Jump to content

Rigmor

Premium Member
  • Posts

    247
  • Joined

  • Last visited

Posts posted by Rigmor

  1. Hello, be warned SPOILERS BELOW....

     

    Is there more than one possible ending to this mod, or do we have to take the throne by killing the Emperor in the end?

     

    At the moment only one, but I might restore the original which was if you kept batting him off Rigmor would do it.

  2. I do get where you guy (profanity) are coming from, I knew it was a bit of a risk. Maybe I could make a patch some time in the future, I could do that.

    I wanted to make it so when you reprimand her in the Hall in Bruma, she wouldn't do it again, but I couldn't figure out how to do it.

    But I made sure, the profanity was minimal, and used only for the sake of the story (when she is mad at you) but I would definitely look at making a patch.

    The Dragon is a mod conflict, not sure whats going on there. I would open the console type:

     

    tdetect

     

    then go up to it, open the console, click on it and type:

     

    disable

     

    then re-type

     

    tdetect

     

    talk to Malesam (who should be out of aggro stage)

  3. I do get where you guy (profanity) are coming from, I knew it was a bit of a risk. Maybe I could make a patch some time in the future, I could do that.

    I wanted to make it so when you reprimand her in the Hall in Bruma, she wouldn't do it again, but I couldn't figure out how to do it.

    But I made sure, the profanity was minimal, and used only for the sake of the story (when she is mad at you) but I would definitely look at making a patch.

  4. I'm eager to play this new adventure. May I make a suggestion? I read that people would like a more developed Rigmor-as-follower; Vilja was mentioned and I always have Inigo as a reference. I don't really think this level of detail into the follower is needed with Rigmor - the focus of this mod is her adventures with the Dragonborn, and within that scope she is 100% coherent and great. It's a bit melancholic, however, that after such a long and great time spent together, when you finish Rigmor of Bruma she suddenly becomes almost a stranger, without the sense of intimacy that developed through their adventures. I thought of something simple that would help to change this. Taking Inigo as an example, it would be nice if she were given a few topics of conversation that she could start autonomously, or only when you talk to her, when you're sitting down, in one of your homes or in a tavern. Those would be simple memories, like "Dragonborn, remember when we...". They could cast some light into how Rigmor feels about those moments, and she could ask us what we feel too. Just chit-chat, really, but would make such a difference! Other than that, a salutation that reflected her relationship with the player after the adventure would be great.

     

    I have no idea if you're already building this or much more into her follower content, but there's my 2 cents!

    This is something I would love to do at some point. It's one of those things I have on the "to do" list. Everything is geared and my focus is on the sequel and it would make sense to do something like this after the main quests. Believe me I have a ton of ideas, I love your suggestions. I want so much more, but as it's not a priority it does get left on the backburner...for now. And not just random banter dialogue, but clever stuff giving a 50% chance of a different response (as a real person would do) Thanks for the input.

  5. We’re nearly there. After just over two years in the making, thousands of lines, 12 (huge) pages (chapters) of story script, 3 new worlds, countless interiors, hours in Blender3D and the creation kit, Act III is done and the end is in sight. I still have a little way to go, there is one more interior I need to do then we are at the finale endgame, and boy oh boy, what a finish. (I will go into hiding for a short time and hire security) but my beautiful, wonderful and patient Rigsters...I can say that (hopefully at the rate I am going) you will have your sequel by the end of November (at the latest)


    43669691_571643879934989_107779218861352


    Rigmor looks down on the Brena Estuary, Hammerfell


    I will be publishing a few video’s as we begin to close on the day of release, these will include a little bit of story about “what the hell is going on?” in Rigmor’s Cyrodiil in the year 4E205. Also some video’s (at least one lol) showing Rigmor’s new follower features and how to use them in the quest, I think it’s quite intuitive so instead of a bunch of options as soon as you click on her, there’s just either going to be a quest option, or a Rigmor option which “then” opens the rest of the options. That way, knowing Rigmor being a follower might get in the way of the quest, we can choose to “get back on track” which closes up the follower features and kicks right back into the quest. You’ll see, it’s been working quite well. Check out the latest video below.




