Jump to content

yurinicolau

Members
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About yurinicolau

yurinicolau's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. It should be possible to become a hybrid at Skyrim... But what meant to be one? It shouldn't be only the two "curses" together, should be something of it's own. So here it is: HYBRIDS 1) There should be a way of becoming a hybrid. Maybe by been at the early stage of vampirism at the moment of the initiation ritual, so somehow the "curses" would mix up together. 2) Hybrids would not became a werewolf at the Beastform, but more like a monstrous bat, that could even fly upon Skyrim. 3) They should have the Mana Bar replaced by the "Blood Bar". (Notice that it is diferent then the vampires, that have their Stamina Bar replaced by the Blood Bar) 4) The "Beast Sense" and the "Vampire Vision" should be replaced for "Hybrid Sense" that would be mainly just like the new Vampire Vision (described at Vampire and Werewolves New Power post), but it should last longer or be toggleable. 5) Hybrids should not have werewolf nor vampire weaknesses. 6) They should not have levels of vampirism. 7) Hybrids should not be palid and their eyes should be scarlet or gold, but aways shine at dark. 8 ) Their Blood Bar regeneration should work like the Mana Bar, but it should cost health to regenerate (let's say 1/3 of the health bar replesh the entire Blood Bar). 9) They should not be able to use Blood Magic like the vampires, but they should be able to use Destrution Magic with the cost of blood (the Blood Bar will work just like the mana bar). 10) They should have all vampire perks (powers), but not the "Vampire Flight". So an hybrid can only fly at the Beastform.
  2. Here are some ideas about what should meant to be a werewolf or a vampire at WEREWOLVES 1) While at human form wherewolves should have a boost at: strength, stamina and health. Wherewolves should have better organic structure even while at the human form, so it should not only never get sick (like it's already at the game) but also be stronger, have a better stamina and health then a regular human. 2) There should be a power called "Beast Sense" that not only make everything gets highlighted but all nearby life forms are shown aswell. It should work like the "Vampire Vision" and Aura Whisper shout put together. I say that because wherewolves actually have better senses then regular human being, so it should have a power contemplating it. 3) While at the werewolf form beast sense should aways be active. 4) Werewolves should only be able to transform at the night, or at least if the transformation happens at night it should last considerably longer. 5) It should also be possible to eat animals to extend the Blood Lust. 6) Wolves should aways be friendly to wherewolves even at the human form. Affer all werewolves smell diferent. 7) While at the Beast Form werewolves should regenerate really fast, and only silver weapons should stop that and also damage then a lot, so if they are damaged by silver only eating could reverse that. VAMPIRES 1) "Vampire Vision" could also show all living form in red, but not like the Aura Whisper, more like Dracula sees at the Van Helsing movie. It would be awesome if they were able to see the hart pumping and the blood flowing at the preys veins and arteries... 2) Vampire should also be able to feed at dead persons and even animals. 3) At level 4 of vampirism the character should look like a nosferatu. In a matter of speaking it should be bestial form: balt, grey, and with bigger arms with claws and became humpback. This would be nice because the vampires at this condition wouldn't seem to be human at all, so it would justify all citizen hostilite upon then. 4) While at stage 4 of vampirism, in other words, when it just look like a nosferatu, the general citizens should run in fear, while the guards go attack the fearsome one. 5) People should start reacting only at level 3 of vampirism, but at level 4 they should run in fear (besides the guards of course). 6) Vampire should not be able to do destruction magic, they should have their own category of magic, the "Blood Magic", like at the "Vampire: The Masquerade Bloodlines". Should all be related to blood, and not fire nor ice neither lightning. 7) Vampire should have the power to became really fast, and this mean to slow time while moving freely, and while it's moving it should leave a visible trail of his body moviments at the thin air (just like in Vampire: the Masquerade Bloodlines game). 8 ) Vampires should be stronger then normal people, this mean they should have a boost at strength, but they should also have the power "Vampire Strength" that, like the werewolf power strike, should throw the opponent away whenever it hits. 9) Vampires should have a power called "Blood Drain" that drains blood from living life forms, making the blood flows at thin air to the vampire's mounth. 10) There should be somekind of vampire perks to buy with experience points, where we could get new vampire powers like the "Blood Drain" and even "Vampire Flight" (yes I do think vampire should fly! But It problable should be the most expensive perk). 11) They should have a "Blood Bar" instead of the Stamina Bar. 12) The "Blood Bar" regenaration should gradually decrease from the first stage to the fourth stage of vampirism (because at the last stage the vampire is poorly feed, lacking the blood to repleshes it). P.S. I'm also doing a new post called "Hybrid, neither a Vampire nor a Werewolf, about a mix up of the "curses".
