The Grayfell is currenty playing through with a sorceror style class, previous elder scrolls games a sorceror was basically a heavily armored mage that especially relies on summon and conjuration. The Grayfells's sorceror is not a bad person, but she isn't a knight in shinying armor either. She believes in doing the right thing, but she's experienced enough to know the Right thing doesn't always mean doing the Good thing. She will steal and kill (Even innocents) if the situation calls for it or if it achieves her end goals. Those that go out of the way to annoy her will likely not only be killed but violated as well, mostly being sliced up and their parts used for necromancy ( with skyre's conjuration tree). If she has to save the world she will, but she won't put up with any crap whilst she's at it. On a Mass Effect scale she'd be a renegade, not evil, but not a nice person to know either. There are some rules I always follow though. I ) As soon as I become thane of whiterun, Nazeem dies. There is possibly no character in skyrim that annoys me more than Nazeem and the sorceror despises him utterly, if she could she'd not only kill him but burn down that chillfurrow farm he's always bragging about and strike his name from every historic record. II) No Fast Travel, Anywhere, Ever. With the (very) occaisional exception of carriges and boats, I don't use fast travel methods, I rarely use horses either unless I deem it something critical. III) Find everything, Clear everything. I like having a full map, and not fast traveling means I discover a lot of locations, no matter where I'm actually heading or why, if I discover a new cave or dungeon I'll stop and clear it out. Unless it's locked for some quest ( Saarthal and Duskman's cairn for example.) IV) Vigilants of Stendar are kill on sight. The sorceror is a summoner and a necromancer, by nature her vocation means she traffics with the daedra. The vigilants would love to put me in a witche's pyre for it, and thus they are slain immediatley. Likely the Dawnguard will suffer the same. V) The Thalmor are killed on sight. With the exception of Ancano and the leader lass up in the embassy who I believe are essential flagged, the Thalmor are killed on sight. This means all Thalmor, those on patrol through the land, those that wander Markarth's throneroom, all of them. Don't waste time trying to teach an Altmer lessons they shouldn't live long enough to learn. VI) Dead people stay dead. Followers that die stay that way, something happens to a quest giver I was working for I accept the quests a failure and move on, my favorite blacksmith or vendor dies in a dragon/vampire attack I will mourn them but there will be no return. No resurrecting with console commands at all. VII) People the sorceror likes ( Not as short a list as you'd guess from all of the above) she views as under her protection. She'll go out of her way to help them if needed, or rush to their aid if there's a battle. Loyalty is important.