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abdia

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Everything posted by abdia

  1. IS there anyway to disable SK (Settlement Keywords) without needing to revert to an old save?
  2. They will most likely release it in less than a week, as they said it would be between dlc 1 & 2, just because they announced the trailer for this one, does not mean that they are delaying the Geck.
  3. I do not really see the difference, do you mind explaining this in a little bit more detail?
  4. There are numerous settlement mods that add bunk beds, how could you not have come across them? http://www.nexusmods.com/fallout4/mods/1478/? http://www.nexusmods.com/fallout4/mods/1145/?
  5. Problems Does not reflect people's actions. -Can be resolved if they reflect story actions ONLY and keeps it very non detailed The ending does not make any sense whatsoever, if the sole survivor is listening to the radio, then how is he/she in the broadcasting room itself? -Can be resolved by cutting the ending WAAAY too short, although it will be looped, but they are not gonna get attacked by super-mutant overlords every 2 minutes? Also, they would repeat already said things like: 'I'll fix it for you.' If this is gonna be lopped, as all radio stations are, they will be saying the same things, as they will be saying the exact same things to each other, over and over again, which will eventually lose the listener's interest, and they will stop listening. You will need at least 10+ ways of explaining each event in the storyline, so as, when they loop randomly, the listener does not get bored when they repeat the same message for people who maybe just tuned in, that means 10 different scripts, all explaining the same event in the storyline. Do not forget that there are numerous significant storyline events to announce.
  6. I like these new textures, they seem a bit blurry though, but definitely an improvement over the original textures
  7. I believe that there are numerous (not too well known) mods which add a melee animation, but with the chainsaw like trait weapons, (I do not currently have the links to these, but have seen various ones in mod reviews) if you look around on YouTube, you should find one that suits your needs. As for the power armor, I like the concept of a power armor, not as a defensive armor, but one that is made completely for attack.
  8. You could use a mod called spring cleaning in order to clear out most of the rubble. I am not sure about the paint though http://www.nexusmods.com/fallout4/mods/4640/?
  9. I just did some research, it appears that a mod already exists for this: http://www.nexusmods.com/fallout4/mods/8884/?
  10. I understand, and know that this will not be possible until the Creation Kit comes out, but I'm gonna put this idea out anyway :tongue: Have you ever ventured into the wasteland, read reports, entries, etc., in terminals, paper (notes) and wondered: Why can't I make my own terminal and note Entries? Well, I believe there should be a mod that does this! Features: You should be able to write any entry on any logical place, like terminals, paper, etc.Players should have the option to name their terminals, similar to how, almost every terminal is named: RobCo Terminal Bla bla.Players should be able to name their entry, both terminals and paper, not like: Entry 1, Entry 2.(A bit overboard) Players could be given the option to add a logging in feature, where they maybe need a holotape password in order to access the ability to write (They would choose the password)(Also a bit overboard) Players could get their own usernames and such, with different logins displaying different names, and edit-ability of different entries, to create like a messaging type thing? I understand that there is only 1 player, but having more than one login possible on one terminal would be great for stuff like custom missions, and roleplaying. Please remember that I am not demanding this, it would just be a great idea I thought of, also, if this mod is made, you do not necessarily have to give me credit in any way, but you may if you feel it is necessary. Thanks for reading, hope some people might enjoy using and or making this mod
  11. Hmm... I've been getting the same problem for ages... I managed to fix it temporarily by disabling 1 or 2 mods that were conflicting (Weapon Racks and Settlement Supplies Expanded), but, after adding a new mod, it began again, I tried disabling it, but didn't help. Looking for a solution that does NOT involve removing all your mods, and/or looking through each one mesh's folder. If you ask me, it was a bad idea to start modding before the CK comes out. But I'm too reliant on my mods to turn back now :tongue: **EDIT** I did some research, it turns out Homemaker and simple insertion, or whatever the name was, don't work with each other very well.. I suggest, instead, getting a mod called 'Place Everywhere'. Fun fact: It dosen't use cheat engine! Yaaaay, now you won't get 64,000 viruses on your computer. Yaaaaay
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