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HumiIiation

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Everything posted by HumiIiation

  1. Look at nightasy's tutorials on youtube, he takes you through the process of installing required programs to texturing and making custom meshes. By far the best tutorials out there.
  2. Well, I've got an intro set of Meshes and Textures, which could be expanded for variety. But the whole is folded into my Baseline Mod for my Immersion Compilation system. I've got an IC00_Baseline.esp mod which holds all of the stuff for my version on FrostFall, Cold and Wet, Imp's More Complex Needs, WIC, Cloaks, Val's Crafting Meltdown, Immerse Armors, Immerse Weapons, and Hunterborn, all folded into an Integrated Mod. My goal was to get rid of the conflicts, duplicated items ( like bed rolls and cloaks ), and non-functional drops. But it is a HUGE WIP that will take another several months to have ready, and even then, I'm not sure I'll get permissions to release with the borrowed meshes in the work. So... I'll try to make a copy of the *.esp and under a new name, delete down to just the Breakable Shields content and release on Nexus. - Damn it I wanted to make this mod! :P Oh well, release it when you feel its ready and make sure you credit RUB for his scripts if you used them :)
  3. I've got this working. Only for a specific, custom set of Dueling Shields. But it works. I've figured a way to make the last step, sometimes ( random chance ) cause the shield to fling off of the wearer's arm in a shower of shards or just as a shield that is now a moveable static, not an equipable piece of armor. The Havoc engine presets to start at the players arm, and then to launch it out in a semi-random direction took some time, but it works now. There is a slight hesitation after the blow that triggers the total failure of the shield, before it goes flying off, but I doubt there is a way to completely get rid of it. Still, it looks cool, particularly when you're both in a dueling ring, and you destroy each other's shields at exactly the same moment, and then flash turn for a killing move. I had it happen once where my return stroke was a decapitation. Really wish I was video recording the action, it was very graphic and unique. Thats awesome! Any chance you would share? I could make meshes/textures and you could provide the scripts : )
  4. Hello people, I would really like to get my hands on some tutorials on how to create meshes with physics sins the tools were resently provided. I have searched for tutorials but cant find any so if anybody out there knows where i can find some please point me in the right way. I would also like to know how to make animated meshes like in the mod "animated gauntlet prototype", im pretty sure that im not the only one who would like to have this provided so if someone has the time to make a tutorial i would be very happy!
  5. This could absolutely be used for both armor and swords aswell, Im still working on this but it will take some time to get everything to work as planned
  6. I can also add that the shield now is in game and works well, accept the fact that I messed something up screwing with the meshes so they went into ninja invisible mode for me...But It worked for a while :P
  7. Go to RBU92's modpage and check out his clothes mod. It uses the same scripts and he uploaded them in the misc section :)
  8. Hello there modders! After countless of hours trying to learn how to skin armors for skyrim I have to admit that its one of those things I never get right. I have a lot of things im working on and I would really like to get some help with skinning the armors im working on. If anybody have the skill and desire to help me out just comment here or send me a message! I would also need to get a hold of somebody that knows a thing or two about scripting. I'll attach a picture of some of the modeling work i have done.
  9. That is not a bad idea! RBU just sent me the scripted esp and it works nicely in game, not it will have to be tweaked :smile:
  10. Interesting indeed. Sounds like a massive task to take on, if you need modeling done im pretty fast in 3ds max :) The guy who made the breakable clothes mod did upload his scripts on that mod, so feel free to grab them if you want.
  11. I can really imagine shield duels now. Solitude execution area would fit nicely :)
  12. Thanks for the help! This is interesting indeed, somebody told me about this mod and I got the same author to do the scripting for my shield, Once he is finished with that I can just duplicate the same process and add all shields in skyrim. They have to be remodeled but that is something I really enjoy doing :) Reading what you sent me however made me want to expand my modding to make arrows break if they hit, say, a stone wall. Perhaps even bringing back Oblivions weapon wear and tear system and implement it with the current smiting system. But that's in the far future, just throwing out ideas. One thing I do know is that I want a more destructible environment in skyrim. Just imagine being able to bash your way through a door in some cave, would make the world of skyrim much more interesting! Are you good with scripts, VanKrill?
  13. I will hop into the creation kit and see if I can find a solution for creating this. I want the shields to break in real time whitch can be quite hard. Im not sure if frostfall does that with the axes...Oh epic viking music, this gets me creative!
  14. Absolutely agree, interesting reading :)
  15. I call bulls***, shields broke all the time in battle
  16. After starting another play through of Skyrim I noticed two things that I think could work pretty well together. Nr 1; Whenever I try to annihilate whiterun the guards have a tendency to block 90% of my attacks. Nr 2; The breakable stockade barricade is pretty damn awesome, and its about the only thing in skyrim that is breakable (If you want to see it in action you can go to Fort Graymoor near Whiterun). Naturally my thought was "I wonder if you could use the same scripts etc to create breakable shields"? This would make shield and sword combat a whole lot more interesting and it would prevent constant staggering from blocking enemies. As far as modeling goes creating a shield is no problem what so ever, however the scripting and the havok work is something I have not mastered. If anybody here have the skills to help me out or just explane how the barricade works please contact me! Creating a shield that physically breaks over time would in my eyes be really cool and pretty game changing/immersive. If anybody wants to check this out the barricade it is located @Meshes\clutter\stockade\stockadebarricade
  17. This looks awesome, I have been waiting for a mod like this since the game came out. Really interested in the technical stuff here.
  18. Thanks for the info fore! I guess I have to wait a bit and see what the future reveals :) I do know that a mod named "TK Combat" managed to emulate what I want but its probably a bit to hard for me atm. Had an idea a while back to add ladder climbing animations and ladders as a modders recourse. Back then i had no idea how to do it but with FNIS I hope its possible.
  19. Hey there! Im very new to modding and I have been fiddeling around with animations and created my first mod here on the nexus. It is simply a kick animation that replaces the blockbash anim. Now I want the animation to be triggered using a power so that it doesn't replace an excising animation so I used FNIS to make the animation "standalone". Now however I am struggling with figuring out how to implement it in game. Im fairly new to the creation kit so if anybody could help me get going I would be a happy man. So what i want is to be able to play the animation via a power/shout. Lets hope im asking in the right part of the forums, if not point me in the right direction :P
  20. Thank you very much for trying to help me but it was not the same problem i had... It would be awesome if somebody could take a look at my files
  21. Hello everybody! Recently i have been fiddling around nifskope creating some new weapons (New meshes and textures) and got it working in game. Its for a upcoming mod im working on. However im a complete noob at nifskope so when I created a armor I ran into some problems: My armor shows up fine in nifskope and the creationkit but in game there is just a greenish nude body. I hope someone facepalms and helps me out I cant seem to find help googeling :sad: Some more info. I have a lot of parts in this armor, Its not just the cuirass but satchels, bags, belts etc. Everything im using is taken from meshes that already exist in game. I have copied the BSLightningShaderProperty from the original meshes they come from and textures are most likely correctly set up. Im suspecting a BSDismembermentskininstance problem? EDIT: Creationkit just warned me saying"C:\_Skyrim\Code\TESV\BSShader\Shaders\BSLightningShaderProperty.ccp Line806", I guess the BSLightningShaderProperty is wrong but how do i fix it? Can i copy it from the original meshes and just paste them in?
  22. Thanks for the reply, I have already read that thread and followed it with no luck :/ Any ideas on how to texture my meshes outside 3ds max?
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