Hey guys, having gotten time to get into the hang of things now, I have a (important) question for you. I can import the mesh (from the NIF) and the texture (from the dds) into 3dsmax all right. However, I am unable to get the texture mapping in 3dsmax exactly the same as in "vanilla" Skyrim. If I put the texture on, it is just tiled. The "vanilla" UVW-Map appears to be lost via the importing process. Do you have any idea how I could retain the UVW-Map so that it shows the textures in 3dsmax as if they were just taken from Skyrim Vanilla? Thanks! NZ