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Nalim666

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  1. I have a savegame on a build I'm really enjoying, but my NC is getting really empty. Most crime activity and side quests are completed. Is there anyone who has a solution to edit a savegame to reset all of these. I feel like it should be a relatively simple thing to edit a list of tasks from state 1 to state 0. I had a look at editing the metadata file, but that doesn't solve the issue, even if I empty or replace the "completed quests" list the ingame list stays the same, and quest markers remain gone.
  2. So the thing I want to achieve is for NPCs in my area to now and then wander over to a certain location and take a bath/shower. I have the mod bathing for skyrim which I want to use for the animation. I figure the best way to achieve this is to have an Idle marker where I want this to happen that I can put in my NPCs AI package. My problem is that I can't really find the animation that comes with that mod in the CK, I don't even know where to start looking. I've loaded my mod with "skyrim", "update" and "bathing for skyrim" (with my mod as active mod). How can I add the shower animation to the list of Idle animations to choose from when making an Idle marker?
  3. I posted this in the modding forum but I think it's more suited here. I have made a new custom body but I have a couple of problems with the mesh. When I zoom out far I get dark streeks where the UV map is, this is not visible when you look closely at the mesh. Also when zooming out a bit and viewing from a certain angle you see trough a small part of the mesh or a part of the mesh is pulled out of its place. It's not a huge deal but I'd still want to fix it. I attach a pic of the second mentioned problem to show more clearly what I mean, look at the shoulderblades.
  4. So I have a bodymesh I've been working on a few days however I see this: http://oi39.tinypic.com/147ltv.jpg Part of the back seems to go transparent or part of the arm mesh seems to go trough it. It seems to occur at the seams of the mesh. I cant seem to find any strangely weighed verts, and I have tried redoing the weights from another mesh via skin wrap and "weigh to all points" Shouldnt be wrong vert numbering either as it happens even when I only have 1 mesh and no slider. and it happens both on 0 and 100 weight.
  5. What I want to do is create/replace a slider to be an eye size slider. As ran made a eye angle slider it should be possible I have however been unsuccessful in opening a tri file in blender/3d studio to edit it.
  6. I have a skeleton I want to use for only one race but I cant seem to find where in the ck i can point to my custom skeleton_female.nif
  7. Can I edit the head to body ratio trough changing the skeleton nif files and if so which files do i need to edit? If I want to use this custom skeleton in only one race where would I need to add it? I already tried this but I only applied the changed skeleton.nif in the race in the ck under the "body" tab, this doesn't work(I lost my textures of the face). What am I missing?
  8. Making a dress/armor/suit/whateveryoumaycallit inspired by some nice drawings I stumbled upon today. Cant post a pic though as I only finished the parts that doesn't cover the naughty bits.
  9. Hey I have cloned khajiit and changed some stuff around, I need to swich mesh for the head though and cant really figure out how to do this.
  10. Hy I've made a new beast race that has a custom tail, unfortunately I have not been able to figure out how to make this be animated in the manner of the original tails. Would love some input on this.
  11. I've got my meshes and textures set up but cant seem to find a writeup on how to add a new race. I figure I can clone an existing race and change the meshes and textures in the CK to the ones I added to the Data folder. I cloned a race (Khajiit) and added a texture set that targets my textures. After that I get no further. Anyone want to give me a brief step by step of the procedure?
  12. you could create a massive amount of spells trough combining effects/magnitudes and then make a system similar to the crafting system to "create" these ingame. Would work like the alchemy system where certain choices amount to an item representing a new spell(something like a pergament with the spell jotted down). It's not actually creating the spells ingame but there would be no real practical difference as the same restraints will be there either way.
  13. I loved you before for all your video tutorials. I dont really know how to express my gratitude for this. The tool looks amazingly awesome.
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