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About ChemBoy1

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You need to "stop managing" the game in Vortex. You were probably still managing the game when you uninstalled it. It's only supposed to show the notification once, so not sure why you are getting it again. Or use the little gear icon to suppress if it's there.
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Its attempting to move your staging folder from an invalid location. You probably need to stop managing the game, delete the existing staging folder (if there is one), and then re-manage and set the new one. Did you move your Vortex data over from a previous installation?
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Vortex not updating mod_load_order.txt for Darktide Game
ChemBoy1 replied to Riegel1969's topic in Vortex Support
Are you using the new version of the extension? The one made by infarctus. There was an old version that is no longer supported. You can get the new one by removing your existing extension, restarting Vortex, and then adding the game again to download the current extension. Your mods will be preserved. You will need to reinstall your full mod list to get them all installed properly. -
Bethesda games do not support symlinks. You probably just need to move your mod staging folder to the same drive as the game. The error notification explains this clearly.
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What game are you using? The message will provide more detail on the reason deployment isn't possible.
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Not sure who to contact or reach out to over this...
ChemBoy1 replied to IR0NBLADE2082's topic in Vortex Support
Sounds like there is a serious issue with your hard drive or network. You are dropping massive chunks of downloaded files. This is not normal. -
I am not sure I understand what you are asking for. It is up to each individual Vortex game extension to locate whether the game is installed or not. If the extension is not bundled with Vortex, it cannot search for the game until you have downloaded and installed the extension. So, if what you're asking for is a view in Vortex that shows which compatible games you have installed, this is not really feasible since it would only be able to show you games installed that ALSO have the extension installed. All supported games can be found in the Vortex Games tab.
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Stardew Valley - Cannot Install SMAPI on GamePass version
ChemBoy1 replied to ChemBoy1's topic in Nexus Mods app
I also get this error when trying to install any mod to the game. Spefically, this is from the Content Patcher mod. System.UnauthorizedAccessException: Access to the path 'C:\XboxGames\Stardew Valley\Content\createdump.exe' is denied. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at NexusMods.Paths.FileSystem.InternalOpenFile(AbsolutePath path, FileMode mode, FileAccess access, FileShare share) at NexusMods.Paths.BaseFileSystem.ReadFile(AbsolutePath path) at NexusMods.Abstractions.Hashes.MultiHasher.MinimalHash(AbsolutePath path, CancellationToken token) in /_/src/Abstractions/NexusMods.Abstractions.Hashes/MultiHasher.cs:line 99 at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.MaybeHashFile(IDb hashDb, GamePath gamePath, AbsolutePath file, IFileEntry fileInfo, CancellationToken token) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 1271 at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.<>c__DisplayClass44_0.<<ReindexState>b__1>d.MoveNext() in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 1223 --- End of stack trace from previous location --- at System.Threading.Tasks.Parallel.<>c__53`1.<<ForEachAsync>b__53_0>d.MoveNext() --- End of stack trace from previous location --- at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.ReindexState(GameInstallation installation, IConnection connection, ITransaction tx) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 1192 at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.ReindexState(GameInstallation installation, IConnection connection) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 1157 at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.BuildSyncTree(ReadOnly loadout) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 361 at NexusMods.Games.FileHashes.Emitters.UndeployableLoadoutDueToMissingGameFiles.Diagnose(ReadOnly loadout, CancellationToken cancellationToken)+MoveNext() in /_/src/NexusMods.Games.FileHashes/Emitters/UndeployableLoadoutDueToMissingGameFiles.cs:line 17 at NexusMods.DataModel.Diagnostics.DiagnosticManager.<>c__DisplayClass8_0.<<GetLoadoutDiagnostics>b__0>d.MoveNext() in /_/src/NexusMods.DataModel/Diagnostics/DiagnosticManager.cs:line 92 --- End of stack trace from previous location --- at NexusMods.DataModel.Diagnostics.DiagnosticManager.<>c__DisplayClass8_0.<<GetLoadoutDiagnostics>b__0>d.MoveNext() in /_/src/NexusMods.DataModel/Diagnostics/DiagnosticManager.cs:line 92 -
