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Elricasa85

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Everything posted by Elricasa85

  1. Hi, I also am getting one of the errors MazDraguul was getting (Unable to find script 'AC_chest' on object 'de_p_chest_02_meldor') and I am running the containers plus adamantium armors patch. MazDraguul, if you see this can you let me know if you found a solution, I'd appreciate it. Thanks. It's only the one error but I don't know if it will cause a crash if I ignore it. Ohh and what was the generator you mentioned in your first post, the generator link you had was dead for me. Thanks.
  2. Hi, I tried using Nexus Mod Manager but the game continued to crash in opening scene before the wagons get parked. I even installed mods manually without success. I then uninstalled Skyrim and everything else and then reinstalled the game. I have SKSE, LOOT, WRYE BASH, and Mod Organizer(since I was thinking NMM was the culprit). I tried installing through MO and installed Unofficial Skyrim Patch, HD Fire Effects, SMIM and Skyrim HD Lite from archive files downloaded from Nexus. Still it CTD's in the opening scene just before the wagons are parked. I noticed that MO doesn't seem to install the mods to the data folder as I saw no folders for textures and meshes(is this supposed to happen that there are no folders created with the textures and meshes in them ?) in the data folder. Please, does anyone know what I've done wrong? I've never installed mods in Skyrim before, although I've done so many times in Morrowind and Oblivion. The game runs fine without mods. Is there some secret archive invalidation type thing I need to do to get this to work? It would be great to solve this as I've spent hours trying.
  3. Hi, I'm using NMM and have only installed SMIM non SE version . It always CTD's in the opening scene when I'm starting to go around the bend and I see the first building. Any ideas?
  4. Hey, thanks, that's great! You don't think that deleting these guards will break something? three or for are vanilla guards, the rest from the mods listed. I hope there isn't any special scripting from LGNPC Seyda Neen affecting the vanilla guards. Would the guards from the docks mod be important to that mod, you think? (right now there's just way too many of them). and what does "setdelete 1" do? and do I press enter in between "disable" and "setdelete 1" Sorry, but I just don't want to find out 50 hrs down the line that I can't progress any further.
  5. Hi, I'm playing a new character with a lot of mods. I'm using MGSO, MCA, COM, Ships of the Imperial Navy, Abigail's Pet Shop, LGNPC Seyda Neen and Seyda Neen Docks v.7 and I'm loving how Seyda Neen looks but the frame rate dips to 13 in and around Fargoth's area, and generally crappy in and around Seyda Neen. There seems to be always 5 guards in this little area and over at the added docks there's way too many guards(something like 8 and guarding little). I'm wondering if it's safe to delete some of these excess guards permanately, therefore increasing my framerate. And I'm wondering if it can be done with the console or the Construction set. Any help please?
  6. Hi. I'm starting a new character that's heavily modded, and I need a mod that will allow me to poison a weapon. The poison would be a poison I made through alchemy, with multiple negative effects. Any ideas?
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