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AnTiWoMaAgNoT

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Everything posted by AnTiWoMaAgNoT

  1. here a little gift :smile: PA vaultgirl headlamp replace vaultboy head lamp http://i.imgur.com/0TRnJPn.jpg ==> dowload here
  2. will check this Edit : Test 1 replace the loading menu of fallout 4 by loading menu of skyrim = no crash but empty loading screen :) next test try to import the animation from skyrim to fallout 4 loading menu :)
  3. who want some "Fat girl" ammo ? :) link bellow http://i.imgur.com/q1BwPIZ.jpg http://i.imgur.com/5OrXsua.jpg http://i.imgur.com/5Cgyg6e.jpg requirement : my mod http://www.nexusmods.com/fallout4/mods/8465/? and this https://mega.nz/#!boAEVQaL!m0wheKMobJKbRbqJHKz6weVEH3A4vVhW7ftR_OSVwEg have pleasure playing with the fatman and finding those mini nuke ;)
  4. Vault boy mascot heads and Jangles heads have already been created by Trainwiz. It's entirely possible. yeah i is possible he have replace a existing helmet with a new nif was trying to do the same replacing the fashion glass but it not show in game , will try with the same helmet as him to see if it works
  5. was planing to test it as a new radio :wink: will still test to replace the mini nuke :wink: but with no correct collision it will be strange when it will roll :wink: need to learn how to make collision with 3dsmax
  6. Hum try to set a face on sunglass but not show in game may have miss something :) Here the vaultgirl nuke WIP :) http://i.imgur.com/EpX8gs7.jpg
  7. Booble Statue ? ;) collision box not really working as it stay a the size of the booblehead but you can grab it and move it like other furniture http://i.imgur.com/tTrfRny.jpg
  8. Not yet, but I'll pm you some stuff. I don't have a current folder with all the stuff in it uploaded anywhere. I can send you some things when I get home from work. EDIT: Also someone was asking about the possibility of having really big vault girl figures, probably as craftable decorations. I would think as a new seperate mod. One think that could be cool is Vault Girl riding a big rocket (like the red rocket) or mini nuke. I'm thinking I'll do something similar to this one for a billboard. :smile: KingVego (SirVego) Did this one: http://kingvego.deviantart.com/art/Atomic-Bomb-Baby-563614896 Big statue can be done easily it just a scale in nifskope I can make ass well a vault-girl ridding a big nuke or the one of the supermutant Just need after that someone that can make a esp to insert this in the decoration menu (really really never have made a esp ;( )
  9. Good work :) By the way is there a place where i can get all your converted poster and billboard to add it to my game as well ? :)
  10. yeah :sad: need to create a display case outside but each time i m to lazy to do it :blush: will continue the big head version and will take some better screen (that always been my weak spot :pinch: like to make mod but don't to make description and good screen)
  11. new version head at 130% seems the right size ? http://i.imgur.com/W3nH4o7.jpg New texture glossy + black bikini top http://i.imgur.com/yMMGJVp.jpg
  12. Haha cool. It's hard to tell in this image how the head to body ratio is. I wonder how it compares to the vault boy Bobbleheads and the bobble girl mod in scale. :smile: Also if your planning on releasing a new version, do you plan on making them glossier? I saw some people mention that. Yes i will redo all the suit lighter in color and more glossy :smile: and try the bikini idea a comparison between before and after (same body size i just replaced the head ) Maybe make the head a little bit smaller? yes will do a try at 135%
  13. @bigCman123 miss to tell you the password for your file it is "bigCman123"
  14. Haha cool. It's hard to tell in this image how the head to body ratio is. I wonder how it compares to the vault boy Bobbleheads and the bobble girl mod in scale. :smile: Also if your planning on releasing a new version, do you plan on making them glossier? I saw some people mention that. Yes i will redo all the suit lighter in color and more glossy :smile: and try the bikini idea a comparison between before and after (same body size i just replaced the head ) http://i.imgur.com/gi31tS7.jpg
  15. here my first test with the agility big head ;) http://i.imgur.com/mvkKxbs.jpg
  16. The clunkiness is because I am limited to the number of frames Bethesda uses in the perkchart (which is only 4 frames for agility). For the special icons in the pip boy I actually added many frames to several of them to make them smoother, can't do that on the perkchart because of how it's set up, also it require me to fit my perk images into the exact size image as the original. @AnTiWoMaAgNoT, I can made the icons as svg files and have you import them (unless I get a copy of sothink. Did you convert the png's to vector graphics when you made them svg files? If so did they turn out okay? I'm only thinking about hair options because I saw the Bobble Girl mod offers it now. It'd require editing every instance of a colored image of vault girl (editing hair color on the Bobbleheads requires editing one texture), which would get pretty crazy if the mod eventually replaced everything, especially the perkchart as there is a lot of frames in that file. I don't believe I will be having body type variations, I will make a non jiggly version though. @bigCman123 Yes i have convert the "png" to "ai" using HD image trace from illustrator and then convert it to svg here the final result https://mega.nz/#!apIimQrZ!4KQWVlL8iHyqYmoCJ6lN9rzKjdBXyQQW6k3tXCLEIug If you want i can give you a (Working) copy of sothink :wink:
  17. Hum ok will make this version :wink: will try when back home EDIT : By the way if you want some help i can convert you your frame into svg and reimport then in the swf or make new hair color but doing the drawing or naimation is far away from my skill ;)
  18. Hum i am working on a Version 2 of the bobblehead witch one do you think will be best 150% or 175% head size ? http://i.imgur.com/v3RHhzQ.jpg
  19. With Sothink SWF Decompiler it work i manage to import a svg file for the first frame of the agility and it work with no crash in what format do you have your image because to test i have : * open your png in illustrator then convert it in ai using image trace * then use an online converter to convert ai to svg * then i use another online svg editor to resize the image viewport in 219*215 * and then use Sothink SWF Decompiler edit the image remove the png and then import the svg , remove the white background * at last save :smile: But at the end it works !!!!!! Edit: What is your green square when you level up ? In the menu ?
  20. ok file not working this way ;( CTD When you say when you update where do you see a green square ? In the menu ? Because i have no green square while leveling up in the menu http://i.imgur.com/43DVRMm.jpg
  21. Awesome! :smile: Sent it again btw. Even though I'm sure the problem is because of the png's I may just go ahead and do all the special icons. I would probably need a different decompiler that can swap in vector graphics to get it to work perfectly. I'm going to make a variation of the special and status animation without boob jiggles this week. Told some people I would work on that. Also gonna try to see if I can get the vatsmenu to work using the same method. Going to bed now. :smile: I may have found a solution to insert svg ai file will test tomorow as the program run at work and i will have to recover it what i have done 1) export the swf file into fla format 2) import the fla into Adobe Flash professional 3) insert the svg ai file 4) export into swf To Do 1) link the ai file into the video will try with my test file ingame this evening
  22. @bigCman123 i didn't get your file or i do not see it in your PM ;( By the way booblehead updated with the new 111 and the loading screen change
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