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IconoclastDX

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  1. Murphy's law of modding dictates that this will therefore be impossibly difficult :teehee: Potions are hard-coded to be single use only. You could try creating an ersatz potion using a clutter Activator form, then script it to behave the way that you want. Thanks you steve40 for the quick reply and the suggestion! I don't know what a 'erstaz' potion is but if I understand you correctly then what you are suggesting is similar to my backup strategy. That is to run a script to give the player a new custom potion every time a vanilla potion is used. I don't want to run something that listens for potion usage and rather have the 'use potion' script call my script. That being said, I still don't know where to start. I know how to make a mod with the potions I want and how to give them to the player. I just don't know the best way to call it. Thanks again for any help!
  2. So I've gotten my feet wet with some simple spell and weapon modding with CK and thought I'd like to try something a little more global but quickly got stuck. What I'd like to do is make all existing potions have multiple uses. I thought that would be an easy start but cannot find where that is coded. All I can find are the standard properties that call the various effects but nothing that tells the game to remove the used potion. I know I'm a little out of my league but that's how you learn new things. Thanks in advance.
  3. New member. With Scaled armor + iron flesh + steadfast ward my Armor value is 190 something. I still get one-shotted to death all the time by arrows (eg. recently falmers) and some melee. Im level 23 mixed player with only 170 normal HP and in general, if I get hit at all I'm pretty much toast. Is this common?? Thanks!!
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