    43788048_571645719934805_651663171646599


    Looking West towards inner Hammerfell and High Rock (not rendered)


    Also there’s just so much, if you played Rigmor of Bruma, you’ll know the quest always steps up as it progresses, just when you think you can’t top that, it gets topped. The same is with the sequel, but this is where “I cut my teeth” as a writer. Rigmor of Cyrodiil is by far the best thing I have ever written to date. As a 3D artist, it has been a labor of love and drew every part of my artistic being into creating this behemoth (because that’s what it is) it’s a one man army (that’s me lol) artistic creation and more.


    43675391_571647606601283_735577327418317


    But don’t make the mistake that this has anything to do with mainstream Skyrim game play. If you’re a Rigmor fan, you know it’s about the story, not the content. This is no CoD Hack and Slash. It’s an intimate journey of discovery (and love) and a final destination for Rigmor, it’s her story and you are her follower, her Guardian Protector (or more if you like) and the adventure will take you from Skyrim to Cyrodiil, other sekrit locations to the high seas and over the mountains into Hammerfell (partly rendered) so don’t think you’re going to be running around killing skeevers and wolves and bandits, fetching and carrying. This is a quest story adventure and at times you will be required to “hold your sword” sometimes to save those you love, you must do nothing but endure and control your emotions.


    43828520_571649353267775_647545892731092


    Camp Quintus on the Hammerfell border


    It has been an absolute pleasure for me to work alongside some great voice actors, the list this time round is huge. There are many new characters that will probably end up in quest adventures of their own, I have so many ideas, and once this sequel is released, we can all discuss them, but I’ll keep them under my hat for now. Please don’t ask if there’s going to be another Rigmor quest after this one, because I simply cannot answer that, but I wanted to mention Maggie...who has literally recorded thousands of lines for RoC. Her continued support has been the inspiration to fight on in what seemed overwhelming odds creating most of this all on my own, it truly has been as Gary (smartbluecat) and George (ZeroPeriod) stated “A Herculean effort.” So thank you all, guys and gals for your support along the way.


    43745600_571650766600967_580005201122741


    Looking down from Nagasel to Camp Quintus


    Also, in Rigmor’s Cyrodiil we have a new score by the amazing composer Arne Goyvaerts also known as EvilBlueKoala on the Nexus. Arne has kindly allowed me to incorporate his score in the quest. Check out some of his work by clicking the link below. His work is already a mod on the Nexus, but I really wanted this in RoC so thank you Arne.





    I just want to touch on the never ending questions about how Rigmor of Cyrodiil relates or will be compatible with, Beyond Skyrim. Another team that works hard to bring you the “unofficial” Tamriel expansions. Although we have shared assets, (The Imperial City in Beyond Skyrim: Bruma are made from assets from Rigmor) our projects are completely separate and standalone. Sure, I will make RoC “compatible” but only so that you can have both installed. I get a lot of people mention how “un-immersive” that is having two Cyrodiils, but I say to those people, what are you going to do when Rebelzize releases Skyblivion?

    I have no intention of ever ripping the heart out of Beyonds art, that’s what it would have taken to create my sequel in Beyonds Cyrodiil. Also you have to make decisions to avoid conflicts, can you imagine the headache of the problems that would be created. Rigmor’s story is not compatible with Beyonds main quest. But to Elder Scrolls fans all over the world, it is really a win win situation. Profiles can be created to handle different huge mods, and Rigmor is the same. It’s huge and will require special attention like Enderal.


    43730569_571659026600141_683236309033654



    Beyond assets in Rigmor of Cyrodiil



    So wrapping up on this latest note, I have to say it’s been a rollercoaster of a ride. I also know that if you loved Rigmor of Bruma, this is going to completely blow you away emotionally, in some cases controversially, and it ties up a lot of loose ends with the prequel plot. As Sethri would say “Awl will be revealed” you guys should know, if you find yourself escorting Rigmor and Sorella through the Great Forest, conjuring a horse and riding off to “hack and slash” is probably not such a good idea. Join the Rigmor community by following the link to my Facebook page below, or by clicking the link here:



    https://www.facebook.com/RigmorCyrodiil/



    “They shall know your name and tremble...be they Gods, Demons or Kings.”


    The Dragonborn comes.

  6. Are you able to replace the sorry for an excuse for a white gold tower lod model the vanilla game has in the skyrim worldspace with your imperial City lods.

