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Hermoor

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About Hermoor

  1. For the love of all that is holy on this good earth....NO PLEASE NO. Manga belongs in Pokemon and Yu Gi oh...and crappy tv shows made for children in japan. (In my opinion) I think we've all had enough of you and your 'opinion'. Looking over your posting history you've done nothing but complain and belittle people, or their choice of mod use. It ends here. Just because you do not like it does not mean that you should influence what is available to other people - if you want that sort of decision making ability, start your own mod site. User banned for repeated trolling\flaming of site membership - TVD..
  2. A few things santa isn't red. It was coca cola that turned him into a red fat man. Here is a version of the original santa: http://rlv.zcache.com/old_world_santa_claus_vintage_victorian_st_nick_poster-rec6b23b789fa40ba9cf184322896b284_aiy6c_152.jpg http://vintersaga.files.wordpress.com/2008/12/jultomten-aspelin.jpg?w=189&h=300 He was brown/green clothed. He became red in the 1950s because of America's coca cola...it would actually not be too far fetched to introduce a santa like outfit in the game. Since the outfit would probably was used back in the day...(few hundred years ago)
  3. So any news on how to get the armor inside the game yet?
  4. Divorce would be nice...also wife and companion ride on behind on you on your horse. I don't like that they are running after you.
  5. You can use the skeleton that you are rigging to, to test your rigging on. You're going to be going about it in a VERY long draw out process to get final skin deformation when you have to get it in game to test all the many changes you will inevitably need to do to get good skin deformation< more so if you are less of a rigger and animator. Just make a quick rig on the skeleton and grab some helpers and IKs and see what happens to your mesh. If you don't have some basics of creating controllers and wires, I would recommend looking into it. You could be testing all your rigging in scene, allowing you to get good skin because you can actually see wth is going on in real time from all angles, saving you hella time. THAT said you will still test in game and then spot bad deformation even after all that and need to come back and fix some weights and re-export the whole thing again. twice. And then the 1st person models. :tongue: Umm no I hope this won't be that painful. I'm not going to have to weight paint anything right? I'll just replace the mesh of another armor and put automatic weights on it in some program? Then put it in the game and see if I have to add more loops or geometry to make it deform well. I repeat I'm not going to weight paint or rig anything. I HATE WEIGHT PAINTING AND RIGGING STUFF. :P No but seriously I hope it's not that painful to put a armor inside this game. As for first person view. What exatctly is first person view? It's like his arms? His shirt doesn't seem to be that long so I don't thnk it will be seen in when he draws a bow or swings a sword. Is there any way for me to get the model inside now or do I have to wait until that program comes out? EDIT: If I get this right, I'll need: One armor that he will wear. One armor that will be dropped when he drops his armor on ground. One model that is displayed in the inventory (Maybe same as the one he is wearing) One for first person view...which probably only will be a tiny bit of his shirt.
  6. I'm a modeller and texturer foremost. I know nothing about modding and tbh I'm not so interested. I'm not sure how I'm suppose to see how it deforms from inside the modeling program I'm using since I'm going to use the skeleton that is already in the game. I'm not planning on making a new rig with new animations if that is what you think. That is why I modelled the armor after another armor. Now I want to see how well it deforms to the rig that is already being used inside the game. Thing is I have no idea how to do this and would really prefer to have someone who knows the modding aspect of skyrim to help me. Like I have two choices, spend 6 hours figuring out how to see my armor ingame. Send the model to someone that can do it in minutes. If no one has figured it out yet and we need the creation kit...then I guess I'll have to wait :) EDIT: Yeah I might have to add more loops to the shoulders. You mean the fur or the shirt that is under the fur or maybe both?
  7. Hello I'm making a custom armor for Skyrim. Here is my progress so far: http://i39.tinypic.com/2m6722a.png http://i42.tinypic.com/24lo27c.png It's 576 quads which means I would be able to double the face count. The thing is I have no idea how to improve it. Maybe I could make the white more furry. Anyway it has come to the point of me wanting to see how it deforms inside the game, I'm not going to texture it before I have seen it deforms well inside the game. So i wonder if there is anyway to see it inside the game? I'm not a modder I just know how to model and draw and would therefore appreciate if if instead of trying to explain to me how to do it, someone could help me do it :) I also know I need to have two versions for the armor, one armor that is scaled big and one that is scaled smaller, in order for it to fit the resized armor inside the game. So yeah anyone who could help me see it in the game? Also I would appreicate criticism on the model itself. Maybe you could point out flaws. As you can see the belt going over his torso isn't connected to the torso itself. It's very messy connecting it and maybe I don't have to? Here is the reference for the armor: http://comicbookjesus.files.wordpress.com/2011/02/thorgal-et-valnor.jpg Thanks :thumbsup:
  8. Hermoor

    Veins

    Something I don't get is how people want mods to make the game more well let's call it "faggy". They want manga faces and eyes, huge boobs and arms that have no vains and just fat...(Gym arms). I want mods that makes the game better, not mods that make it worse. I do not agree with removing veins, since strong people have veins not fat...
  9. The world would be a better place without anime and manga...-_-
  10. Not really, this is more folklore than mythology. Just like people in scandinavia believed in trolls and forest spirits they believed in these elves. They never got it from christianity, it's folklore. There is a small difference between folklore and mythology. As for elf ears being pointy, tha is a Tolkien invention.
  11. You people know nothing, as a native scandinavian I can tell you what the ORIGINAL elves looked like. See below: The elves or älvor as they are called by the native people. Are fair white dressed women who appears on open fields when there is fog. They dance in circles and sing songs to lure people into the fog never to return. Ävla is the singular form of älvor, and if one would translate it it would mean river. They are tall blonde women very beautiful but very dangerous. http://upload.wikimedia.org/wikipedia/commons/9/97/%C3%84ngs%C3%A4lvor_-_Nils_Blomm%C3%A9r_1850.jpg They appear when there is fog like below: http://atomsforpeace.blogg.se/images/dimma_1170235090.jpg These are the original elves that Tolkien copied more or less. Skyrim's elves and Tolkien's elves are way off if you look at the original elves.
  12. Post above^ Sometimes I wonder if this forum is full of peverts. What would make sense is seeing eskimos hunting mammuths or maybe those big sea lions hornets. Asians as in samurais running around woulnd't make much sense and in my opinion be out of taste.
  13. Hermoor

    Veins

    That is how real men look like pal, people don't have baby faces in the north or chubby baby arms. You better adapt to the real world ;)
  14. Asian people wouldn't survive in the north, I think what would be more fitting would be eskimos. http://papegoja3000.files.wordpress.com/2009/11/eskimo-family.jpg
  15. Ok I'm not going to decide which request to take just yet, I'll wait and see if some more detailed and cool requests come in. Anyway I started on the Thorgal Armor, it's still a bit low poly, only 257 quads...armors in skyrim uses 1200 quads. So I can add a lot of more detail to it. It's still missing his belt...and I just noticed that his coat is suppose to be longer on his back. Anyway criticism appreciated, btw is there yet a way to put the armor inside the game? Because I need to make sure it deforms well before I start texturing it. Also yes I'm going to fix poly flow... http://i42.tinypic.com/oucuva.png
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