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thefinn

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Everything posted by thefinn

  1. Appreciate it. I got around the issue by re-installing and using MO2 instead of vertex or whatever it's called. MO can track the actual filenames and give me a place to start to track down such problems - but it seems the reinstall worked. Damned if I know why this would happen though, perhaps it was a corrupt BSA in the skyrim files (the problem persisted through multiple restarts of the game, so it wasn't just a loading issue), but that would've meant the checksum should've redownloaded when I checked the file integrity. *giant shrug* Couldn't find a reason for it, but the reinstall worked. I might try out simply bigger trees later too ;)
  2. So I installed this for the first time in 2 years (going by the dates on some of the files around the hdd). I get in - mod free - and there's no tree textures, I checked the file integrity and it says there's no issues lol So rather than reinstall, can anyone suggest a decent mod with a good tree texture? I installed the bigger tree mod, but that's mesh only unfortunately. Thanks for any help.
  3. I had the same, no download option, then it appeared later. smh.
  4. Then I guess I am ;) Thanks. Had me stumped.
  5. I run it, it runs (steam box pops up to run the steam program) for 2 seconds and then closes. Any ideas? Am I missing something ?
  6. I had a stealth animation from sometime in 2012(I think), I think the mod ended up removed by the author. I was not going to play skyrim again and deleted it. A friend convinced me to try out some new mods, so now I am hurting for this animation. It was a stealth animation where the stealth idle allowed the character to kneel on one leg. It had a bow-stealth animation also that allowed the character to kneel and fire with the bow at around 45 degrees. Awesome animation, would love a copy again if anyone has it by chance - for whatever reason it was never re-upped. I think it might've been xp32 who made it, but I could be wrong.
  7. Programs to crack that have been coming out since the Amiga. It's not hard to do.
  8. In response to post #27527609. #27527849, #27527994, #27528224, #27528879, #27528919, #27529224, #27529299, #27529544, #27529909, #27530019, #27530539, #27530744, #27531059, #27532069, #27532379, #27532479, #27532774, #27534654, #27536949, #27537029, #27537364, #27537434, #27537699, #27537784, #27538114, #27539284, #27542064, #27542384, #27543549, #27544024, #27544079, #27544349, #27545064, #27547409, #27549534, #27554170 are all replies on the same post. lol only 5% of us between 45-54 :\
  9. I think everyone responded because we love the nexus. I still consider my lifetime membership one of my best purchases for the past 5 years or more tbh.
  10. This is amazing, great job guys. I remember arguing hard for the ability for modders to edit their own comments, I can see you've come far since then ;)
  11. In response to post #24882379. #24883244, #24885319, #24885764, #24889189 are all replies on the same post. Nice! *Uninstalls Unity* *Installs Unreal 4*
  12. In response to post #24888079. #24888499, #24888584, #24888714, #24889009 are all replies on the same post. Well I got to the debate late - I was doing other things - so I wanted to hear what people were saying and say something myself. If you've moved on - fine, move on.
  13. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019, #24875044, #24875074, #24875124, #24875219, #24875289, #24875334, #24875454, #24875484, #24875669, #24876774, #24876829, #24877709, #24877889, #24877969, #24878254, #24878299, #24878569, #24878604, #24878759, #24879069, #24879579, #24879589, #24882059, #24884249, #24885029, #24885084, #24885349, #24885354, #24885399, #24885969, #24885999, #24887819, #24887979 are all replies on the same post. Yeah tend to agree, I think TB/Dark0ne/Brumbek say it best here: If you're just downloading and not contributing, not a forum user, not even hitting the endorse button - then who cares what your opinion is? It's only going to be the usual kinds of self-serving entitled crap that we see everywhere else on the net.
  14. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019, #24875044, #24875074, #24875124, #24875219, #24875289, #24875334, #24875454, #24875484, #24875669, #24876774, #24876829, #24877709, #24877889, #24877969, #24878254, #24878299, #24878569, #24878604 are all replies on the same post. Being a creator doesn't make my opinion more valid than my consumer regarding the mod sure. However, being the creator makes my opinion more valid than my consumer regarding the system by which I make (or not) money off my creation. Otherwise we'd be looking at a society where we had no money at all. Noone would ever want to pay for anything and that'd be it. So obviously the people at say Mattel decide that they are gonna charge money for their s#*!. Your opinion on that matter ... doesn't matter. Where there's money to be made - corporations go. At this point paid modding will be coming in. There's little doubt of that. http://www.gamesindustry.biz/articles/2015-05-01-sooner-or-later-paid-for-mods-are-coming The only question remains "how?" and "when?" The system itself is important, and if people want to enter a discussion saying "there shouldn't be a system" they are just gonna be ignored by I'd have to say - the large majority of modders and likely valve too. Expect it. From Gabe's comments he's aware of the fact they screwed up by using Skyrim as the entry point for this change in the platform on steam. This probably means there will be years before we see a Bethesda game take on paid modding. (Fallout IV or TES VI most likely). The issue remains will it start to encroach on the nexus, will it stifle modding ?! Will the word "modding" merely change meaning - like so many other things do over time (and usually not for the better). For instance what happens if the Unofficial Skyrim Patch goes paid ? HEAPS of other modders have to change their mods (Through TESVEdit) to encompass changes in USP each time Arthmoor updates it. Otherwise their mods overwrite his changes. Do they have to pay for USP ? That seems like a fairly central issue too - dependencies. There are still a lot of question for Bethesda imo. I'm not sure if I'm for or against the whole idea.
