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Nixxi

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  1. I was getting this problem too and found a fix on the Bethesda boards. Worked perfect for me. "Here's a technique that helps when modifying an NPC from the base game. Locate some pre-existing NPC. I chose Hadvar. Edit the Actor > Character Gen Parts tab. I decided to make a drastic lip color change Click MaleHeadNord_Lips.dds in the left-sice "Face Tint Layers" list Click "Select Color" - choose something extreme, like a neon green Slide "Interpolation Value" all the way to the right (1.0) Click OK In the Object Window, find the base Actor you've just edited. With the Actor(s) selected, press ctrl+F4. Click "Yes" when prompted to export. This will create a DDS and a TGA in ...\Syrim\data\Textures\Actors\Character\FaceGenData\FaceTint\Skyrim.esm Note: The TGA is not really neccessary, as the DDS should be uncompressed. With these textures in place, run the game and test your NPC. Note that the plugin changes need not be saved." The thread: http://forums.bethsoft.com/topic/1343692-color-mismatch-facebody/
  2. That's basically the same thing that happens to me except with the college. A dragon is attacking about 40-50% of the time. The disable command worked like a charm though.
  3. Well, the weird thing is that they were gone earlier when I first started playing, but when I fast traveled back to the college, a dragon attacked and all the skeletons were right back in the courtyard-like area. I'll try those commands out though. Thanks!
  4. What effect on achievements does it have? Will it nullify them or something?
  5. Please tell me there is some secret console command to delete dragon skeletons! Every other time I go to the magic college I get attacked by one and now there's a bunch of dragon skeletons that, for what ever reason, just flip and flop around in the main entrance yard. It's gotten to where I can't see the attacking dragons to fight 1/2 the time, because all the skeletons sticking out of walls or flipping around like fishies on land get in the way. Anyone know how to get rid of them?
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