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RuaDragonheart

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  1. You're thinking of Kendo 2's Girlie-Girl Vault Babe mod, I believe. I'm not sure Kendo 2 has his mods on the Nexus anymore though.
  2. This lack of response is something I usually associate with the official BethSoft forums, not Nexus. This site full of modders, and not a single one knows how to help me? Really?
  3. Come on, SOMEONE on this site has to know what the hell's wrong with this...
  4. Really? On this site full of modders... no one has even slightest idea what's going on?
  5. Yeah, um... turning it off and on again isn't going to help if it's an inherent problem with the files.
  6. I usually enchant them afterwards and use them for the rest of the game.
  7. So I recently downloaded the Mystic Tuning Gloves HD mod, 'cause it looks really damn nice. Unfortunately, I seem to be having some sort of texture error with it: Does anyone familiar with meshes or textures know what's going on, and can tell me what properties I need to alter to fix this? I and someone else has already notified the author about the issue, and I've uploaded this same image there to demonstrate, but in the meantime I'd like to figure out how to fix it myself.
  8. I've been noticing this lately too. Something's definitely wrong with the UK servers. What's pissing me off though is that my NMM client seems to have a total hard-on for them and I can't get it to bloody well download anything from any other server. EDIT: Case in point. I tried downloading SMIM for Skyrim, and finally it put me on a Salt Lake City server to download from. I minimize the program, and eventually it flashed on the start bar to notify me it was beginning the download. I bring the program back up--and it had somehow defaulted to the bloody London server.
  9. Just give it time, guys, and play something else in the meantime.
  10. So lately my papyrus logs have been spammed to hell and back with property errors in WeaponRackActivateSCRIPT. This hasn't ever happened to me before until late, and the only changes I've made that could possibly touch upon it are the Lost Wonders of Mzark mod and the recent updates to the unofficial patches. I don't think it's the patches causing it, but from what I've researched, it's not Mzark either. Regardless, whatever the error is, it's taking USKP into account, as some of the property errors have USKP listed in the front. I'm not sure what to make of it, but a couple minutes of gameplay (not even five minutes) is generating a papyrus log that's anywhere from 5000kb to 8000+kb, and roughly 90% of it is things like thus: [08/31/2013 - 11:45:31PM] warning: Property ArmorMaterialDaedric on script WeaponRackActivateScript attached to (000CAA2B) cannot be initialized because the script no longer contains that property [08/31/2013 - 11:45:31PM] warning: Property ArmorShieldofYsgramor on script WeaponRackActivateScript attached to (000CAA2B) cannot be initialized because the script no longer contains that property [08/31/2013 - 11:45:31PM] warning: Property DA15Wabbajack on script WeaponRackActivateScript attached to (000CAA2B) cannot be initialized because the script no longer contains that property [08/31/2013 - 11:45:31PM] warning: Property USKPWeaponRackWeaponDisallowedMESSAGE on script WeaponRackActivateScript attached to (000CAA2B) cannot be initialized because the script no longer contains that propertyCan you explain to me what could possibly be happening? Whatever it is, it's using the USKP to exacerbate an already huge problem. I'm getting crashes upon exiting an interior anywhere between seconds to minutes, and this is what my logs tell me. I'd upload the log files themselves, but the size limit means that's never going to happen.
  11. So I'm making a personal edit to Kendo 2's Lance Corbeau companion mod, so I can set his home marker to an outdoor location as well, rather than just an interior location. That part is simple enough for me to alter--just remove the interior check in the conditions--but what I'm having trouble with is getting his "Go home" command to appear consistently in his dialogue. With just the interior condition removed, I can tell him to go home exactly once--after that, if I tell him to follow me again I'll need to set his home marker again before I can tell him to go home again. Essentially, I want the "Go home" topic to stay after I've set his home marker. I can't find any dialogue tutorials to help me figure that little issue out.
  12. So my game keeps killing itself the moment this line pops up in my Papyrus logs. [06/13/2013 - 12:40:34PM] warning: Property DLC2EbonyWarriorEquipment on script DLC2EbonyWarriorScript attached to (04030CC9) cannot be initialized because the script no longer contains that property And I don't understand why. From what I can tell it's just a script to add bloody iron arrows to him. I'm not anywhere near him at this point; he's waiting at his Last Vigil, yet I'm halfway across the world in Lakeview Manor and this script bugs out and shuts down my game. I'm sick of it and I don't know how to fix it. I've got the unofficial Dragonborn patch, for all the good it does me. TES5Edit says not a single mod on my computer touches upon the Ebony Warrior, and thus his scripts.
  13. I hate to sound like I'm complaining, but the connection issues on the site are now crashing NMM when it's trying to download things. Whatever happened after the forums were brought back up, it's getting worse. I hope you can find the problem and fix it.
  14. And I've just discovered that when downloads do work through NMM, there's no included categories or mod info (or ability to endorse) because NMM thinks that Nexus is down.
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