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gruntpepper

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  1. I'm not planning to delete the .dlg files unless they're stored in the .fev files? I've opened the dazip and besides .erf files there's a bunch of .fsb and .fev files pertaining to the romancable characters. After extracting those and comparing the audio files to the ones used in the Fixpack they're nearly identical, the Polyamory ones merely containing a few extra ones (which I assume are repurposed bits of dialogue the mod author mentioned in the description). Now, from my fairly limited understanding, the way mods work in DAO is that only one override "instance" can be active at a time, so if I were to deleted the .fsb and .fev files in Polyamory and repackage the dazip file, the game would end up using the .fsb and .fev contained in the Fixpack, correct? To take things a step further, could I take the new audio files from Polyamory and put them in the .fsb of the Fixpack for the game to use? And one more question, does the mod constantly use the "top" override file, or does it only use them when the mod is in action? As an example, if a mod added voiced dialogue, would the game constantly use the mod's .fsb or do so only when that new conversation is triggered in-game?
  2. "Polygamey" sorta does the same thing, but in a far more limited fashion, simply removing jealously checks so two or more romances can progress simultaneously, while "Polyamory" introduces dialogue options that have the characters acknowledge the other romances and ultimately agree to "share". "Complete Bi Overhaul" has nothing to do with what either "Polygamey" or "Polyamory" does from what I've read in the description, since all it does is remove gender restrictions from the romances. Thanks for the recommendations though. EDIT: So, I was wondering, would it be possible to use Polyamory without the various .dlg files? I've looked into the .fsb files for the affected characters, and there's a difference in the index number of the various audio files (since Polyamory repurposes dialogue from other parts of the game) compared to the FIxpack. Would the game crash if the mod fired up but wasn't able to find the relevant sound files? Or would it simply display the dialogue without playing the audio? Alternatively, could the two .fsb files be merged (by adding the new sound files from Polyamory to the .fsb files contained in the Fixpack)? Is dialogue called up based on the filename or the index number?
  3. I'm pretty much a noob at DAO modding and was wondering if there was a way to make these two mods work together, or to combine/merge them so they can play nice? Thanks in advance for any advice you may be able to give me!
  4. I've actually deleted MO and New Vegas and started from scratch. I plan to just install FCO, NVR3 and Type3 to see if the problem is with the mods themselves, or if there was something else in my mod list that was messing them up. EDIT: Okay, so the issue is definitely with the Type3 body replacer. Using the vanilla female body the difference in skin tone is much less noticeable and, I assume, in line with what NVR is supposed to achieve, so I think I installed it correctly. Where it gets weird is that the dead body, using Type3, actually has matching skin textures for both body and head. I'm basically stumped as to why that is, or how to fix it.
  5. Tried a "quick and dirty" bash patch to no avail, the problem still persists. Here is a screenshot if that is of any help. New Vegas Redesigned offers a few custom races to choose from, but for the purpose of troubleshooting I always picked vanilla ones for the player character. As for the other suggestions, I tried creating a new character using a vanilla, non-Caucasian race, did nothing. I then tried reloading the same character a few times, still nothing.
  6. Using Mod Manager I installed New Vegas Redesigned on top of Fallout Character Overhaul, and then the Type 3 body and armor replacer. When I went out to see if it worked I noticed that Sunny Smiles had a distinctly darker skin tone on her head compared to her body. Like I mentioned in the title, I tried all the usual fixes: 1. Checked that bLoadFaceGenHeadEGTFiles is set to 1 for all fallout.ini, falloutprefs.ini and Fallout_default.ini 2. Ticked Archive Invalidation on and off several times 3. Unticked and ticked "Have MO manage archives" 4. Replaced the body textures installed by Type 3 with the ones found in New Vegas Redesigned (not a standard fix but I read it supposedly fixes the problem) 5. Deleted and reinstalled all the mods in their correct (?) order (FCO > NVR > Type 3) The problem still persists. Can the issue be that I had Type 3 installed before FCO and NVR? I can't imagine why it would be so since I uninstalled all three mods using MO, unless I'm missing something. I am not using any ENBs if that is of any help.
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