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Univers123

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  1. You know how when you approach a dragon he's sitting on wordwall, just resting it's head until you get close? im trying to do that with my custom worldspace, but the dragon just won't sit when i load the place to test it. I even copied the whole thing from other wordwall and it still doesn't work. Anyone ever done that before? can you give me a little tutorial?
  2. As in title im a mod maker and ';ve been trying to update my mod lately, i already made a few mods and when i was updating my last one it suddently crashed from then on, i was unable to load this plugin again, all the other plugins, both of other moders and my mods can be opened up easily, except this one, this one plugin seems to just crash the CK despite the fact that it worked fine just 10min ago I think it might be caused by the size of that ESP file, it's 1,6mb but then again, i've heard people having 3mb esp files and being fine ALSO: opening the older version of the plugin, the one that is 1,59mb works just fine and with no crashes I REALLY need help here as i don't want to loose the progress i had in developing this mod Any suggestion? inb4 no it's not caused by my mod needing more master files, or anything, im not that dumb
  3. Soooo.... i reinstalled skyrim and ck... still doesn't work. now this is trully annoying but thanks for help anyway, actually im gonna try to do it on diffrent computer then, or if anyone is willing to help me by making this for me xd i
  4. okay so added all the factions, ai packages, and even tried to mix soem others packages, or change npc race, then i made new esp to make a new npc there and see if it's going to work then, but it still doesn't so i quess it's not like my esp is corrupted or semething, i also tested if it's going to work if i use a normal npc instead of skeleton, but no he still don't enter town... the weirdest thing is that he refuse to enter only a few towns, he can go out and in to the solitude, or get inside markhart but can't get out of it, this doesn't make sense... like at all... the others mod i've chcked out have exacly same mechanics of just ai "follow player" package added to npc and it work fine, but the ck simply refuse to do the same with my mod xd
  5. Ok, i know its been a few weeks but i just wanted to inform, that it didn't work, i even tried to copy skeletons from path of sorcery, ordinator to see they packages and factions, but it still doesn't work, it's like my mod is cursed and no matter what i do those actors simply refuse to enter towns, can you tell me what faction you suggest? something about crime faction, or smthin like that?
  6. So i've made a skeleton and i added two AI packages, one that make him wonder around and guard his location, and second that make him follow player, then i've made a spell that replace thsoe packages so you can order him what to do, the problem is that he simply don't want to enter a town, he goes everywhere around me from caves to exterios and other palces but when we enter whiterun, windhelm, of markart he simply stay on the other side of the door and stay there, for some weird reason he actually follow me into solitude (its the only town he can enter and exit) it doesn't make any sense, why can't he just enter every othe town like entered the solitude? does anybody know that that might be? navmesh? something about race or actor? thanks to anyone who respond.
  7. Ok so i have a really weird problem about making a mod that allows player to pick up the corpse, i've looked up into some others mod to see how they do it, in 'clean up your corpses" player apply magic effect to the dead body, the effect activate script that teleport body to the specific location and give player item to carry in their inventory (dead body) that sound simple but its not. All of those things are connected to one specific quest that seems to control it, so my question is "how does the quests work?" how to make quest run on game start, how does a quest alliases work? can anybody who have more experience help me with doing this? all the things i've found on ck forums and yt videos aren't really that helpful and i need all that knowledge to make this mod. also how to i make script that teleport actor and replace him with another? thanks to everyone who can reply to this post with some help.
  8. this site helped me twice already so im asking about one more question "how to add delay time on spell?" im currently working on vampire mod (70% finished) and im trying to add a paralyze effect to sneak feeding. I have already make my target get slepping state 3 and set them uncouncious after 2.8 seconds so it happen when feeding aniamtion stop playing, but i cant get those target to be paralyzed, if i add a paralyze spell applying in the feeding perk it apply this spell immediately without feeding animation so the only way is to make spell being added after those 2.8 seconds with others things yet i cant find out how to do that do i have to use some "aktarget.addspell"? Its spell that work over time and from what i see that command doesnt work unleass the spell is ability. I tried to make this spell apply just like canibal ability but i dont know if should replace GetPlayer and if yes then with what? GetTarget? ... so what i need is just a script that will add over-time spell to target but after a few seconds (utility wait , addspell, uncouncious, spellstate etc) The seconds question is short "how to make a spellbook that can be read only by vampires?" GetRace or something? GetRace == vampireRace?
