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Syeeb

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  1. Question about the CK, The creation kit crashes anytime I try and open up a companion npc, FO4 is now up to date but the same thing keeps happening. I was able to load an exterior area and in the render window. But when trying to open the npc file for Cait, it just crashes the CK. Is this a common problem or am I missing something?
  2. This is probably a stupid question, but I am having the CK crash anytime I try and mod an npc or do just about anything. So, question: Does the creation kit require the latest version of FO4? I have not updated because of all the issues I am reading with mods no longer working.
  3. Question about the CK, I am having a hard time keeping the CK from crashing, I cant seem to open much of anything in the CK without it crashing, is this a common problem or unique to me?
  4. Found a way using Face ripper: http://www.nexusmods.com/fallout4/mods/3878/?
  5. I edited a companions appearance with the console command "slm <ref id>" and I'm curious if there is a way to reset that companions appearance back to the default look?
  6. It did not work for me, but I just reinstalled all of my mods after the failed attempt (a little over 200). The program is working fine now so no big deal. And people losing it because someone gave them a FREE program to use and the FREE program didn't work flawlessly?... Kinda sad. I wasn't happy with the update, but only because nothing warned me that it was that major when the update prompt popped up, seemed like any other update prompt. Maybe a BIGGER warning with the popup next time would help. Tanks for the Nexus site, thanks for the work on NMM.
  7. I downloaded FNIS and ran the generator for users and it fixed my problem.
  8. Anyone know the cause of this bug? I am having it as well. I am not using any female animation mods, but I am using Convenient Horses.
  9. Dont even want to be on my horse now. Hope someone can figure out how to change the mounted camera view soon!
  10. All of your responses have been very helpful. Combining all the answers has gotten me where I wanted to be for now with no obvious conflicts so hopefully its done now :) thanks everyone.
  11. How do I attach this script to my companion? Also, do I use what you typed exactly, or do I change something in it to my companions Ref (mdrDeiselREF) ?
  12. This is what I have in his "Result Script (Begin)" for the Hire Dialog Set mdrDeiselREF.Waiting to 0 Set mdrDeiselREF.Relax to 0 Set mdrDeiselREF.IsFollowingDefault to 1 Set mdrDeiselREF.IsFollowingLong to 0 Set mdrDeiselREF.CombatStyleRanged to 1 Set mdrDeiselREF.CombatStyleMelee to 0 Set mdrDeiselREF.HasBeenHired to 1 SetPlayerTeammate 1 SetIgnoreFriendlyHits 1 mdrDeiselREF.evp Now my understanding was that the line: "SetPlayerTeammate 1" would make him draw his weapon when I do, but he won't, he will sneak when I sneak but not ready his weapon. Any idea what I am doing wrong?
  13. I had the same problem with unlimited companions and Sandbox Mod. I will take a look in Geck and see if I can edit those lines in my Veronica and Cass mods. Thanks
  14. I would like to remove whatever it is that prevents me from hiring Veronica when I already have Cass with me. Could someone tell me where to look in the esp to remove the companion limit?
  15. Curious if anyone knows what controls that text option (I want us to move) and what adds it to the npc you married? if it can be located and added to a housecarl you could then move your house carl to any house you wanted... (jpbalkenende's idea, thanks if it works)
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