to hear them.
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[LE] Where do I find the magic textures
SkyTaylor21 replied to SkyTaylor21's topic in Skyrim's Creation Kit and Modders
Ok, thank you. :) -
For what it's worth I actually love the new design. Congrats to the people who designed it. The only problem I have is that it feels more clunky or something. Like everything should be compressed more so there isn't so much scrolling to get to a particular spot. It would be awesome if you could compress the size of everything so that it is more like the old design while still keeping the amazing new look that you guys came up with. Overall great work. Love you guys :)
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I did but I never selected the view new layout thing. So, I wasn't sure why it switched.
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Making New Meshes for Oblivion
SkyTaylor21 replied to SkyTaylor21's topic in Oblivion's Oblivion Construction Set and Modders
I'll look into these. Thanks -
Has the new design been officially released? I went on to find that it had been switched to the new design but I still have the option to view the old design.
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Making New Meshes for Oblivion
SkyTaylor21 replied to SkyTaylor21's topic in Oblivion's Oblivion Construction Set and Modders
So from what i can see, all the oblivion links are not found except for new hair and a dragon conversion. There are some havok subpages but I don't think I would need those. There is a subpage titled Oblivion/Oblivion 201 - Meshes and Data too. Is that what mesh data should look like in NifSkope? If so, can I just make a mesh and export it as a NIF and then change the data so it matches that? -
I don't know much about blender or 3D modeling but i would really like to start making some new models for oblivion. I've searched google quite a bit but can't find any real tutorials on how to make new assets for oblivion with blender. So would anyone be willing to walk me through the process or does anyone have some tutorials I can follow? Right now, my hope is to make some skyrim inspired architecture for oblivion, so I don't need any armor and skeleton tuorials. I will appreciate any help. Thanks:)
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So, I've been looking into the game PREY recently and really like the weapons in it. I decided that just for the fun of it, I wanted guns in skyrim (even though I'm not really one to want guns), but the only thing I can find is a mod on a Skyrim Modtype site but the website almost looks kinda fishy to me. Are there any other mods that add guns? I don't care if they are lore friendly bc now I know how to add new textures to things so I can always add a dwemer texture to it or something. Thanks in advance for any help. :)
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Yep... I'm almost satisfied with the results.
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So I tried to do it again and used BAE instead of BSA Browser and it worked. Thank you guys so much
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Thanks guys.. I'll look into those.
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I'll try again... I do have a slight issue though. I was opening BSA Browser as I was opening GIMP and the BSA Browser crashed. I went to reopen it and it would load for a sec but then it wouldn't do anything else. For some reason, I cant get BSA Browser to open anymore. I tried to uninstall it from my laptop completely and redownload it but it still doesn't work. Any ideas? PS. Sorry for needing so much help. I usually have a pretty good idea of what i'm doing when it comes to modding but apparently not this time. And thank you guys for all of your help so far. I really appreciate it. :)
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This is about vanilla armor... I don't have nifskope and I have no idea how to use it so if that were my only option, then I would just make a request for someone else to make the recolor or just deal without it.
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Its not a lot of work at all... The way I did it is actually super simple.
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I recolored a daedric armor and that worked fine. It just seems to be the imperial armor.
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Still no luck :(
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The textures are in the right location. I viewed it from a distance but also up close and then put it on my character. I don't think it's named curiasstrooper.dds but just curiass.dds which was the name of the file that I edited. The texture I edited may have been from a retexture mod but I don't see how that would matter.
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It has the exact same name and no there are no mods that could overwrite it. I even made a textureset in the ck and applied it to the armor, when I did that, the textureset had the changes but when I put the textureset on the armor, no changes were made. I did export my edit using existing mipmaps if that means anything.
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So I really wanted to change the color of the imperial armor set in skyrim. I downloaded gimp and the dds pluggin and opened the armor there. I colorized it and turned the saturation completely down and made it darker so it had a similar feel to the imperial armor in oblivion. I exported it as a dds file into the skyrim/data/textures/armor/imperial/m/ folder and saved over the old version, but when I tested it in game, the changes didn't aplly. Any ideas?