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Everything posted by Loki180
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"Steam servers too busy to handle your request."
Loki180 replied to TheReverendTholomewPlague's topic in Skyrim's Skyrim LE
Aye, think I will leave it to download for later hehe -
"Steam servers too busy to handle your request."
Loki180 replied to TheReverendTholomewPlague's topic in Skyrim's Skyrim LE
I got the CK in about 2 mins. with no issue. but now Skyrim is updating or doing somthing and its going to take..............3 hours oooo no thank god........2 hours 30 mins! 100 mb/ 3,327.1 mb Is it updating to the new patch or is it that %(£$ texture pack -
So what can we expect Today/Tom in CK terms/bonus
Loki180 replied to nightmare_pwner's topic in Skyrim's Skyrim LE
To get an HD Texture pack as the 'surprise' I think would be a bit of a disappointment. The modders can make good HD Texture packs. I want to see some Beth glory not HD Texture pack But saying that I would be just happy with the CK and the new Steam Feature, no more drag and drop mod installing! Would it kill the Nexus? -
I would kill him but cuz of how the 2 blades spoke to the player I WILL NEVER KILL HIM! I tryed to kill the blades three times!
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Just gotta keep waiting for updates on Facebook and steam! We could be waiting for USA to wake up fully. Betha would not be late on it would they??? The anticipation is killing me!!!
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I did not hear about what happend to the Falmer till talking to a mage in winterhold. (I am sure you know the one) Since then I have killed the Falmer with slight sadness. Does no one feel sadness for the forsworn? Thier lands taken from them by the Nords! I fight for the empire! the Nords are just as bad!!
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bInvalidateOlderFiles set to 1 from 0
Loki180 replied to Loki180's topic in Fallout 3's Mod Troubleshooting
Thank for your replys guys This is the export from FOMM [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] RH_IRONSIGHTS.esm [X] CALIBR.esm [X] CRAFT.esm [X] FO3 Wanderers Edition - Main File.esm [X] FO3 Wanderers Edition - Alternate Travel.esp [X] merc_2.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_PL_NewItems.esp [X] RH_IronSights_RemoveReticule.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Followers Enhanced.esp [ ] FO3 Wanderers Edition - Optional VATS Halftime.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] FO3 Wanderers Edition - Optional VATS Realtime.esp [X] DarNifiedUIF3.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] AlternateStart.esp I turned all them on and then tried to play and still its crashes on start up. I toggle Archive invalidation via a programe that is in the documents folder for FO3. I will give the other version of it ago. I deleted the INI file and it sitll crashes. I forgot to add, I found this online On some computers setting bInvalidateOlderFiles to 1 in the ini will cause the game to crash on startup, at the moment it is unknown why this happens and there is no solution yet, unfortunatly you'll have to do without ANY modified content since bInvalidateOlderFiles needs to be set to 1 to use any. its very strange! cuz my FO3 has worked no problems with changing bInvalidateOlderFiles to 1 evrey time I have had the game on my PC. Now it does not work. I am gonna try the emergance and wipe my PC.....again its due for it. I was going to wait for Skyrims CK but it seems its not coming for awhile. I will wipe it, renstall it all and download mods and then give it ago! So After installed all my drivers and the game. I tested the game with the 1.7 ALL DLC with Archive invalidation and using FOSE. And it worked. Once the mods was on it then crashed. not sure what mod it is though wll keep trying see what mod is killing it OK so another edit. After a lot of trial and error I have found that its the Menus Folder that is casuing the issue. in the Folder there is Main - hud_main_menu Options - start_menu Prefabs - 3 other folders darn fwe schlang and an XML called DUIF3Settings. Very strange, I will keep trying out diffrent things. -
