So, here's my point of view then... Bethesda is obiously specialised in making brilliant "Singleplayer-only" games, and i don't think anyone there know much about programming multiplayer, so if they implied multiplayer one out of two things would happen: 1: They decide that they should add a multiplayermode because more people would buy it then, but also have a singleplayer mode... But adding a multiplayer mode takes time, and since they have no experience they would probably screw up and deliver some halfdone multiplayer mode that noone woud play, and the programming of the multiplayer mode has taken up time and effort from the singleplayer mode, so that wouldn't be so good as it was supposed too. 2: They would make a MMO(RPG, not) that not only would've sucked, but would also ruin bethesda's good name as a quality game producer, and ruin their economics since MMO's cost alot to program. The only thing that would work is cooperative, since then they only need to make a singeleplayer game, and then add some startlocations and scripts for more people... Some people say that this would lead to some problems concerning storyline and plot.. But lets say that they add things that makes the NPC's say diffrent things depending on how many players there are... Here's an example: Morrowind coop: 1 player: Nerevarine 2 player: Nerevarians, the Nerevar reborn into two people who both have to stay alive and become one in order to take the evil, bad, milkstealing, horrible, bad smelling Dagoth Ur. 3 player: Nerevar and his two best pals reborn 4 player: Nerevar and his top generals reborn So, Multiplayer as in deathmatch or MMO: NO! Nein! Niet! Nej! Nei! Coop?: Maybe, aslong as it does not take too much time and effort off the singleplayer mode.