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SmVovan

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  1. No problems, my friend. XNB modding is not very difficult, even with CP adaptation. Just take your time, may be you should download some CP mods and see how its content.json files looks like. Good luck!
  2. Hello all. I am really upset by these only 6 mushroom bin in my farmcave, I need more shrooms! So i made a little diggage in "stardew valley.exe" by dotpeek and find these strings in stardewvalley.locations > farmcave: public void setUpMushroomHouse() { this.setObject(new Vector2(4f, 5f), new Object(new Vector2(4f, 5f), 128, false)); this.setObject(new Vector2(6f, 5f), new Object(new Vector2(6f, 5f), 128, false)); this.setObject(new Vector2(8f, 5f), new Object(new Vector2(8f, 5f), 128, false)); this.setObject(new Vector2(4f, 7f), new Object(new Vector2(4f, 7f), 128, false)); this.setObject(new Vector2(6f, 7f), new Object(new Vector2(6f, 7f), 128, false)); this.setObject(new Vector2(8f, 7f), new Object(new Vector2(8f, 7f), 128, false)); } So it looks like I need to replace that list by this list this.setObject(new Vector2(1f, 4f), new Object(new Vector2(1f, 4f), 128, false));this.setObject(new Vector2(2f, 4f), new Object(new Vector2(2f, 4f), 128, false));this.setObject(new Vector2(3f, 4f), new Object(new Vector2(3f, 4f), 128, false));this.setObject(new Vector2(4f, 4f), new Object(new Vector2(4f, 4f), 128, false));this.setObject(new Vector2(5f, 4f), new Object(new Vector2(5f, 4f), 128, false));this.setObject(new Vector2(6f, 4f), new Object(new Vector2(6f, 4f), 128, false));this.setObject(new Vector2(7f, 4f), new Object(new Vector2(7f, 4f), 128, false));this.setObject(new Vector2(8f, 4f), new Object(new Vector2(8f, 4f), 128, false));this.setObject(new Vector2(9f, 4f), new Object(new Vector2(9f, 4f), 128, false));this.setObject(new Vector2(10f, 4f), new Object(new Vector2(10f, 4f), 128, false));this.setObject(new Vector2(1f, 5f), new Object(new Vector2(1f, 5f), 128, false));this.setObject(new Vector2(10f, 5f), new Object(new Vector2(10f, 5f), 128, false));this.setObject(new Vector2(1f, 6f), new Object(new Vector2(1f, 6f), 128, false));this.setObject(new Vector2(2f, 6f), new Object(new Vector2(2f, 6f), 128, false));this.setObject(new Vector2(3f, 6f), new Object(new Vector2(3f, 6f), 128, false));this.setObject(new Vector2(4f, 6f), new Object(new Vector2(4f, 6f), 128, false));this.setObject(new Vector2(5f, 6f), new Object(new Vector2(5f, 6f), 128, false));this.setObject(new Vector2(6f, 6f), new Object(new Vector2(6f, 6f), 128, false));this.setObject(new Vector2(7f, 6f), new Object(new Vector2(7f, 6f), 128, false));this.setObject(new Vector2(9f, 6f), new Object(new Vector2(9f, 6f), 128, false));this.setObject(new Vector2(10f, 6f), new Object(new Vector2(10f, 6f), 128, false));this.setObject(new Vector2(1f, 7f), new Object(new Vector2(1f, 7f), 128, false));this.setObject(new Vector2(10f, 7f), new Object(new Vector2(10f, 7f), 128, false));this.setObject(new Vector2(1f, 8f), new Object(new Vector2(1f, 8f), 128, false));this.setObject(new Vector2(2f, 8f), new Object(new Vector2(2f, 8f), 128, false));this.setObject(new Vector2(3f, 8f), new Object(new Vector2(3f, 8f), 128, false));this.setObject(new Vector2(4f, 8f), new Object(new Vector2(4f, 8f), 128, false));this.setObject(new Vector2(5f, 8f), new Object(new Vector2(5f, 8f), 128, false));this.setObject(new Vector2(6f, 8f), new Object(new Vector2(6f, 8f), 128, false));this.setObject(new Vector2(7f, 8f), new Object(new Vector2(7f, 8f), 128, false));this.setObject(new