Hey guys so after a long time playing Skyrim I went back to NV and now wish to return to FO3 but for some reason each time I use ArchiveInvalidation Invalidated! it crashes on Start up. This has never happend before. I have never had an issue with this before. Very strange. I am running the game with the 1.7 patch and with all DLC. Also I am on Windows 7 64bit My load order is as thus Fallout 3 Anchorage The Pitt Broken Steel Zeta RH_IRONSIGHTS CALIBR CRAFT FO3 Wanderers Edition main file FO3 Wanderers Edition Alternate travel merc 2 RH Iron sights basic vanila plugin RH Iron sights basic Pitt plugin RH Iron sights basic BrokenSteek plugin RH Iron sights basic point lookout plugin RH Iron sights basic Zeta Plugin RH Iron sights outt new riflesights RH Iron sights PL newitems RH Iron sights remove reticule FO3 Wanderers Edition Main file FO3 Wanderers Edition DLC the Pitt FO3 Wanderers Edition DLC Anchorage FO3 Wanderers Edition DLC Broken Steel FO3 Wanderers Edition DLC point lookout FO3 Wanderers Edition DLC Mothership Zeta FO3 Wanderers Edition Follwers Enhanced Broken Steel FO3 Wanderers Edition Optional Restore Tracers FO3 Wanderers Edition Followers Enhanced FO3 Wanderers Edition Opitional Restore Tracers FO3 Wanderers Edition Followers Enhanced FO3 Wanderers Edition Optional VATS Halftime FO3 Wanderers Edition Optional restore Tracers Automatic only FO3 Wanderers Edition Opitional VATS Realtime DarNifiedUIF3 RH IronSights Basic Anchorage Plugin Some of the mods are not on. They are some of the FO3 Wanderers Edition parts. This crash has never happend before. Anyone have any insight? It is defo the ArchiveInvalidation Invalidated! changing bInvalidateOlderFiles cuz I unchecked all the mods but the DLC and Fallout 3 and still it crashes. Annoying that I have never had this issue before!
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Hey guys so I made a mod, and when I save it. Its not there. (in the data folder) I go in search and it finds the mod. but when i move it, its a shortcut of the mod!!!! and FONV can't see it in the data folder. any idea why its doing this? nvm I fixed it!
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Would love to see what time has done to Cyrodil since Oblivion! Or anything to do with the Thalmor so I can kill armies of them!. (I hate them!) Death to the Aldmeri Dominion!!!!
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31st today and still no Cration kit. Hope they bring it out soon!
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Hey so after playing (acording to steam) Skyrim for 108 hours the only thing that rlly annoys me is when I sneak up to some bandit or somthing and slit their throat a lot of the other NPCs around know and attack me even though I am not in their line of sight. Last night I was doing a Dark Bortherhood quest and got into a fort kinda place and began killing I slit somones throat and some how all other NPCs around knew that I was there and attacked me. So I know we are all a bit limeted to what we can mod without the CK but I hope I am not the only one who is annoyed by this.
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Construction Set for Skyrim, where is it?
Loki180 replied to Hannibalektr's topic in Skyrim's Skyrim LE
Skyrim just updated so I am hoping its coming Tomorrow. -
Yes like the Oblivion mods, Crowded Cities and Crowded Roads. But I agree on the War I was at the end quest of the war line, and I could count how many there was. I know theres Computer issues like can systems handle it. But more NPCs is a Must!
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Hey guys so I am a Oblivion, FO3 and FONV lover played over and over again. I know the Mod Kit is not out till somtime Jan but Will anyone be working on adding more NPCs to Dungs and areas? Like so theres three Frost Mages not one in a ruin or dung? 6 Bandits not 2 in a Ruin. I like to take a companion with me and theres just no place to have a real fight. I want to full fight with more than two NPCs at a time. Not sure how to make such a thing. I know there was a few for the past games so somone must have plans for a Skyrim mod!
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Sounds cool love the idea, It would be like the mod made for FONV. You could got to DC (FO3) All the quests NPCs and stuff was there was cool. But would there not be issues with the graphics and stuff? I mean look at Skyrim then Oblivion. I dunno but love the idea!