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Everything posted by Skyvion
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Tytanis, Skyrim Online and SkyNet announce cooperation
Skyvion replied to Szimitar's topic in Skyrim's Skyrim LE
Or maybe for a start we could just fight each other? We could add whatever we want, and I am sure we will find ways to balance the game. -
Tytanis, Skyrim Online and SkyNet announce cooperation
Skyvion replied to Szimitar's topic in Skyrim's Skyrim LE
And please consider helping others learn how to mod by making tuts/lessons, however you want. -
Tytanis, Skyrim Online and SkyNet announce cooperation
Skyvion replied to Szimitar's topic in Skyrim's Skyrim LE
Should be adapted? Nay, they will absolutely need to be adapted, at least for an mmo version of Skyrim. There are plenty of required quest-related NPCs that are killed or just go away in the normal progression of the game. It would probably be easier to scrap the vanilla quests altogether, and just include generic go-kill-enemy-X-at-cave-Y missions. Yes, you are right. Well not each and every quest! But just killing an enemy will become boring. I am sure creative people could come up with quests that are more than fetching NPCs which will also be fun for a group of people. Although I am sure the majority will make do with massive battle fields, fighting against each other in Skyrim. -
Tytanis, Skyrim Online and SkyNet announce cooperation
Skyvion replied to Szimitar's topic in Skyrim's Skyrim LE
The quests should be adapted so more than two parties could not do the same quest at the same time. It's implemented in other MMORPG games by turns, so here it could be done too.... I don't see any other problems, overcrowding? it is not a big problem... -
Tytanis, Skyrim Online and SkyNet announce cooperation
Skyvion replied to Szimitar's topic in Skyrim's Skyrim LE
Everyone could have his own private map? using password to enter and so narrowing the possibility of playing with unwanted prying players............. Could be amazing!!!!!!!!!!!! What problems could occur if two parties entered the same dungeon at the same time? -
Tytanis, Skyrim Online and SkyNet announce cooperation
Skyvion replied to Szimitar's topic in Skyrim's Skyrim LE
The map is not large enough:) -
Tytanis, Skyrim Online and SkyNet announce cooperation
Skyvion replied to Szimitar's topic in Skyrim's Skyrim LE
Yes thank you. Regarding the vanilla dungeons, I agree with you. I think battle fields are good when there are big groups of people, of course equal.(There could be different maps made especially for this purpose) and if you want to co-operate and do the quests, you could but with only 2 or 4. Would you help develop mod lessons? (CK school) -
Tytanis, Skyrim Online and SkyNet announce cooperation
Skyvion replied to Szimitar's topic in Skyrim's Skyrim LE
I would be happy if I could play with even only one friend. But massive battle field I anticipate.. -
Okay so now we have a date, what about Creation Kit lessons?
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is it not like trying to stop piracy?
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I also don't see the point of complaining about other peoples complaints either. Free speech for the win! You are not to be honored.
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But you don't have to buy the KiT!!!!!!!!!!!!!!!!!
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No time should be wasted on complaining, nor should it be wasted on arguing. Can mod? mod; hate the game? stop playing; can't mod but like the game; wait for the modders. It is as simple as...that. I don't see the point in complaining about why/how much you hate the game.
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Looking for a simple guide to creating basic mods
Skyvion replied to bwilderbeast's topic in Skyrim's Skyrim LE
Well done. -
Will you be able to throw an NPC to the ground which will not kill him and will give you time to run away or stab him in his heart?
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That's already in skyrim. But I would love darker nights,
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Next elder scrolls will be the multiplayer Otherwise, you could be waiting for an existing mod and see how it develops after CK release. Or else you could also learn how to do it yourself.
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Will you help others learn how to mod? An addition to the Creation Kit(to be launched) please please say yes!
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In respect to combat in Skyrim, there are way too many things to change/add to realize realism. You have very good ideas but the other npc should also benefit from the changes. Changes to the AI is of course necessary to apply them. I would like to see many new changes in the way they think while combating. Just stop always swinging swords, we need variety. combat is a staple in Skyrim.
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I voted yes for both... No one has responded so I thought it was discontinued, that's all
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No no no no...I am not a modder I just wanted to remind the community that such an idea has already been discussed. It was discontinued and I don't know why so I wanted to post it back (see the link to the previous discussion). I hope it will be continued...
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Will there be lessons for the Creation Kit? This is the link for the outdated thread:Lessons I just want to know whether there are already modders who signed or not(yet)...
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Construction Set for Skyrim, where is it?
Skyvion replied to Hannibalektr's topic in Skyrim's Skyrim LE
Are you seriously serious? there is a thread about "Creation Kit" it is not even called construction... SANS CREATION KIT MODS: modders edit the data, with less "abstractions"(the kit). -
Agreed, especially I am eager to see all the combat changes applied. I liked that an arrow would slow you down, or pierce your organs and head or back should kill you. That's obvious.
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Any idea on launch date?