  3. Don't you guys think Skyrim is too polite in the matters of violence? It should be more Dragon Age alike, lots of blood and dismemberment, after all it is a medieval game, or sort of. So here it is my requests: VIOLENCE NEW FEATURES 1) When a blade hits it should leave a cut. It's frustrating to hit someone in the neck and see blood squish without any cut! I simply think that, like all shooting game should have bullet holes, all sword game should have cuts. 2) The last hit before the adversary dies should leave a real nice cut behide with loots of blood squishing for some seconds, that gradually reduces until it's end. 3) The dying wound should also leaves a pool of blood on the ground. And if anyone steps on it, could leave some bloody footsteps behind (don't know if It's really possible of doing this). 4) There should be some dying animations associated with the body region where the last hit were. For example, if the dying wound were at the chest or ribs, the dying one should fall holding it while the blood flows out. 5) The time should have 1 chance in 3 of slowing down (let's say to 50% of the normal rate) for 1.2 second after you kill someone. 6) Animals and creatures depending of the size shouldn't get dismembered, but have nice deep wounds at death, with lots of blood squishing and a pool of blood below then at the end. 7) Greatswords should do really nasty wounds at the last hit, like cutting off one arm and letting a huge cut at the ribs or chest, almost ripping off that part of the body as well. 8 ) Knifes should never dismember or decapitate, it should make a bloody wound at the final hit, maybe some stabbing animating occasionally. 9) Double one-handed weapons should lacerate the body when double attacking at the final hit. For example, it could decapitate, rip one of the arms of the opponent and leave a deep wound at the chest as well. 10) And also when the enemy is dying or even already dead it should trigger the dismembering at the hits, so the after death hits would automatically rip off body parts. But if the target is already dead the blood should spill and not squish, because the heart wound't be pumping anymore. 11) Vertical strikes shouldn't decapitate but do a nasty wound at the head, maybe split it in two parts. If the strike was done by a greatsword it could do a cut till the belly, splitting the head and part of the chest in two. 12) It would be extremely nice if there was an alternate animation for the decapitation, instead of decapitating the strike could, depending of were it hits, split off parts of the head for example. 13) If the enemy is flying at the final hit, it should probably cut off at least one of his legs, maybe even split off the target body into two peaces. 14) When you stab at the final hit with a sword or knife it should penetrate the body and stuck inside the body, making the player have to press the left hand button again to remove it (it would be nice if there was a kicking animation at the removal of the blade). The stabbing is already a default moviment that occurs if you're holding a sword or knife at the left hand and you do a powerful stricke (by holding and releasing the left arm button, while at the stand position). 15) Arrows should leave tracks of bleeding, so if the hitted one tries to run away, we should be able to track then by following the blood track. 16) Fire and eletrical spells should burn, but fire especially should disintegrate parts of the skin and hair, leaving the afflicted with a burned look (until a healling spell or potion). BLOOD STAINS AND SWIMMING Maybe the blood should stain the armor and weapons (presets stains off course, dinamic stains problably aren'tt possible at Skyrim engine) and only get off after swimming or rainning. And this reminds me of something: why the hell the character don't get wet after swimming? This should be fixed as well. ABOUT THE ARMOR (EXTRA) I don't really know if what I'm wondering right now will be possible of doing, because it would change some mechanics of the game, but I think It would be also nice if the armor could get rip or cracked at the hits. I don't meant only the opponent armor, but ours too. Like in Assassin Creeds game series that we have to repair the armors, it should be alike at Skyrim. So whenever we go to the blacksmith or smithing ourselves It should appear an option for repairing the armor. And besides the awesome cracked look of the hitted armor (before repairing) it should reduce the actual protection when it's broken (let's say to 30% of the normal rate), to encourage us for repairing or changing it. Of course that some armors should never crack nor get broken, like the dragon armor, and any modificated armor should be harder to break. For example: the flawless hanking should be lot harder then the normal version to break, but the legendary and epic should be almost impossible to get broken). The enchantings, otherwise, shouldn't get affected by the state of the armor.
×
×
  • Create New...