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ChemBoy1

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  1. Just log out and back into Vortex again. Vortex needs a new OAuth token from the site.
  2. This is an issue with the connection between Vortex and the Nexus Mods site. It could be a service interruption on the site, or in your internet. Could be caused by a VPN, slow DNS, etc.
  3. Please use the "Report" button to report that to the Vortex devs. You can also open a bug report on the extension page.
  4. You should submit a bug report with your logs in the app. That way the Vortex devs can see what's happening to troubleshoot.
  5. I mod hundreds of games in Vortex, including Elder Scrolls and Fallout games with 1500+ mods. I rely on Vortex completely.
  6. You have to set the mod staging folder for each managed game in Settings -> Mods. There's also an option there at the top to automatically set the staging folder to the same drive as the managed game.
  7. Almost all Vortex extensions and their mod installers will remove empty folders when installing mods. If a mod author needs empty folders for their mod, they should do their own write checks in their applications to ensure those folders are present. In short: Modex needs to set up logic to detect if folders are present or not. Alternatively, you could place a simple file like a blank text file inside the folder so that it will not be empty.
  8. It is most definitely relevant. Your customized mod will be overwritten on an update unless you make a separate mod with the customized files. That is the way to solve your issue.
  9. You did not read my comment carefully. If you want to modify files, install as a separate mod. Not that hard. Using the mod update function has always uninstalled the old versions and installs the new one as a variant. It does not present the dialogue. It automatically installs mod versions as variants if they have the same fileName. The way to get the "Install Options" dialogue below that you are talking about is to install the mod again with the same fileName and version (from Nexus or manually). Probably what you are thinking of is the popup that asked if you want to update only the current Profile or all profiles. That popup no longer occurs if you only have one profile for the game. https://github.com/Nexus-Mods/Vortex/pull/16468 Please know what you are talking about before you start calling others incorrect. If the fileName is different than the old version, it will not present the dialogue. The Vortex application is open-source. You can go read exactly how it works. You can even do a PR to change it if you think it should do something different. https://github.com/Nexus-Mods/Vortex
  10. @Quake2018 - I have a PR pending to add Epic support for Conan Exiles right now. Just need that AppName and the name of the executable from you. https://github.com/Nexus-Mods/vortex-games/pull/153 Here's another simple guide you can use: Library Information for Epic Games Store and Steam | Jayden’s Blog
  11. When you update a mod, the old version of the mod is Uninstalled. That is how it has always worked. The archive is still there, though, so you can rollback to an earlier version. If you are making edits to mods, you should install them as a separate, customized mod in your mod list so that an update does not remove those customized files from the staging folder. I have noticed that recently, Vortex does not always recognize a new version as the same mod. This can happen if the mod author changes the file name, but sometimes it happens even without that change.
  12. If this happens, you can simply Reinstall the mod from the mod list. You don't have to re-download (unless you deleted the archive). It's had to say exactly what is causing these changes without understanding more about your environment.
  13. Which game are you managing where you are seeing this behavior?
  14. Downgrading Vortex is NOT a good idea. You need to share your crash report to help diagnose the issue.
  15. The "Plugins" Load Order tab in Vortex is for sorting the load order of game engine data plugins (.esp, .esm, .esl). The "plugins" for SKSE are .dll files. So these are referring to different things. There is no load ordering for SKSE .dll plugins. If the .dll files are present, they will be loaded by SKSE. Make sure you have LOOT enabled in the Load Order tab to auto-sort and enable plugins. Read the mod description for the mods you are using to see if SKSE is required for that specific mod.
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