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AnTiWoMaAgNoT

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Posts posted by AnTiWoMaAgNoT

  1. Yeah that is Mxker's stand alone mod called Vault Meat Mod, which is seperate from Vault Girl Mod (though Mxker is helping me with VGM too). Discussion for the other mod is on l0vers l@b. So we're keeping it seperate.

     

    Also I replaced all the cartoon dudes on safety signs with Vault Girl!

     

    http://i.imgur.com/f7pcMoP.jpg

    added to my fallout 4 world :smile: thx :)

  2. Do people remember this mod for Skyrim: http://www.nexusmods.com/skyrim/mods/36480/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D36480%26preview%3D&pUp=1

     

    If it's possible to do this for Fallout 4 I could make a badass animated load screen mod.

     

    will check this

     

    Edit : Test 1 replace the loading menu of fallout 4 by loading menu of skyrim = no crash but empty loading screen :)

     

    next test try to import the animation from skyrim to fallout 4 loading menu :)

  3.  

    Thanks for the kind words guys.

     

    Oh wow, she real big like a statue from vault tech headquarters or something :smile: I just got a crazy idea, but would it be theoretically possible to make a helmet mod that is vault girl's head? Would be cool and funny lol.

     

    Vault boy mascot heads and Jangles heads have already been created by Trainwiz. It's entirely possible.

     

    yeah i is possible he have replace a existing helmet with a new nif was trying to do the same replacing the fashion glass but it not show in game , will try with the same helmet as him to see if it works

  4. Great work so far man! You could make it replace the mini nukes, that might be a little f***ed up tho lol.

     

    was planing to test it as a new radio :wink: will still test to replace the mini nuke :wink: but with no correct collision it will be strange when it will roll :wink:

    need to learn how to make collision with 3dsmax

  5.  

    Good work :smile:

    By the way is there a place where i can get all your converted poster and billboard to add it to my game as well ? :smile:

     

    Not yet, but I'll pm you some stuff. I don't have a current folder with all the stuff in it uploaded anywhere. I can send you some things when I get home from work.

     

    EDIT: Also someone was asking about the possibility of having really big vault girl figures, probably as craftable decorations. I would think as a new seperate mod.

     

    One think that could be cool is Vault Girl riding a big rocket (like the red rocket) or mini nuke.

     

    I'm thinking I'll do something similar to this one for a billboard. :smile:

     

     

     

    KingVego (SirVego) Did this one: http://kingvego.deviantart.com/art/Atomic-Bomb-Baby-563614896

     

     

     

     

    Big statue can be done easily it just a scale in nifskope

    I can make ass well a vault-girl ridding a big nuke or the one of the supermutant

     

    Just need after that someone that can make a esp to insert this in the decoration menu (really really never have made a esp ;( )

  6. Yeah I think that looks about right :smile: the gloss looks great! Also I'm thinking the bra texture can be the new sexy version. Looks great man! :wink:

     

    Also when taking screenshots for the mod page I suggest taking them somewhere with bright lighting. Like maybe even outside.

    yeah :sad: need to create a display case outside but each time i m to lazy to do it :blush:

    will continue the big head version and will take some better screen (that always been my weak spot :pinch: like to make mod but don't to make description and good screen)

  7.  

     

     

    here my first test with the agility big head :wink:

     

    Haha cool. It's hard to tell in this image how the head to body ratio is. I wonder how it compares to the vault boy Bobbleheads and the bobble girl mod in scale. :smile:

     

    Also if your planning on releasing a new version, do you plan on making them glossier? I saw some people mention that.

    Yes i will redo all the suit lighter in color and more glossy :smile: and try the bikini idea

     

    a comparison between before and after (same body size i just replaced the head )

    Maybe make the head a little bit smaller?

     

    yes will do a try at 135%

  8.  

    here my first test with the agility big head :wink:

     

    Haha cool. It's hard to tell in this image how the head to body ratio is. I wonder how it compares to the vault boy Bobbleheads and the bobble girl mod in scale. :smile:

     

    Also if your planning on releasing a new version, do you plan on making them glossier? I saw some people mention that.

     

     

    Yes i will redo all the suit lighter in color and more glossy :smile: and try the bikini idea

     

    a comparison between before and after (same body size i just replaced the head )

     

    http://i.imgur.com/gi31tS7.jpg

  9.  

