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mattman079

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Everything posted by mattman079

  1. Now many of us have modded xbox 360s and ps3s. With these consoles being modded we gain the ability to port mods over to console in the form of DLC files. Now alot of us console users enjoy having mods on our consoles especially if our pc's stink and can barely run anything. Also the thought of being able to run skse to get alot of the mods that require it to work is really nice. Also I prefer to put most of my mods on my console version of skyrim because my pc has to run skyrim on very low just to get 30 fps and I don't have the money for a gaming pc. So someone please tell me I'm not the only one who wants to see a SKSE for modded consoles.
  2. I've been having some trouble recently in GECK newvegas. I've been following the scripting for beginners tutorial on the geck site. The tutorial involves picking up a bobby pin and having it display a message like hello world. However, It refuses to let me save the script. So I opened up geck powerup to see the error and it here it is: Line 5: item "MyMessage" Not found for parameter message compiled script not saved! here is the script: Scriptname myfirstscript Begin OnAdd Player ShowMessage MyMessage End Any help with what is wrong would be appreciated.
  3. I've tried everything you guys said yet it refuses to let me save I even copied you guys's script directly!
  4. I have been following the GECK site tutorial so I can begin scripting in the new vegas GECK. However GECK refuses to let me save my script (I'm aware this is because the scripting is not correct and there is an error) Also the tutorials tend to be a bit vague so I'm curious what I am doing wrong in my show mymessage script whenever a bobby pin is picked up? Scn Myfirstscript Begin Onadd player Showmessage Mymessage End If you notice any errors in scripting please don't hesitate to tell me!
  5. Where are the extracted textures and models directories for skyrim?
  6. I've recently begun modelling for skyrim and I've made a few basic helmets for my character and I'm just wondering. How do I install nifskope or niftools onto my 3ds max 2012? I've downloaded the files from here: http://sourceforge.net/projects/niftools/files/nifskope/1.1.3/ I downloaded the .exe and ran it but nothing happened. I've also noticed there are several other files in that source forge packet. Do I need to download those to? Thanks in advance for any help I'm a bit of a noob to this stuff!
  7. I think this would be an amazing mod if you could kidnap people and turn them into terrible monsters or dwemer cyborgs. Okay say there was a mod where you could kidnap people and say make them into slaves or turn them into cyborgs forcefully. Mods like that that let you do terrible things to people. If there was a mod like that what tag would it be classified under? Like script mod faction mod or what?
  8. I think this would be an amazing mod if you could kidnap people and turn them into terrible monsters or dwemer cyborgs. Okay say there was a mod where you could kidnap people and say make them into slaves or turn them into cyborgs forcefully. Mods like that that let you do terrible things to people. If there was a mod like that what tag would it be classified under? Like script mod faction mod or what?
  9. No not like that I mean as in killing someone then PERMANETLY resurrecting them as say like a dwemer cyborg hybrid! and they could have a follower menu and everything!
  10. Wouldn't it be amazing if there was a mod where you could be a mad scentist and kidnap people and take them back to your lab and at your lab you could turn them into your monstrous mutant experiments or maybe even cut them up and sow their body parts to other body parts to make a zombie! I know I would. I think this mod would be amazing if someone ever made it or knows of one!
  11. Wouldn't it be amazing if you could kill someone and resurrect them as your own personal dwemer cyborg servants? I know I have. I feel this would be an amazing mod as it will make the game even more interesting by being able to kill characters like the emperor of tamriel only to resurrect him as a dwemer cyborg to do your bidding!
  12. Now let me clarify before I begin. Yes I'm aware that there already disguises in the game and yes i'm aware that they work BUT if you have a low enough rep with that faction then watch dogs and certain members will be able to sniff you out and tell if your a fake. What I want is a disguise mod that improves this to where your reputation doesn't matter and you will only be noticed if you get to close to the watch dogs or higher ups or if you hang around in the area for to long (if you have a bad enough rep they will spot you on sight and know immediately I found this unrealistic since i was like yards away from them so they couldn't see my face.) I feel this would add a bit of immersion to the factions.
  13. Thats the site where you download it from its not on the nexus or anywhere else just on that site. And that site has no info on how to find the cov. Whatsoever
  14. Still nothing! Ugg I've tried but joel huenik is too busy with 7 days to die to reply!
  15. The site is hosted on a different page which doesn't host comments and the creator of the mod who was working on a skyrim version but quit to finish development on his game 7 days to die is not replying to his emails.