I am not able to install SMAPI for the Xbox GamePass version of Stardew Valley. I get the error below. I have enabled the Experimental option for Xbox GamePass support. I also saw some similar errors when attempting to start managing the game. I know from my Vortex extensions that getting the Xbox app to let you read files in the game folder can be a challenge. Launching the game once and closing the Xbox app allowed NMA to start managing the game. The game is installed at this path: C:\XboxGames\Stardew Valley\Content Using latest 0.8.3 build of NMA. The PLAY button is also greyed out. Is this because SMAPI is not installed? It was not clearly indicated why I couldn't launch the game from NMA. ``` System.AggregateException: One or more errors occurred. (No way to get game files for: Xbox Game Pass) ---> System.NotSupportedException: No way to get game files for: Xbox Game Pass at NexusMods.Games.FileHashes.FileHashesService.GetGameFiles(LocatorIdsWithGameStore locatorIdsWithGameStore)+MoveNext() in /_/src/NexusMods.Games.FileHashes/FileHashesService.cs:line 283 at System.Linq.Enumerable.IEnumerableWhereIterator`1.MoveNext() at NexusMods.Extensions.BCL.EnumerableExtensions.TryGetFirst[T](IEnumerable`1 enumerable, T& value) in /_/src/Extensions/NexusMods.Extensions.BCL/EnumerableExtensions.cs:line 38 at NexusMods.Games.StardewValley.Installers.SMAPIInstaller.ExecuteAsync(ReadOnly libraryArchive, New loadoutGroup, ITransaction transaction, ReadOnly loadout, CancellationToken cancellationToken) in /_/src/Games/NexusMods.Games.StardewValley/Installers/SMAPIInstaller.cs:line 163 at NexusMods.Library.InstallLoadoutItemJob.ExecuteInstallersAsync(ILibraryItemInstaller[] installers, ReadOnly loadout, IJobContext`1 context) in /_/src/NexusMods.Library/InstallLoadoutItemJob.cs:line 108 at NexusMods.Library.InstallLoadoutItemJob.StartAsync(IJobContext`1 context) in /_/src/NexusMods.Library/InstallLoadoutItemJob.cs:line 55 at NexusMods.Jobs.JobContext`2.Start() in /_/src/NexusMods.Jobs/JobContext.cs:line 42 at NexusMods.App.UI.Pages.LibraryPage.LibraryViewModel.InstallLibraryItem(ReadOnly libraryItem, ReadOnly loadout, CancellationToken cancellationToken, Boolean useAdvancedInstaller) in /_/src/NexusMods.App.UI/Pages/LibraryPage/LibraryViewModel.cs:line 311 at NexusMods.App.UI.Pages.LibraryPage.LibraryViewModel.<.ctor>b__47_13(OneOf`2 message, CancellationToken cancellationToken) in /_/src/NexusMods.App.UI/Pages/LibraryPage/LibraryViewModel.cs:line 180 at R3.AwaitOperationParallelObserver`1.StartAsync(T value) --- End of inner exception stack trace --- ```
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Possible? Yes, definitely. Someone would just need to take the time and effort to create the extensions.
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You do understand that the Cyberpunk extension has basically TOTAL control over how mods are installed, right? Bring your issue to the extension authors. https://www.nexusmods.com/site/mods/196 The extension was last updated Feb 6. Not sure when you noticed this change in behavior. The possibilities are: The mods you are using are packaged poorly and the extension cannot install them. An extension update caused a malfunction in one or more of the mod installers. They are quite complex for this game.
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What you posted means that the "Trending" category is sorted by endorsements. These are two separate things. Sorting the mods page by Endorsements SHOULD simply sorts the mods by the total number of endorsements they received in the time frame you set. The Trending category has it's own algorithm. That category is ALWAYS sorted by the number of endorsements those mods in the category have received over the set time frame. But the mods that are included in the list are dependent on the algorithm selecting them. Usually just a set number of days the mods were released in (7, 28, etc.). The Trending category has never and will never show up in the sorting on the mods page. That would make no sense. It is a category for the game domain home page to help people find trending mods. So, it's really the Endorsements sorting on the mod page that is broken. Seems the Trending code is affecting it somehow. So it is not actually showing you the mods that received the most endorsements in that time frame, regardless of when they were released. The mods page results should NOT be the same as the Trending category on the home page.
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Sounds like an issue with rendering the window. Try disabling GPU Acceleration and see if that helps.
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This is solvable, but the likely solution is to just have Vortex force the value to false whenever mods are deployed. That would be pretty easy to do.