Vector2(9f, 8f), new Object(new Vector2(9f, 8f), 128, false));this.setObject(new Vector2(10f, 8f), new Object(new Vector2(10f, 8f), 128, false));this.setObject(new Vector2(1f, 9f), new Object(new Vector2(1f, 9f), 128, false));this.setObject(new Vector2(10f, 9f), new Object(new Vector2(10f, 9f), 128, false));this.setObject(new Vector2(1f, 10f), new Object(new Vector2(1f, 10f), 128, false));this.setObject(new Vector2(2f, 10f), new Object(new Vector2(2f, 10f), 128, false));this.setObject(new Vector2(3f, 10f), new Object(new Vector2(3f, 10f), 128, false));this.setObject(new Vector2(4f, 10f), new Object(new Vector2(4f, 10f), 128, false));this.setObject(new Vector2(5f, 10f), new Object(new Vector2(5f, 10f), 128, false));this.setObject(new Vector2(6f, 10f), new Object(new Vector2(6f, 10f), 128, false));this.setObject(new Vector2(7f, 10f), new Object(new Vector2(7f, 10f), 128, false));this.setObject(new Vector2(9f, 10f), new Object(new Vector2(9f, 10f), 128, false));this.setObject(new Vector2(10f, 10f), new Object(new Vector2(10f, 10f), 128, false));this.setObject(new Vector2(1f, 11f), new Object(new Vector2(1f, 11f), 128, false));this.setObject(new Vector2(10f, 11f), new Object(new Vector2(10f, 11f), 128, false)); but I have no idea how to do it via mod, because I'm zero in programming... So can somebody make this replacement and compile it into a mod? P.S. I've already modified cave map but it is all that I can do.
  3. Hello all. There is an area near cave entrance on default farm map, you can build small objects on it, like floor tiles or fences, but placing coops, silos, etc is restricted. As I can understand, it is not because of map tiles properties, it is some code in game files. So, can somebody make little mod that remove this restrictions?
  4. Hello all. Can somebody update this mod? I have zero programming skills and can`t do it by myself...
  5. Mmm. Okay, so we just wait another patch. Damn :(
  6. It has been a long time since I last met on the road a random event. No cuman ambushes, no knights, no dead bodies... Maybe the problem appeared after I changed cooldown = 3600 to 1800 in scripts.pak/Scripts/Script/Events_wanderer.lua, but it was a long time ago. I already deleted modified file. And I deleted skills "Scout 1, 2, 3", but it seems like they should not affect random events. Any ideas? It is very boring travel from Scalitz to Ratae without meeting anyting...
  7. BowChargeDurationMin = 1.35 BowChargeDurationMax = 3 These are default parameters for game, you can change them by adding strings in rpg_param.xml But beware, changes will not only affect the player but npcs too.
  8. There are two params that can be modified, but they not only affects the player but other npcs too. And they are not about drawing, not even about arrow loading, they are about bow charging. I also tried to change values of animations speed but have no success...
  9. Just checked - it still works. Do not forget that this value refers to the maximum skill level.
  10. I tried to change MinStealthHitSoundMultiplier from 0.1 to 0.01 and 0.001 but it did not work out...
  11. That's right, to reduce value for 75% you need to multiply it by 0.25. And there is no bow draw speed modifier, because, i think, this speed is animation speed, so we need new implimentation for modify this value correctly.
  12. They are within the WHGame.dll, as compiled C++ code. We're not able to edit them. That's bad :(
  13. Any ideas where to find and how to edit that "Cpp" implementations?
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