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vestan

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Everything posted by vestan

  1. Do you know which patch it was please? I'm kinda' bored running around and NEVER finding dragons to fight, so hopefully disabling the patch would sort it. Thanks.
  2. Hi. Do any of you peeps know of a mod that changes loot, removing say, like 80% of stuff like heavy armor/weapons and replaces it with a gold/gems equivalent? I'm getting peeved with becoming over encumbered, and I have this crazy idea that chests should contain valuables like gold etc., not big weapons that the bandits protecting the chests should actually be using to protect their stash. Thanks.
  3. The a (x) button is what I use. It works really well. I use it alongside SkyRe and it's satisfying blocking and staggering an enemy then letting rip with an ice bolt to the face while he's stumbling around. Sweet. Only problem I've encountered is that sometimes whilst changing weapons in the middle of a fight the block sticks so you have to hit the a button to unblock, but it's a minor annoyance really, nothing more.
  4. Yeah, if they already go to sleep at 3-4 in the morning I guess that shouldn't be tampered with. I reckon that with the scripting already there it perhaps was originally planned to have the streets empty in early hours, that is until those scenes came along where that woman gets attacked upon entering Markarth for the first time, and some one gets their head chopped off upon entering another city for the first time (can't remember the name off-hand). Are there any dungeon repopulators out there? I've done Bleak Fall Barrow on new playthroughs a number of times now it's become a kinda' chore. I'd love to see a draugr dungeon with added variants such as skeletons/zombies. Draugr retexture to add a number of differing draugr, and a new armor set that can be looted from the draugr, something like rusted iron chain or plate that has frost resist enchantments. Skeletons could be the usual, then a tougher variant that can only be harmed by magic/silver that has poison ability (or something along those lines), and something like a boss skeleton (bone king/queen skeleton) that uses frost attacks, can be looted and will always have a circlet of fortify something or other. As for zombies, they could be few and far between, unfortunate adventurers that only got so gar into the dungeon. Perhaps the reason why you haven't found any loot yet is that some adventurer had already crept along the darkened passages and pocketed most of the loot, only to meet a grisly end in trap or an impassable wall that needed the claw key. The walking corpses are slow but tough, using disease and melee, but the loot on them (apart from the stuff they've already picked up through the dungeon) is mainly useful adventuring gear. Remove all the foodstuffs from the dungeon, and repopulate the chests etc with gems and gold, not loads of heavy weapons that become a pain to have manage (weight wise) in your inventory. I'd love to see a mod like this. Perhaps if I get the time, I'll look into learning how to put something like this together myself.
  5. Moonlight Tales and Werewolf Mastery has the solutions to your mod request.
  6. From what I've witnessed spending any length of time in any city location, the routines for sleep are already there, just for some reason the scripting doesn't kick in when entering certain cells after fast travel. I dunno anything much about scripting, but I would've thought a script that checks the arrival time and just ensures that the npc's scripts are loaded to put them into their correct routine scripted location would be a solution. As you've said, the routines are already there, so it would be cool to see something knocked up to address this providing it isn't too overcomplicated. TBH, I'm rather surprised nobody has come up with this type of mod yet. Cheers.
  7. .. that ensures that NPC's stick to their sleep patterns. It's kinda' immersive breaking travelling to a city, arriving at like 3 in the morning to find everyone still wandering around. I haven't played as a vamp char yet, but I can see how this could become annoying having to hunt around for a sleeping ready meal. It would be great if there was a mod out there that covered this, as well as things like ensuring bandit camps in the wee hours of the morn are a little quieter with sleeping bandits etc. I would expect someone has already covered this in a mod at some point, but I can't find it. Does anyone know if there is a mod out there that covers this? Cheers.
  8. I just mapped it to X (A) button as this is only used to open dialogue (which you won't be doing while in combat) or to open things (which you be doing while in combat).
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