     

    I have a house mod that overlooks cyrodill but that 6 poly blob thing the vanilla has is gross haha

     

    I'm hoping to do a connection point to the gray fox of nocturnal mod to have all linked provenance, I'll probably do that at some point just a 5 minute ck job :tongue:

     

    I am hoping to do that when I update Rigmor of Bruma once the sequel is released/

  7. CALLING ALL VOICE ACTORS! EXTRA'S NEEDED.

     

    Rigmor of Cyrodiil is the upcoming sequel to Rigmor of Bruma, in a special scene the Dragonborn arrives onto the battlefield to cheers and his/her name is chanted from the crowd.

     

    Of course I don't have access to a crowd, so here's the deal. I need you budding VA's experienced or not, to chant, and cheers and a couple of other things. My plan is to merge any feedback I get into one file assimilating a crowd. I don't know how much support I'll get, but worth a shot and I don't have to badger my va's. How cool would it be to get your names on the upcoming game sized quest mod and have your name alongside such quality and pro va's as our Maggie, Shaye Olezewski, River Kanoff, Anna Castiglioni, Cassandra Wladyslava, Kelly Nugent, TheLoreSeeker, Raphael Perry, Roarbee, Jon Paul Ling, and many many more?

     

    Check out the progress here:

    https://www.facebook.com/RigmorCyrodiil/

     

    What I need from you.

     

    Cheer! (hurray, think of being in a crowd)

    Oooh! (as if surprised by something you saw)

    Aaah! (As is "I told you so")

     

    The most important is the chant, make sure each syllable counts, don't rush it. Think "one two three" at a regular pace.

     

    DO VAH KIIN - DO VAH KIIN - DO VAH KIIN - DO VAH KIIN

     

    Here's a sample of what I need

     

    Send your files, can be high mp3 or wav , and the name you want to be credited as for the movie credit roll and mod desc page to:

     

    [email protected]

     

    Bless you all, Rigmor (jim)

  8. I have a shout which works great, but I want the shout equipped on a quest start when the player picks up a ring.

    Here's the code I have now which adds the shout on init, which gives the shout as soon at the game starts.

    How can I make this happen only when the item is aquired (doesn't have to be worn)

     

    original code:

    Scriptname addrestorelife extends quest
    {Adds restorelife if one has learned one of the three words}
    
    Actor Property PlayerREF Auto
    Shout property RestorelifeShout auto
    WordOfPower Property Laas  Auto  
    WordOfPower Property Neh  Auto  
    WordOfPower Property Viir  Auto 
    
    Event OnInit()
    
    PlayerREF.EquipShout(RestorelifeShout)
    
    	if ! playerREF.hasspell(RestorelifeShout)
    		playerREF.addshout(RestorelifeShout)
                 Game.TeachWord(Laas)
                 Game.TeachWord(Neh)
                 Game.TeachWord(Viir)
                 Debug.Notification("Live or Die added")
                 SetStage(20)
    
    	endif
    
    	endevent 
    
    

    Thanks for any help

  9. Just wondering, will this mod be adapted for both Classic (Legendary Edition) of Skyrim and Special Edition, or will it be for just one of them? I still play on the Legendary Edition cause y'know, PC is ass xD. Loved Rigmor, can't wait to see her back!

     

    It will be a simultaneous release for both Classic and SSE

  10. That script didn't work, but this one did. So I'll leave it here for anyone else looking to create an explosion on an xmarker.

    I had to use a trigger, and applied this script to it.

     

    Scriptname RigmorExplosionTest extends ObjectReference
    
    
    Explosion Property MyExplosion Auto
    ObjectReference Property MyMarker01  Auto  
    Actor property MyActor auto
    
    
          Event onTriggerEnter (objectReference triggerRef)
    Actor actorRef = triggerRef as Actor
    if (actorRef == MyActor)
          MyMarker01.placeAtMe(myExplosion)
    
    
    endif
    
    
    endEvent
  11. Does he have a voice type that can be used as a follower?

     

    You could try this and force him into follower mode bypassing having to ask him forst.

    If he has a compatible voice type it should work.

    Alias_Therbert.GetActorReference().AddToFaction(PotentialFollowerFaction)
    Alias_Therbert.GetActorReference().AddToFaction(CurrentFollowerFaction)
    Alias_Therbert.GetActorReference().SetFactionRank(PotentialFollowerFaction, -1)
    Alias_Therbert.GetActorReference().SetFactionRank(CurrentFollowerFaction, 0)
    Alias_Therbert.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 3)

    Try that, making a follower is a skill on its own, and the Deck16 tutorial covers this extensively.

×
×
  • Create New...