  16. I have searched and searched and searched trying to join the covenant but I can't find it! I know its in the mod unholy darkness because the author said you will have to choose sides also one of the richer characters in the imperial plaza that has a butler is now a vampire! And from what i've heard he is supposed to tell your social status with vampires! Also I see vampire guards at times skulking around at night! Where can I find and join the covenant?
  17. I'm trying to find the covenant in unholy darkness but I cannot find it! I've been told that its not in the game but it has to be theres so much more content outside of silian velodiuse's main questline! For example one of the rich people in the imperial city is now a vampire! According to some forums he tells your social status in the vampire underground I've also seen vampire guards skulking around at night. This has to be in the game it can't be otherwise this other content would be useless it also states in the description there is a choice between two different story lines the covenant and the rogues.
  18. I'm currently having a problem with unnecessary violence 2 and the grip-shifting feature. Whenever I try to use the grip-shifting feature, (which allows me to dual wield, use two handed weapons as one handed, one handed as two handeds, rotate the weapon, and wield in the opposite hand) something goes wrong. When I attempt to dual wield a one handed weapon as a two handed in the inventory menu it shows me doing it but then when I exit into the game my one handed weapon is sheathed in the one-handed sword holder and I pull an invisible weapon off my back as if I had a weapon there. The same thing happens when wielding a two handed weapon as a one handed weapon. The two handed goes into the two handed weapon sheathe and I pull nothing out of where the one-handed weapon sheathe is. If I try to wield a weapon in the opposite hand the game crashes. When I try to rotate a weapon. Does anyone know what the problem is? Here is my load order
  19. I beat all of silian velodiuses questline but i cant seem to find out where the covenant is so i cna join them where are they?? The mod says I can join them but where? Am I doing something wrong?
  20. Before I begin Yes I have NIFSE installed yes I have OBSE installed and when I installed the goty version of oblivion it came with the 1.2.0.416 patch. When I attempt to grip shift with UVII it does not work properly. If I try to wield a one handed weapon with both hand the weapon will be put in the one-handed holister on my leg and I will pull an invisible sword off my back like there is one strapped there. If I try to rotate it nothing happens it just gives me a duplicate of the weapon. If I try to grip it with my left hand nothing happens My mod loader order is thus: Oblivion.esm Cyrodillupgraderesourcepack.esm Opencitiesreborn.esp Opencitiesnewsheoth.esp Opencitiesouterdistrict.esp Borderlesscyrodill.esp Dlcshiveringisles.esp Knights.esp Dlcbattlehorncastle.esp Dlcmehrunesrazor.esp DlcOrrery.esp DLCFrostcrag.esp Dlchorsearmor.esp Dlcthievesden.esp Dlcspelltomes.esp Dlcvilelair.esp Arenainvisiblewallremoved.esp PmRealTimeinteractions.esp noguildmasterkick.esp New_races.esp TTB.esp Vaultsofcyrodiil.esp TheElderCouncil.esp MrPwners Skooma.esp active_inventory_spell.esp OCC-KOTN-Patch.esp Corpsecarry.esp p1dkeychain.esp pmskoomadeals.esp UVii.esp Unholydarkness.esp
  21. Before I begin Yes I have NIFSE installed yes I have OBSE installed and when I installed the goty version of oblivion it came with the 1.2.0.416 patch. When I attempt to grip shift with UVII it does not work properly. If I try to wield a one handed weapon with both hand the weapon will be put in the one-handed holister on my leg and I will pull an invisible sword off my back like there is one strapped there. If I try to rotate it nothing happens it just gives me a duplicate of the weapon. If I try to grip it with my left hand nothing happens My mod loader order is thus: Oblivion.esm Cyrodillupgraderesourcepack.esm Opencitiesreborn.esp Opencitiesnewsheoth.esp Opencitiesouterdistrict.esp Borderlesscyrodill.esp Dlcshiveringisles.esp Knights.esp Dlcbattlehorncastle.esp Dlcmehrunesrazor.esp DlcOrrery.esp DLCFrostcrag.esp Dlchorsearmor.esp Dlcthievesden.esp Dlcspelltomes.esp Dlcvilelair.esp Arenainvisiblewallremoved.esp PmRealTimeinteractions.esp noguildmasterkick.esp New_races.esp TTB.esp Vaultsofcyrodiil.esp TheElderCouncil.esp MrPwners Skooma.esp active_inventory_spell.esp OCC-KOTN-Patch.esp Corpsecarry.esp p1dkeychain.esp pmskoomadeals.esp UVii.esp Unholydarkness.esp
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