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Corinze

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  1. Thanks a lot Hanaisse, your a life saver. :thumbsup:
  2. Does anyone know which file the creation kit makes changes to Navmeshes? Or where they are located? A friend sent me his mod which is pretty large to look over the navmesh. All the interiors were good but open world/ tamriel locations not so much. Once I finish making modifications, can I just send him back the .bsa or the .esp, instead of packing up the whole mod to export? All I'm doing is the navmesh. I could not find an exact answer with google, but other games like fallout, I'm thinking it's in the .bsa file? After unpacking a few mods, I just don't see it and was thinking the .esp? I would appreciate anyone's guidance with this. Thx
  3. So you loaded up a player home and DID NOT set it to active when you opened the file. You made changes and saved it with a new file name. You would then need to activate this new plugin. If you use Vortex you will see it under the Plugin tab. If you don't use a mod manager you need to save you file in the data folder(it will be down with the loose files). If you use MO2, I'm not sure but it should be the same as Vortex ( I think left side is your plugins) or Just select the mod, set to active, make the changes and save. This way it will be in game to test without any extra work. GL
  4. A buddy and I were discussing this last week, and I made these two vids to explain what I was doing. Maybe it will help.
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