  9. Im trying to make my own script and add it to the perk, this script allow player to feed on humans corpse but it also feed vampire i have already make cannibal animation play and all that but no matter what i do it doesnt feed vampires. Script look like this : Scriptname PRKF__03011D38 Extends Perk Hidden Function Fragment_6(ObjectReference akTargetRef, Actor akActor) Game.GetPlayer().StartCannibal(akTargetRef as Actor)PlayerVampireQuestScript.VampireFeed() EndFunction PlayerVampireQuestScript Property PlayerVampireQuest Auto I dont really know if i should sommehow link Playervampirescript to this script or do something else so it would be nice to have someones help me
  10. The question is "how to add spells to vampire lord?" i can only think it has something to do with vampirespellpower fomr list but even when i drag my spell there it doesn't appear in game so i don't know what to do i wist to add vampire lord a new power (and maybe a new ability)
  11. ok thanks god someone finally answer me but how do i compile this file? do i need any specific program or it can be done by CK? The CK can do it, yes. Load the script file in the CK and save it; it'll try to compile it right then. Can you tell me step by step what should i do if its possible? i guess i have to click on Quest and "New" in ck then add script to the quest?
  12. ok thanks god someone finally answer me but how do i compile this file? do i need any specific program or it can be done by CK?
  13. Ok so i just wanted to ask what is the psc files and how to edit them i have Notepad++ so i can open them but when i try to change somethign like changing "Player.removespell" to "Player.Addspell" in VampireQuestScript.psc to get vamp power at stage 1 it doesn't work (does it even work like that?) if not then how can i change such a thing and if yes then what did i do wrong? does it need any more "specific" commend to write in this file.
  14. (english isnt my native language so i know i made a few gramma mistake) Just Wanted to ask because im starting to make my own mod that add a few necromantic thign to the game and i wanted to change vampirism as well so im asking "how to make vampire stages goes opposite" im talking only about abilty starved vampire shoul still be attacked by ppl and look ugly but dont have their abilty I dont know anythign about scripts so i thought that i only need to change somethign in "VampireQuestScript" file but it didnt work (maybe it should but i did it wrong) anyway if anyone knwo how to do this then let me know i dont want to stop my modding only on new buildings. also this isnt the main question but if anyone know how to make ability draining mana then its active and toggable (invisibility spell) i woudl be very happy with that but thats just a second question
  15. (its my first forum post and english isnt my national language) Can there be a mod that would overhaul the necromancy a mod like corpse preparation and viel art of necromancy hybrid with some ASO minion command system or at least a compabulity patch for those mods Necromancy in normal skyrim is really boring and stupid because its just about using oen spell to make a zombie for few second but what if we had to first kill a person then drag him to our necromantic hideout and start soem dark ritual using alchemy and conjuration to summon sou land bind it to bado of victim (kind of liek corpse preparation but more compicated and dont end up on 3 max minion) there shoudl be also some kind of ritual like sacrifice to molag bal or ideal master where we offer them soul from soul gem and get some unique things from it mayeb conjuration bonus and even the blessign of vampirism from moalg bal or necromantic amulete and other things like that all of the summon and reaniamtion woudl requiem a high skill in enchant,alchemy,conjuration and special potion or spell book with incantation there would be also a demonology where we summon deadra and others monsters from other dimension to make them our slave and ask for gifts ( i woud love to see meat atronach in skyrim and open oblivion gates to speak with daedra) if get strong enough as summoner we can join some daedra/necromancer soultist an even order of the black worm to help them doing all those disgusting things. What do you think about this? what would you change? and why this mod will never happen to be real because we need more 10k dmg sword and big boobs mods
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