  15. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019, #24875044, #24875074, #24875124, #24875219, #24875289, #24875334, #24875454, #24875484, #24875669, #24876774, #24876829, #24877709 are all replies on the same post. The fact that your chair is made of wood, doesn't make you a carpenter.
  16. In response to post #24871504. #24871889, #24872029, #24872299, #24872914, #24873159, #24873254, #24873374, #24873424, #24873614, #24873674, #24873684 are all replies on the same post. I take your point, but I cannot see any real feasible way for the Nexus to put a "share driven" kind of dollar amount on mods, can you ? Like I understand the modder is the one person not getting paid in this system, but I don't see a way to change that. By the same logic, should Gopher be giving kickbacks to modders for the money he makes off Youtube? I just don't see how that'd work.
  17. In response to post #24859024. #24859239, #24860709, #24861914, #24870839 are all replies on the same post. Yeah the percentages really were a slap in the face - even if it really was just a perception thing. If it had been an even spread of 33% each, it might've been better. However, giving the modder 25% of the take, while the other 2 parties take the lions share, kind of says "You are the least important part of this process." doesn't it ? It certainly gave me that perception of their views.
  18. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019, #24875044, #24875074, #24875124, #24875219, #24875289, #24875334 are all replies on the same post. Totally agree, if I were going to have love or faith (without going to church) it'd be in the Nexus, not some new system Valve has talked Bethesda into.
  19. In response to post #24875184. #24875254 is also a reply to the same post. Yeah another good point, I know I think my max amount of mods was like 200ish at one point. I know I had to try several different mods of a particular type (to do a particular job) in order to get them all to work. There was a lot of trying mods in order to get things working (part of the fun). I'd hate to have to pay for things that wouldn't work though.
  20. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019 are all replies on the same post. And when have you known corporations not to be ? DRM itself had huge backlash at the time... but here it is still.
  21. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924 are all replies on the same post. You're missing the point. They can make the game so that when it runs it only allows mods that steam downloaded. And they would be... 1) In their rights to do so. 2) getting more profits by doing so and they are corporations you know?
  22. In response to post #24863819. #24864709, #24865374, #24865389, #24865449, #24865479, #24865704, #24865724, #24865869, #24866024, #24866189, #24866399, #24866409, #24866494, #24866644, #24866669, #24866709, #24866764, #24866984, #24867029, #24867119, #24867264, #24867654, #24868944, #24869089, #24869854, #24874009 are all replies on the same post. I think the main difference is the different "culture" between modders getting paid for something and a corporation getting paid for something. There's a pretty big culture difference there. As I said in my above thread, my first thought was to start modding again when I heard about "paid mods" so it goes to show that it can instil the productivity mood in someone to consider they might get something out of it. However, this particular system they put forward is too awful once you look into it..
  23. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729 are all replies on the same post. The difference being that the question for you is "Can I still get free stuff?" while the question for modders is "Is this a system I find reasonable to work with?" The only saving grace to me was the thought that perhaps I should start putting together my feminine walk mod again to be paid for, or to be the free alternative to the other mod of its' kind. It actually made me think this (for the very small mods I have done) it was in fact my first thought. So it can indeed instill the impetus in modders to mod. However, the drawbacks of the current idea are awful. It leaves the door open for game companies to make mods "steam only" in the future for benefits to the bottom line for instance.
  24. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634 are all replies on the same post. Well I am a pretty harsh critic of games, I think Skyrim is one of the best I've played in years. There might've been some bugs at launch, but few are the games you'll find without them and frankly with the size of Skyrim they are to be expected. I don't see how it was "incomplete".
  25. In response to post #24871504. #24871889, #24872029, #24872299, #24872914, #24873159 are all replies on the same post. I think you guys are completely over-guessing what the nexus makes out of running this whole system. As far as the 5% being paid to nexus, for all we know some completely overpaid high-priced lawyer realised there was some kind of infringement possibility in this and paying the nexus SOMETHING could alleviate that, but who knows? Perhaps they really wanted to give something back to the community - although my cynical self just kind of laughs at that idea.
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