    Tested the file without issue. I noticed that the animation seemed 'clunkier' than those next to it, but then some of the vanilla animations are clunkier than others (Charisma, for eg). You are probably using exactly the same number of frames as the vanilla.

    The image to which you referred would be this one?

    https://danbooru.donmai.us/posts/2229100

    The clunkiness is because I am limited to the number of frames Bethesda uses in the perkchart (which is only 4 frames for agility). For the special icons in the pip boy I actually added many frames to several of them to make them smoother, can't do that on the perkchart because of how it's set up, also it require me to fit my perk images into the exact size image as the original.

     

    @AnTiWoMaAgNoT, I can made the icons as svg files and have you import them (unless I get a copy of sothink. Did you convert the png's to vector graphics when you made them svg files? If so did they turn out okay?

     

    I'm only thinking about hair options because I saw the Bobble Girl mod offers it now. It'd require editing every instance of a colored image of vault girl (editing hair color on the Bobbleheads requires editing one texture), which would get pretty crazy if the mod eventually replaced everything, especially the perkchart as there is a lot of frames in that file. I don't believe I will be having body type variations, I will make a non jiggly version though.

     

     

    @bigCman123 Yes i have convert the "png" to "ai" using HD image trace from illustrator and then convert it to svg

     

    here the final result

    https://mega.nz/#!apIimQrZ!4KQWVlL8iHyqYmoCJ6lN9rzKjdBXyQQW6k3tXCLEIug

     

    If you want i can give you a (Working) copy of sothink :wink:

  10. Maybe just 150%

     

    Also I think the black t shirt version might look even better than the gray.

     

    Someone did a great drawing of vault girl with an unzipped vault suit wearing a black bra/bikini top. Might be cool to have that option. I'll link the picture if I find it.

     

     

    Tested the file without issue. I noticed that the animation seemed 'clunkier' than those next to it, but then some of the vanilla animations are clunkier than others (Charisma, for eg). You are probably using exactly the same number of frames as the vanilla.

    The image to which you referred would be this one?

    https://danbooru.donmai.us/posts/2229100

     

    Hum ok will make this version :wink:

     

    will try when back home

     

    EDIT : By the way if you want some help i can convert you your frame into svg and reimport then in the swf or make new hair color but doing the drawing or naimation is far away from my skill ;)

  11. Yep I believe we would need Sothink SWF Decompiler to get it to work perfectly. I think their free trail may be too limited for my needs, but I'll look into it. There was someone who was helping me and they had Sothink, but they've become rather inactive and it would be faster for me to do it myself.

     

    With Sothink SWF Decompiler it work i manage to import a svg file for the first frame of the agility and it work with no crash

    in what format do you have your image because to test i have :

    * open your png in illustrator then convert it in ai using image trace

    * then use an online converter to convert ai to svg

    * then i use another online svg editor to resize the image viewport in 219*215

    * and then use Sothink SWF Decompiler edit the image remove the png and then import the svg , remove the white background

    * at last save :smile:

     

    But at the end it works !!!!!!

     

    Edit: What is your green square when you level up ? In the menu ?

  12. Okay. If you figure out a way to get vector graphics into the menu files that would be great, I'll wait a bit to see how that turns out before I do any more of the level up menu.

     

    In the past when I tried converting swf menus files to fla files and then back to swf, it broke the file and caused fallout to crash.

    ok file not working this way ;( CTD

     

    When you say when you update where do you see a green square ? In the menu ?

    Because i have no green square while leveling up in the menu

     

    http://i.imgur.com/43DVRMm.jpg

  13.  

    @bigCman123 i didn't get your file or i do not see it in your PM ;(

     

    By the way booblehead updated with the new 111 and the loading screen change

    Awesome! :smile: Sent it again btw. Even though I'm sure the problem is because of the png's I may just go ahead and do all the special icons. I would probably need a different decompiler that can swap in vector graphics to get it to work perfectly.

     

    I'm going to make a variation of the special and status animation without boob jiggles this week. Told some people I would work on that. Also gonna try to see if I can get the vatsmenu to work using the same method. Going to bed now. :smile:

     

    I may have found a solution to insert svg ai file

    will test tomorow as the program run at work and i will have to recover it

    what i have done

    1) export the swf file into fla format

    2) import the fla into Adobe Flash professional

    3) insert the svg ai file

    4) export into swf

     

    To Do

    1) link the ai file into the video

     

     

     

    will try with my test file ingame this evening

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