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tibay

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  1. Sorry for the double post, but I just wanted to let you know I'm trying to learn a thing or two about Blender, so I'm trying to convert this armor myself. There's no need to say this is extremely difficult, but I'm doing my best even if a hand would be very, very much appreciated!
  2. Hello again, I installed Blender and I managed to find and see Cynthias' clothes and files. The thing is, I don't really know what to do right now because I have absolutely no experience in 3d modeling/modding or exporting models. EDIT: I switched to 3DS max, and i'm trying to separate the boots from the clothes, but i'm having a little problem with the hood. Also, since I'm using 2014 ver, i can't find a .nif plugin so i can't import female skeleton. I'm open to suggestion, even if I'd really like a hand or two since I came to the conclusion that don't really know what i'm doing.
  3. Hello everyone, here's a little request for all you modders out there. Can you guys import Cynthia's clothes, from the Witcher 2? I think her clothes are a good balance of femininity, elegance and they suit well a female alchemist, or a mage. In the Witcher 2, her clothes are one of the best in the game, so I'm a little surprised this model isn't in Skyrim yet! Thank you very much for your time and patience!
  4. It's me again. I tried to update USKP, but it couldn't fix it. I believe this problem may be related to "Armored Skeletons and The Walking Dead", but I'm not sure.
  5. Hello everyone. First of all, thank you for the dedication, you guys are really helping us! Then, I wanted to say I'm having this glitch with the Dragon Priest effect (purple aura/purple eyes near feet) and I found the code (9BCCA), but I can't remove it! Any hint?
  6. Nevermind guys. It turned out I was messing with .esm and .esp. Always check twice!
  7. Hello to you all guys, It seems I have a problme with the CK. I can't export my .esm. I'm just trying to add some items to Proudspire Manor, but the CK tutorial on creationkit.com is a little confusing. How do I correctly save&export a .esp file?
  8. This section of the Nexus is filled with a lot of beautiful, creative mods. But can we talk about mods that won't only change the overal gamme, but that will affect gameplay and the giving the game a new experience? For example, I'd LOVE to see some mandatory eating/sleeping mods. Also, a mod that could add camping while travelling. Post your ideas!
  9. I guess adding new land it's a little more problematic than just creating a new town. However, i'm sure buy the time I'll learn how to work with the CK, there'll be plenty of tutorials/guides about how creating new lands and making new towns. And yes, the space near Morthal was one of the first spots I saw, but there's a reason it's so empty: it's a giant, big swamp. I was thinking about somewhere between Whiterun and Riften, since the view is also very nice there.
  10. Hello guys, first of all let me get this straight: I'm still workin on the CK, trying to figure out how it works and how to mod Skyrim properly. Right now I'm just fooling around with pre-existing models, so this will take some time-a lot actually. BUT: My final goal is to create a new town, or maybe just a big castle. The questio is: where should I put it? Skyrim map seems soo filled with dungeons/mines/shacks/etc. I can't find the right place! Please, would you like to give me some hints?
  11. Hi guys, I'm having this issue. The CK crash everytime I try to launch it, could it be because I'm playing a non-english version?
  12. I'll need a lot of time figuring out how the CK works, but I'm planning a few mods, all of them involving house/town. I'd like to change Proudspire Manor, adding a couple of things. Also, I'm planning on creating a whole new town, but I still need to figure out where. This town will be...well, I don't want to reveal too much, but it'll be like Dragonborn's Hometown.
  13. Will it be possible to change this with the CK? I dont like the fact that in Skyrim you can't choose between different torso/legs sets.
  14. I don't know you guys, but I'm never going to use Steam Workshop - ever. Because it's clear as sun that it's Steam that is slowing down everything, since Bethesda said CK would be the same tool they used to create the game. Now, the game is buggy and everything, so maybe they thought giving it a little fix wouldn't be half bad. But anyway, they wouldn't start from zero, like they're doing now with the Workshop. And I will never understand why they're doing this, since there's no need to link Skyrim and Steam even more tightly.
  15. I think this delay is cause by Valve's, I mean Bethesda said CK will be the same tool they used to create the game. So they should already have it, done and ready. However, seeing how much the game is bugged, I wouldn't be surprised if they took their time to fix something before releasing a buggy CK.
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