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JigsawTheTechnophile

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  1. I'm working on a thing to freeze enemies when they get hit with a certain spell. I've solved most of the compiling errors and I'm left with this one that I don't know what to do with. (6,26): extraneous input ',' expecting ID And here's my code. The referenced line is highlighted in yellow. scriptname JGSW_PetrifyScript extends ActiveMagicEffect Actor Property target AutoActor Property caster Auto Event OnEffectStart(target, caster)target.EnableAI(false) OnEffectFinish(target, caster)target.EnableAI(true)EndEvent The forums say this issue is caused by the script failing to pick up an ID, but I need to use GetTargetActor() to do that (as far as I'm aware), and that line just causes more errors.
  2. So, a while ago I stopped playing SSE, which was lightly modded. I did not have many mods to begin with, and all but a few mods have been uninstalled, and yet the first person combat animations are offset from the camera. Originally, I thought the Joy of Perspective mod had changed first person animations, but I reinstalled that with vanilla animations, and the problem is still occurring. I believe that I originally installed Joy of Perspective with the 3rd person mods installed, and selecting vanilla animations only keeps the mod from writing over the animations that are in the directory. Is there any way to reset the Skyrim directory completely? Otherwise, is there a mod or something that can restore the standard (or similar) first person combat animations? btw I tried to upload a picture of the issue, but Nexus says the file size is too big and I'm too lazy to fix that problem. If that picture is needed, I'll add it. EDIT: Even though I don't think anyone read this to begin with, I managed to fix the problem by installing the XP32 skeleton. Not sure the technical stuff behind it, but it worked.
  3. Alright, I removed a bound spell variant I had made from his spell list, and that somehow fixed the problem. Don't ask me how that worked, because I have no idea.
  4. I am making a custom follower, and it seems all the follower-related dialogue has duplicated. I have made no changes to the dialogue options (yet), and I have uninstalled any mods that changed the follower speech list. However, the dialogue is still duplicated. Does anyone know what could be causing this? Here's what's going on. Sorry about the quality.
  5. Tried changing weapons to steel daggers and forsworn axes. Character still only pulls out one.
  6. I just made a brand new game to test this, but the character still only uses one sword.
  7. I am attempting to create a follower mod at the request of a friend. I am fairly new to modding in general, so forgive me if I'm not entirely familiar with the different AI classes, combat styles, etc. My friend specifically requested that this character dual wield imperial swords. I have added two such swords to the Actor's inventory (and verified this in-game), and modified the combat style to allow for dual wielding, but the character isn't equipping the second sword. I've tried copying existing dual-wielding combat styles, like the Forsworn berserker, to no avail. Any help would be kindly appreciated.
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