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Szimitar

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  1. It's true we don't know much yet, but if they really had a game that's different from WoW/Rift/GW, the don't you think they would say so? This is their world reveal, they know all TES fans are reading this; everything points towards: "Hey guys, MMOs make shitloads of money, Oblivion made shitloads of money, what can go wrong by putting them together hurpaderp." - Zenimax dude with lots of money Let's just hope it doesn't ruin the hype for TES VI a few years down the road :)
  2. Some more insight: http://xbigygames.com/the-elder-scrolls-online-screenshots-and-details/ Generic WoW clone #17 incoming edit: This is what this says: -3rd person -Movement system that 'people are used to from other MMOs' -All skills in a hotbar -Depending on what race you pick you are stuck in a faction and 6 out of 9 races are your enemy -Can't be a vampire or werewolve -No player housing
  3. To be fair, it's a big deal and there's no dedicated forum yet. edit: Nor will there be I guess, chances of modding in an MMO are rather slim unfortunately
  4. Also CS:GO. Whatever that has to do with the topic. All remarks along the lines of "TES is dead" and "Bethesda studio has sold their soul" are moot though, it's not developed by Bethesda studios and I'm sure TES VI will come out 5 years from now unaffected by the MMO and be the same huge buggy sandbox we all love.
  5. If it was in the works for 7 years, I highly doubt it will be original. They started at about the time where everybody realized WoW will make tons of money and that everyone should be making another WoW. Imo a TES game without mod support isn't a TES game, and I highly doubt they will go all minecraft on this which would actually be the smartest thing to do.
  6. I'm sure we can include that. On top of that, the Skyrim client you will use to connect to a server is most likely completely seperate from you SP Skyrim. You won't need to worry about your game being screwed by bad mods.
  7. Users will be able to set up their own servers, with their own choice of mods. The server will only allow the mods it was set up with, and can hopefully stream them to players who didn't have them.
  8. Tytanis' mod will be compatible with ours and provides a large amount of improvements to gameplay. Other than that, we are trying to make our mod compatible with all mods in general, but some complications will always arise and we don't have the time to fix all of them. So if you like that mod, you would have to modify it yourself so that it is compatible with ours. If you then set up your server, it will sent the mod to all users.
  9. We are currently working towards a MMO model, because it can be used for both MMO and Coop purposes. Dungeons will still be designed for 2 or 4 players, and if you really don't want other people running around in cities you are free to set up a server yourself, just for you and your friends. Of course you raise a valid concern when it comes to AI, but seeing as changing the combat behavior is a huge project, we will save that for later.
  10. We have considered quests like this, but they would be extremely hard to make without being extremely annoying. We will focus on PvE content first and keep PvP to certain Arenas where we can control it. But we will return to this idea eventually, if we have the time.
  11. Imagine playing Skyrim with friends, you would spend half the time in dungeons. Then there is 9 large cities, easily capable to fit 10 players at a time without chaos ensuing (unless that's what these players want :D). That's already 180 players right there, completely leaving out player housing, the open world, PvP Arenas and so on. There's plenty of space for an MMO setting.
  12. Even though we will enable many people to be on servers at the same time, you can still play with a single friend. All the vanilla dungeons are perfect for 2 player coop, and we will create some extra content that really challenges a pair or a group of 4 people.
  13. Tytanis, Awpsoleet and Hipolipolopgius, the project leaders of Tytanis: The Ultimate Mod, Skyrim Online and SkyNet respectively have come to an agreement today to work together to create the best Skyrim multiplayer experience possible. What that means is: Chances for a working multiplayer mod just tripled. The teams are currently working on bringing their work together, and will then improve upon the basic functionality that we can already provide. The long term goal is to create a MMO environment in which hundreds of players can explore Skyrim at once, and where small groups of friends can join up to face challenging multiplayer dungeons. If cooperation is not you’re thing you can enter one of the arenas to face opponents in combat, or hunt down players in the open world (on a PvP Server). Of course you can also join one of the major factions and influence the fate of Skyrim, by cleansing the name of the College of Winterhold or strengthening the Thieves Guild’s influence. Features will include but are not limited to: -PvE, PvP and RP servers -Ingame Chat -Joining Parties and Guilds -Multiplayer Dungeons -PvP Arenas -Open World PvP (PvP Servers only) -Trading -Player Housing If you are interested in Skyrim multiplayer and would like to contribute, we are still looking for Content Staff. Your job would be to create dungeons for 2 or 4 players, PvP content or other content that we need to make Skyrim more multiplayer-friendly. If you have experience with modding and the passion to create something awesome, join us on http://skynet.hipolipolopig.us/
  14. We're not trying to make a new WoW here, we're trying to give a cool Mod to the many people who would like to play Skyrim with a friend or two.
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