Jump to content

tweeter85usn

Premium Member
  • Posts

    13
  • Joined

  • Last visited

Everything posted by tweeter85usn

  1. What does the mod do? Any screenshots you can provide? It has all the Shrines and Stones in one location for quick and easy changing of blessings instead of traveling all around Skyrim.
  2. Here is a link to a console mod I have been working on. It all done in console so I don't know how to extract it into a share-able mod. This contains the before, during and after shots of the project. http://s1183.photobucket.com/albums/x478/tweeter85usn/Skyrim%20Island%20of%20Blessings/
  3. As many have, I have been working on adding more Fully Functional Mannequins. I have gotten quite a ways but have run into a speed bump with Papyrus Profiling. Here is what I have so far. 1. player.placeatme 89a85 (adds moving mannequin) 2. tai (disable movement) *Select new mannequin 3. getvmscriptvariable "Object Refernce ID" "Name" ie getvmscriptvariable ff001ef5 mannequin 4. togglescripts 5. Now Check if the Mannequin has a script with "SV" If So skip to step 7 6. Add the Mannquin Activator Script with "APS MannequinActivatorSCRIPT" 7. Now Check if the Mannequin has a script with "SV" If the scripts is there but does not have the following Variables. a. MannequinActivateMESSAVE_var= (000D7511) b. MannequinArmorWeaponsMESSAGE_var If so, skip to step *** 8. Add the varibles to each section to mimic the origianl mannequins *Example: "SetPV MannequinActivateMESSAGE 000d7511" *NOTE: (Step 3 enables you to use Step 4 to enable scripts. I'm not sure if the is required but it can't hurt right? You can still get to step 8 without 3 and 4 if I remember correctly.) I then attempted to activate the script with "StartPapyrusScriptProfile" and "StartPapyrusFormProfile". Both of which gave me the error stating "Papyrus profiling is disabled - profile request ignored." I don't know if its possible, but I need a way to enable Papyrus Profiling. If anyone know how to do this, or how to find out, please post it here. I hope this helps others out there. ANY other information about Papyrus Scripting and Profiling is welcome. My hope is that we can get as much info as possible about them here.
  4. Quick save and Quick Load work, but they take to long for me. You can also do a SetPos X, Y, or Z even if it is the current location, when you do this it will make the changes to the angles as well.
  5. First off I would like to thank all those who have contributed to this thread and site. I am a first time modder and have been able to come up with some nice stuff. That said here we go. Ok the 1st Manniquin I placed, I did a variable check "SV" and it was blank. So I used the command to attach a Papyrus Script (APS MannequinActivatorSCRIPT). I then did another variable Check "SV" and the mannequin now had the script. It had a few areas differnt such as MannequinActivateMESSAGE_var, MannequinArmorWeaponsMESSAGE_var, and the Poses. None of which had the ref ids. So I added them with "SetPV MannequinActivateMESSAGE 000d7511" and so forth to make them match my defualt mannequin scripts. My mannequin now has the same script as the defaults, however I still can not activate it. So I attempted "StartPapyrusScriptProfile" and "StartPapyrusFormProfile". Both of which gave me the error stating "Papyrus profiling is disabled - profile request ignored." Talk about a slap in the face. I mean why would they give us all the power of the creators of the game to keep us from this one thing? If any one out there knows how to enable "Papyrus profiling" please let me know. I think this is very possible one of if not the last step in placing our own mannequins. Hope my tinkering will allow someone to get the last step!
  6. Thank you GoatfaceE3. I will give the leave and return a try.
  7. Does anyone know how to make an item stay were you put it. ie (Static). I want to stack some things and they keep moving after I place them were i want them. When i come back they are all over the place.
  8. Had the same problem. Until the Mod Tools come out, we can't edit the "hole" in the wall. What I have done, is used rugs and carpets to make a "Make Shift" wall. It looks like a banner hanging on the wall. I am posting a Screen Shot with it as such. A bit crude, but one again, Mod Tools!"
  9. Does anyone have the ID for a spit to hang the cooking pots on?
  10. So after hours of trying to figure out how to get rid of invisible items that you delete and they still block you way, I gave up. I decided to find the Real ID for weapons racks (to no avail), and came across what I though were all of them. So I placed a Dagger Rack with player.placeatme d5081. When I saw my toon be pushed I got excited the I had found them only to turn around an see NOTHING. It stopped me from moving and i could activate it but it was not there. So I went back to my help rack 0 to find that the only weapon racks are under ACTI (ACTION). I'm sure someone has already figured this out but I have not seen it in this thread yet so i thought I would post it and hopefully someone smarter than I with console commands or modding can figure out how to remove the ACTI from the items that we want to delete from our otherwise wonderful "Bat Caves". Best of luck btw
  11. This has been an ongoing issue with some items. As far as I know we can't get them all the way out yet just make them invisible. Until a workaround is figured out the best sugestion I can make is to not mess with these paticular items so when something is figured out you don;t have to loose whatever else you're working on to go back to a point when you still had them targetable. Thank you. I will try to have the patience to wait. lol
  12. After Deleting some items in the Spire, such a bookshelves and mannequins, the they are invisible, but I can still activate them and have a barrier that I can't walk though. I have left the house, traveled, quit and restarted the game but nothing works. Any ideas?
×
×
  • Create New...