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GoldenSword

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  1. Thanks, will take a look at it
  2. Here you go [link] (had to use mediafire since the files were to big to attach)The textures worked on the glasswarhammer as shown in one of the pictures, but when I switched the glasswarhammer model with my own hammer it stopped working :/ not at my PC right now but you can check a few things on your end. Reexport the mesh. If nothing has changed then reapply the UV and then collapse it onto the mesh againand export. I Don't know what 3d program you use. I'll also try this when I get home. Solved! turned out that the newest version of nifskope have problems with UV's or something, so I used an older version and everything worked perfectly ^^, thanks for all the help :smile:
  3. Here you go [link] (had to use mediafire since the files were to big to attach) The textures worked on the glasswarhammer as shown in one of the pictures, but when I switched the glasswarhammer model with my own hammer it stopped working :/
  4. attached the nif. file, do you need the textures too?
  5. I see two issues actually. Is the first axe actually showing up like that? Because it means the UV has not been saved properly. As for the bottom weapon, it will show up gray because the texture path is only reading from the root texture folder. This is normal and the right way to do it. If you use the full path, like you have with the top weapon, it will show up properly in game(if memory serves me) but will not for others due to have different drive names, or paths, etc. Ops, see I did not explain good enough, my bad One the picture of the axe I added my own texture, that is why it's all messed up. Then I switched out the axe with my own model and added the texture, but then it only stays gray :/ So since the textures worked on the axe, but not the hammer I think it have to be some settings I have got wrong on the hammer, but I have no idea of what :/
  6. Hello, I'm trying to add texture to my obj. in NifSkope, but for some reason it just stay grey. However when I add my texture to a nif. extracted from Skyrim everything works... Images that explains better than me
  7. Hello, I have been working on a Dwemer butterfly follower for some days now (picture below). Most of the model are finished I only need to add the wings and maybe some minor tweaks, and there is here I need some help, the already existing butterfly/dragonfly use some kind of image trick to get the illusion of it flapping its wings. I think the simplest way would be to just import the butterfly switch its body with mine and change the texture, the problem is that I can't manage to export it with animation and skeleton. So does anyone have a clue on how I can make this Dwemer butterfly thingy into a complete nif. (I believe) that is pretty similar to the already existing dragonfly/butterfly? http://i1047.photobucket.com/albums/b472/JacobANKE/Dwe_Fly1.png?t=1386172552 Hope I was clear enough, would really appreciate some help on this :smile: Probably will need some help with the coding, but we can take that later.
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