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Posts posted by YoungZer0
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I had a similar Idea. I dunno how it would work, but usually the game marks the last power armor that you used on the map. I think modders could use this by making this the power armor that drops down. Maybe even have a vertibird drop it down? In any case, it would make the combat much more dynamic if someone were to release a mod like this. No more walking back and forth just to get the power armor for a combat situation.
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I have the same bug. What did you do to fix it?
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Nice film, stupid, predictable, full of bad acting (with the exception of Rourke) and some amazing designs.
So i watched the film again today and made a few screenshots of the helmets and clothes:
http://img543.imageshack.us/img543/6314/vlcsnap2012021517h15m11.jpg
http://img252.imageshack.us/img252/2276/vlcsnap2012021517h16m22.jpg
http://img39.imageshack.us/img39/7608/vlcsnap2012021517h18m26.jpg
http://img831.imageshack.us/img831/8096/vlcsnap2012021517h20m48.jpg
http://img526.imageshack.us/img526/492/vlcsnap2012021517h24m29.jpg
http://img526.imageshack.us/img526/572/vlcsnap2012021517h27m42.jpg
http://img804.imageshack.us/img804/8928/vlcsnap2012021517h28m28.jpg
http://img259.imageshack.us/img259/4808/vlcsnap2012021517h29m00.jpg
http://img254.imageshack.us/img254/3565/vlcsnap2012021517h29m12.jpg
http://img72.imageshack.us/img72/7362/vlcsnap2012021517h29m53.jpg
I think it's worth considering to replace them with the Dragon Priest Masks.
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Whoop! Just figured it out myself.
It's quite simple actually. When you use quickbms to convert the files into dds, the name changes too. For example:
geralt__h1.xbm becomes geralt__h1_DXT1.dds/.bin
and
geralt__h1_n.xbm becomes geralt__h1_DXT5.dds/.bin
If you (like me) use Photoshop with the DDS-Plugin from nVidia, you should be able to open and save dds-files with Photoshop. When you save the file as a dds the nVidia Format Window pops up and asks you for further options.
Now to the simple yet important part. If the name of your file says "DXT5" at the end, choose DXT5 ARGB 8 bpp | interpolated alpha in the options menu, next to the SAVE Button. If it says "DXT1" choose DXT1 RGB 4 bpp | no alpha.
Done. You will now be able to convert it back to xbm without any bugs. Happy texturing.
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A nice guide on how to use quickbms would also be nice! :thumbsup:
For some reason when i have texmod active and have it attach to tw2 my performance slows to a crawl, without any packages even.Weirdness, maybe driver or gpu setting issue.Anyhow i actually tried modding the hairs too (although to black) so i know where they are (for a change ;p) Sorry for assuming all this knowledge, i will explain properly ;)
1) The game files are compressed in the pack0.dzip - so first you have to unpack it
see here -> http://www.gog.com/en/forum/the_witcher_2/how_to_unpack_the_pack0_dzip_for_modders - make sure you extract it somewhere, where somewhere is not inside tw2 directory.
2) Get the zip file http://filesmelt.com/dl/witcher2_texture_converter.zip , and get rid of the bat files inside (they don't work for me at all). Copy the entire contents in the same directory where you have quickbms (which you will have once you follow the how to unpack the pack0 file)
3) see attachment how your folder should look ;p
Now its really simple browse your extracted files (wherever you extracted pack0.dzip to) and find characters\player\model\head
inside you find
geralt__c1.xbm (Color)
geralt__c1_n.xbm (Normals)
geralt__c1_s.xbm (Specular)
Now start quickbms.exe - point it to the w2_xbm2dds.bms then in the 2nd dialog - point it to geralt__c1.xbm . It extracts the file (you can also shift select more xbm files)
Now you have a geralt__c1_DXT1.dds and bin , drag the dds file simply on nvdecompress.exe to get a tga, edit the tga, save it, and drag it on nvcompress to get a dds again.
