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FallenJudge

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About FallenJudge

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    Skyrim
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    Vindictus

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  1. Update Time: Okay finally got some time to do gloves and the shoes. Now its time add in details woo. Also if the hands look big, there suppose to be that way. Hands get scaled down inside the engine. Most of the clipping issues are from the render being in respective. It shall all go away in the end :) Images:
  2. Okay so last year I made a set of armor that I never finished (stand-alone project) for 3D modeling practice. I've decided to use bits and pieces as well remodeling others. Then after polish it up hopefully I can release it for Skyrim yay :D. The sets true name is Overbuckled as there are a lot of those square buckles you see in the design. But the character was for is Roxaine so I'll name it after her. :) Soo far I've gotten the bra and shoulder pieces done. Of course feedback is always welcomed. -Thanks and much appreciation. Images:
  3. Well heres what its looking like soo far in game, I plan to redo the boots because i don't like them that much but its should finished soon. The trim needs to be textured along with boots. I need finish making low poly gloves then texture those too. Along with some polishing. Images:
  4. Well the suit its based of a custom fitted version of CBBE mixed with CHSBHC & my own editing. I like my characters to have fuller look at max weight. Though that's just my personal taste. The lower weight size will allow you to slim it up in game (uses lowest weight size of CBBE). I usually tend to model around max weight then fitted to the lower weight afterwards.
  5. @JanusForbeare Its not suppose to suggest anything its just the logo of the armor. Same symbol on the shoulders. Even after a second look at I still don't see what your trying to say it suggest. I think your mind is just in the gutter :P Shoulder Pic:
  6. @Ghogiel I see what you mean about fallout. Those hands are weird :P There is screen shot bellow of ebony gauntlets inside blender with the rest of my character. As you can see they are extremely big XD. @Perraine Actually the armor already has a name. I just can't say what it is. I plan to release enemies that roams around skyrim with this armor on and you have kill them to obtain it :P. (Well that's what I hope i can do). To not spoil the fun of hunting them down I'm keeping name of the armor a secret and the console IDs. Project update: Finished sculpting the shoes(well mostly)! need fix up the shin guards a bit but about it. On to the glove! :D Images:
  7. Ouch i hate starting over XD for this project it shouldn't be too hard to extend the sleeves a small bit or have rework a small bit. But thanks for the heads up. I really didn't notice the sleeve till i took second look of prototype in game shot XD. That definitely is problem that needs to be fixed XD. Also is it me or the hands look extremely disproportional in the 3ds modeling programs. They just look extremely big imo but they match up fine with the body(seams wise) and look good in game. Just really big in the 3D modelling program. Or its my mind playing tricks on me :(
  8. @Sunnie -Its "out of place" look is kinda what i going for slightly. The idea behind is that the group of assassins that wear this stuff use magic to create the extremely skintight suit that's pretty durable. Its held together by those dark lines that appear to be darts with magic. And the texture come from the magicka channeling through the suit. (Sorry its not lore friendly with skyrim, I create armor and clothes, i'm not the best at stories XD) @Pentigan -I can see green if its was just the plain body suit but i'm not sure what color the bone-looking pieces if it was the complete set. But it's definitely a thought for the plain suit(i plan to release that too). @Ghogiel -Thanks for the heads up. I haven't really thought about using dismembered partitions ill keep that in mind. Reason why sleeves are so short was because I shrunk-wrap the suit around the body and that's where body meets the hand models and completely forgot to extend them XD. Thanks for pointing that out. Also I do plan to make some gauntlets and shoes though I have bit of a problem. I would like some heels(see spoilers bellow) but I refuse to shorten the calf,leg, or body. To me that kinda defeats the purpose of heels. If anyway knows any workarounds maybe that would be nice. But if there aren't ill just make them plain boots. No biggie. These concept sketches i did extremely quick on my way home from church so I didn't develop them too much. But I think i know where heading with them (enough to model them that is). Gauntlets and Boots concepts: (I'm not besst at proportions but its gets the job done XD)
  9. Couple of you saw a screenshot that i posted couple days of a bodysuit (see spoilers) and ask where you could find it. Well its was project I'm working on! I did a "one day project" and decided to expand on it. Originally what i came up with was a body suit that had hexagon pattern on it and couple of darts. But then I decided to added some white trim and call it some armor XD. So here it is! I do love constructive criticism. Don't be afraid say if you don't like something. You are allowed to state your opinion or views.:D Thanks and much appreciation.
  10. Hmm only difference i see in breast and the butt is that breast has pre-breast bone. and butt bone just stands alone. It seems when you try to move the butt bone it move the entire lower torso. I don't know that has to do with anything =d.
  11. I open the rig file you made then import the mesh separately Edit i cant weight to the butt all at(for the elves i mean), even keep weights under 3 bones. =d That's weird
  12. I just use the plan import setting, unless im using your max file which i take off cameras and skeleton as you say to do =d
  13. Hmm thats very interesting. I can test something if you want. If you still have the original 3Ds max file where you took the old body and re-weighted file before exporting. I can see if i can export it for you, maybe that will work for the meantime. I've tried taking your files and re-exporting and still have a crash. Soo that won't work. But i was able to open up your Bone rig just fine. So maybe that might work XD. Also there is chance that you could upgrade and it still not work =/. Rather make sure without a doubt that is problem before decide lay money down :P. edit also: The version i have installed is 3.7.1 apparently or that was the installer said. I'm not sure why 3ds Max says 3.7.0.
  14. Well i set veld vertices to 0 so i won't merge vertices and make the low and max file not have same vertex count which breaks the weight slider. For the file i made that i sent you, i don't think i set weld to 0 but don't remember if i did. But your vertex count on both files are the same its shouldn't effect anything
  15. I can't stop people from re-uploading my file to random places. Nor to i plan to go find them then ask them to take it down. If i take the effort to get one removed, two more will pop up. Once on the internet, always on the internet. But i have no plans to support or fix any of the problems with it.
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