Now rename (your modified) geralt__c1_DXT1.dds to geralt__c1.dds (so , just drop the DXT1 its something the unpack script does)
Now the last step is simply to run quickbms.exe again, but this time point it to w2_dds2xbm.bms - select your "new" geralt__c1.dds file and you get, tada, an xbm file that the game should read if you put it in the right place. (make sure you don't "lose" the bin file Note And don't forget to remove the dxt1 part from the bin file as well!, its required for the final step ,p)
So basically, to "properly" recreate the xmb file make sure do this and have these 2 files
rename geralt__c1_DXT1.dds to geralt__c1.dds
rename geralt__c1_DXT1.bin to geralt__c1.bin
then just select the DDS file when you are using quickbms (it will auto-read the bin file)
The right place for that particular file would be here
The Witcher 2\CookedPC\characters\player\model\head
Quote is from a guy/gal who goes by the name "eRe4s3r". Found it in the GOG Forums.
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Hi there,
I wanted to make some changes on Geralt's face and eyes, for that i first have to convert the XBM files to DDS through quickbms. Quickbms pulls out two files one .dds file and one .bin file. I use PS to edit the DDS files. After that i tried to transform it back into one XBM files through the help of quickbms. That's when i received this error message:
incomplete input file number 1, can't read 65536 bytes.
anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted
Now here's the odd thing, with some files it works like "geralt_eye_s.xbm" and with some it doesn't like "geralt_eye.xbm".
Can someone help me with that?
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I actually love to see the original vision CD Projekt Red had for Geralt:
http://www.pcgameshardware.de/screenshots/medium/2010/03/the-witcher-2-screenshots-bilder__7_.jpg
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So after finishing DA2 i was left with a bitter taste in my mouth. The game had a lot of potential. None of which Bioware used. The combat however really worked for me. It was fast and fun. But way too much of it.
Now i want to go back to DA:O but to be honest the thing i didn't like the most about DA:O was the slow combat. So i wonder, is it possible to have the dynamic and fast combat of DA2 in DA:O?
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I second this, I would love a face morph that makes Sten and all the other Qunari have the bronze skin and the horns.
Far as i know Special Qunari don't have Horns. Sten is special.
Not sure what you're getting at here. Sten is "special" precisely because he DOESN'T have horns. The DA Lore is that having horns is the normal state for Qunari. Those born without them are the ones considered "special".
That's exactly what i was saying.
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I second this, I would love a face morph that makes Sten and all the other Qunari have the bronze skin and the horns.
Far as i know Special Qunari don't have Horns. Sten is special.
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So, i got myself some Windows 7, re-installed Fallout 3 Game of the Year Edition. Started from the beginning. Downloaded and installed some mods. Crashed randomly, tried something, CTD at start up, re-installed. Installed the mods again but minus MMM and FOOK2, play the same character, still crashes randomly.
I also restarted with a different character but still crashes. It doesn't crash to desktop, it just freezes.
Here are my mods and the load order:
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CrossModData.esm
Animy_prostitution.esm
StreetLights.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
CRAFT - Activation Perk.esp
Project Beauty.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Project Beauty.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
StreetLights - Wasteland.esp
1PipboyPDA.esp
bzArmour.esp
CoD_MW2.esp
ME2_mercarmors.esp
ArmyOfTwo.esp
SShop.esp
AoT_Mask.esp
R18BodyPack.esp
Total active plugins: 37
Total plugins: 37
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Is anyone out there who could find a way to get this awesome suit into the Fallout universe?
I mean this one:
http://img121.imageshack.us/img121/8278/showgamepix9270jpeg.jpg
http://img188.imageshack.us/img188/7836/showgamepix9278jpeg.jpg
It's from the game "Wanted: Weapons of Fate" by GRIN.
It seems someone released it for garrysmod already, so i figured there must be a way to get it into Fallout 3.
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Oh my god, wow, this is heavy. Every patch, mod and other stuff are usual uploaded to filefront first and this news ... really shocking, never expected something like this would happen.
DDS to XBM converter
in The Witcher 2: Assassins of Kings
Posted · Edited by YoungZer0
In case you still care, here you go:
http://ul.to/0pxee8q4
Alternatively:
http://www.playground.ru/files/dds_to_xbm_converter-48741/